The Instigator
The_Scottish_Debater
Con (against)
Winning
29 Points
The Contender
JonathanSimmons
Pro (for)
Losing
0 Points

Are Video Games the main cause for Violent Juvenile Crimes

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Post Voting Period
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after 5 votes the winner is...
The_Scottish_Debater
Voting Style: Open Point System: 7 Point
Started: 6/20/2014 Category: Games
Updated: 3 years ago Status: Post Voting Period
Viewed: 1,581 times Debate No: 56896
Debate Rounds (3)
Comments (1)
Votes (5)

 

The_Scottish_Debater

Con

Violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled.
JonathanSimmons

Pro

Increasing reports of bullying can be partially attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. [2]

Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished. [23]

Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitization to violence and increases in aggressive behavior. [24]

A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings. [25]

Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals. [26] A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games.

Violent video games cause players to associate pleasure and happiness with the ability to cause pain in others. [3]

Young children are more likely to confuse fantasy violence with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games. [4]

Violent video games require active participation, repetition, and identification with the violent character. With new game controllers allowing more physical interaction, the immersive and interactive characteristics of video games can increase the likelihood of youth violence. [5]

Playing violent video games increases aggressive behavior and arousal. [27] A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline. Video games that show the most blood generate more aggressive thoughts. When blood is present in video games, there is a measurable increase in arousal and hostility. [28]

Playing violent video games causes the development of aggressive behavioral scripts [29]. A behavioral script is developed from the repetition of actions and affects the subconscious mind. An example of a common behavioral script is a driving script that tells drivers to get in a vehicle, put on a seat belt, and turn on the ignition. Similarly, violent video games can lead to scripts that tell youth to respond aggressively in certain situations. Violence in video games may lead to real world violence when scripts are automatically triggered in daily life, such as being nudged in a school hallway.

A 1998 study found that 21% of games sampled involved violence against women [23]. Exposure to sexual violence in video games is linked to increases in violence towards women and false attitudes about rape such as that women incite men to rape or that women secretly desire rape. [30]

Several studies in both the United States and Japan have shown that, controlling for prior aggression, children who played more violent video games during the beginning of the school year showed more aggression than their peers later in the school year. [31]

Exposure to violent video games is linked to lower empathy in players. In a 2004 study of 150 fourth and fifth graders by Professor Jeanne Funk, violent video games were the only type of media associated with lower empathy. Empathy, the ability to understand and enter into another's feelings, plays an important role in the process of moral evaluation and is believed to inhibit aggressive behavior. [32]

When youth view violence in video games, they are more likely to fear becoming a victim of acts of violence. According to a 2000 joint statement by six leading national medical associations including the American Medical Association and American Psychological Association, this escalated fear results in youth not trusting others and taking violent self-protective measures. [33]

Violent video games can train youth to be killers. The US Marine Corps licensed Doom II in 1996 to create Marine Doom in order to train soldiers. In 2002, the US Army released first-person shooter America's Army to recruit soldiers and prepare recruits for the battlefield.
Debate Round No. 1
The_Scottish_Debater

Con

From what I have seen in that post you have utterly copied and pasted a whole entire website page which shows you are obviously avoiding the question, the question is " Are Video Games the main cause for Violent Juvenile Crimes "
A causal link between violent video games and violent behavior has not been proven. Many studies suffer from design flaws and use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression have been confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time.
JonathanSimmons

Pro

First, the claims of harm caused by video games have not been proven.

The most criticised violent video games are generally military shooters. However, these games generally focus much more strongly on multiplayer components of the game.

These multiplayer components often require significant levels of teamwork in order for one side to be successful over the other. As such, many of these video games end up teaching players core teamwork skills as well as often teaching leadership skills when players become part of organised gaming groups.

Further, numerous researchers have proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being. It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than non-players. Video games also promote the development of intellectual skills such as planning and problem-solving, and social games may improve the social capabilities of the individual.[1]

Given then that video games provide these benefits, banning violent games would harm the industry overall, causing many of the developers of other games which encourage these kinds of skills to lose their funding from game publishers. Put simply, the banning of violent video games would lead to fewer games overall being published and if these games have the effects listed above then a great net benefit is lost in the process.
Debate Round No. 2
The_Scottish_Debater

Con

Do you even look at what you are posting? Were in that argument does it mention anything relevant to the question once again. Please just leave this argument as all you have been doing is commenting with copy and pastes and not showing your own facts. I don't believe you have actually commented one word which is not a copy and paste. Playing violent video games reduces violence in adolescent boys by serving as a substitute for rough and tumble play. Playing violent video games allows adolescent boys to express aggression and establish status in the peer group without causing physical harm.
JonathanSimmons

Pro

While I have been using statistical information to back up my point, you have preceded to create petty arguments in which you have offered poor-to-very-little to the debate on whether video games are the main cause for violent juvenile crimes. There is enough evidence via the Internet, newspapers and various other sources to show that there is a correlation between the two; in 2012 a 13-year old boy jumped off a building's 24th floor and committed suicide after playing 'World of Warcraft' for 36 hours straight, a teenager went on a rampage and killed three men, two of them police officers, after playing Grand Theft Auto and a 17-year old boy killed his mother and wounded his father after they took Halo 3 away from his possession. There will also several cases of youth leaving their home, in 2013 a 15-year old ran away from his parents after his Xbox console was taken away - his dead body was found almost a month after. You may choose to argue that these unfortunate, tragic results are not directly linked to young people playing games, however Increasing reports of bullying can be partially attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. As I stated in my opening, I fail to see how you could win this debate when you"ve offered nothing to the conversation as opposed to my use of statistical and factual information. A vote for me is a vote for freedom.
Debate Round No. 3
1 comment has been posted on this debate.
Posted by Forte 3 years ago
Forte
The frick is up with pro? The only conclusion I can come up with is that he is trolling.
5 votes have been placed for this debate. Showing 1 through 5 records.
Vote Placed by FuzzyCatPotato 3 years ago
FuzzyCatPotato
The_Scottish_DebaterJonathanSimmonsTied
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Total points awarded:60 
Reasons for voting decision: copypasta
Vote Placed by 9spaceking 3 years ago
9spaceking
The_Scottish_DebaterJonathanSimmonsTied
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Total points awarded:70 
Reasons for voting decision: plaigarism and irrelevancy of opponent's arguments
Vote Placed by NiamC 3 years ago
NiamC
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Reasons for voting decision: Plagiarism compromises any chances of you winning
Vote Placed by EndarkenedRationalist 3 years ago
EndarkenedRationalist
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Reasons for voting decision: Sorry, PRO, but plagiarism is a NO. If you argue this again, you had some excellent sources in there you could use to support your argument, but make sure to construct an actual argument of your own and use evidence to support your case rather than build it. CON, be careful of debating like this. You didn't have a burden of proof here, but when you do, be sure to supply evidence for your argument and respond to and refute your opponent's points.
Vote Placed by ANONYMOUS2282 3 years ago
ANONYMOUS2282
The_Scottish_DebaterJonathanSimmonsTied
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Total points awarded:70 
Reasons for voting decision: well jonathan you made a BS argument every time and you just copied and paste and that lead you to contradict yourself your so lazy that i fell more stupid than i was an hour ago just reading what you posted i mean seriously you failed at this.