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Are video games containing violence appropriate for children?

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Voting Style: Open Point System: 7 Point
Started: 3/13/2016 Category: Education
Updated: 2 years ago Status: Post Voting Period
Viewed: 5,752 times Debate No: 88140
Debate Rounds (5)
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Being raised on violent video games such as Call of Duty and Warriors the video game, I felt this would be a good debate to accept.
This debate is going to be a bit lazy since I'm programming my own game at this time.

I must ask you why we shouldn't allow it.

"Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behaviour or school performance – and even then only slightly so.

But it concluded that fears that a generation of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media.

The study, published in the journal Psychology of Popular Media Culture, found that children who play online games involving linking up with other players were less slightly likely to have problems relating to other children than those who played alone.

Equally those who mainly played solitary games generally performed better academically and were less likely to display aggression.

But it concluded that any effects were small and that overall video games were at most a “statistically significant, yet minor, factor” in shaping children’s behaviour.

Researchers interviewed just over 200 children aged 10 and 11 about their playing habits including how long they spent each day and what types of game they preferred.

Meanwhile their teachers were asked to assess the children’s academic engagement, behaviour and ability to deal with problems.

Two thirds of the children said they played video games every day – although boys were almost twice as likely as girls to do so. Around one in 10 said they played more than three hours a day, again a group dominated by boys.

Overall those who played for less than an hour a day were less likely to have problems such as aggression than those who did not play at all.

But those who spend more than three hours a day displayed higher levels of aggression and were less academically engaged.

“Taken together, this suggests that quantity may play a larger role than the quality of games played — a counter intuitive finding for many focused on the violent contents of some gaming contexts,” the paper concludes.

It adds: “These findings do not support the idea that regular violent game play is linked to real world violence or conflict.” (1)

"1. Make New Friends

Video games are now seen as a social activity since children will often invite friends over to play video games. Children want to play a game with others either in person or online, which encourages conversations with their peers. This also provides a topic of conversation that can be used to fuel socializing at school.

2. Sharpen Leadership Skills

When a group of children play video games together, different individuals will need to take the lead. This can help children to develop leadership skills such as motivating others in the group or persuading players to follow a particular strategy. Playing in groups also teaches children to mediate disagreements and to have confidence in their abilities to lead the others to victory.

3. Gain General Knowledge

A lot of video games including Age of Empires, Age of Mythology or Civilization contain historical elements or information about geography and other cultures, which can help children to spark an interest in these categories. As children start to pick up more complex language and information about a variety of topics from video games, it could encourage them to visit websites or museums where they could learn more, sparking a love for learning. These games also help to teach technical skills like creating maps.

4. Develop Interest in Sports

Learning new moves in sports-themed video games will often lead to children trying to master these skills in real life. Children who learn to enjoy sports through video games are likely to practice the moves that they have seen so they can get better at the game. Realistic video games have been linked to more time spent in playing sports or exercising in many children.

5. Help Reduce Pain

Doctors are starting to find that children that need to undergo a painful procedure manage it better if they play video games. The video game provides a distraction that allows the body to provide relief for the pain it is feeling. Those undergoing treatments like chemotherapy have been found to have lower blood pressure and decreased nausea if they play video games throughout their treatment.

6. Improve Dexterity

Video games are consistently linked to improvements in manual dexterity. Surgeons who play video games are usually able to perform operations more quickly and make fewer errors than those at the same ability level who do not play.

7. Hone Cognitive Skills

Video games can help to fuel cognitive development such as system thinking, pattern recognition and patience. Researchers believe that it is not the violence or provocative images in video games that make them addicting or appealing, but because of the challenge that they provide players. This mental stimulation can provide the perfect way to enhance mental dexterity.

8. Enhance Eyesight

Studies have found that shooting at targets in video games can improve vision. Researchers claim that learning to locate and aim at digital enemies provide the eyes with exercise while the constantly moving and quickly appearing targets help to develop data analysis. Researchers believe that this helps to show the potential action games have to correct poor eyesight." (2)
Brain-wave biofeedback New (as yet unpublished) research23 suggests videogames linked to brain-wave biofeedback may help children with attention deficit disorders. Biofeedback teaches patients to control normally involuntary body functions such as heart rate by providing real-time monitors of those responses. With the aid of a computer display, attention-deficit patients can learn to modulate brain waves associated with focusing. With enough training, changes become automatic and lead to improvements in grades, sociability, and organizational skills. Following on from research involving pilot attentiveness during long flights, a similar principle has been developed to help attention-deficit children stay focused by rewarding an attentive state of mind. This has been done by linking biofeedback to commercial videogames. In their trial, Pope24 selected half a dozen ‘Sony PlayStation’ games and tested 22 girls and boys between the ages of 9 and 13 who had attention deficit disorder. Half the group got traditional biofeedback training, the other half played the modified video games. After 40 one-hour sessions, both groups showed substantial improvements in everyday brain-wave patterns as well as in tests of attention span, impulsiveness, and hyperactivity. Parents in both groups also reported that their children were doing better in school. The difference between the two groups was motivation. The video-game group showed fewer no-shows and no dropouts. The researchers do warn that the ‘wrong kinds of videogame’ may be detrimental to children with attention disorders. For instance, ‘shoot ‘em up’ games may have a negative effect on children who already have a tendency toward short attention and impulsivity.They also state thatthe technique is an adjunct to drug therapy and not a replacement for it. Videogames and health care Videogames have also been used to improve children’s health care. Several games have been developed specifically for children with chronic medical conditions. One of the best-studied is an educational game called ‘Packy and Marlon’.25 This game was designed to improve self-care skills and medical compliance in children and adolescents with diabetes. Players assume the role of characters who demonstrate good diabetes care practices while working to save a summer camp for children withdiabetes from rats and mice who have stolen the supplies. ‘Packy and Marlon’ is now available through ‘Click Health’ (, along with two additional health-related software products, ‘Bronkie the Bronchiasaurus’ (for asthma self-management) and ‘Rex Ronan’ (for smoking prevention). In a controlled study using ‘Packy and Marlon’,26 8- to 16-year olds were assigned to either a treatment or control group. All participants were given a ‘Super Nintendo’ game system. The treatment group was given ‘Packy and Marlon’ software, while the control subjects received an entertainment videogame. In addition to more communication with parents and improved self-care, the treatment group demonstrated a significant decrease in urgent medical visits. Rehabilitation There are also several case reports describing the use of videogames for rehabilitation. In one application, an electronic game was used to improve arm control in a 13 year old boy with Erb’s palsy.27 The authors concluded that the game format capitalized on the child’s motivation to succeed in the game and focused attention away from potential discomfort. Electronic games have also been used to enhance adolescents’ perceived self-efficacy in HIV/AIDS prevention programs.28 Using a time travel adventure game format, information and opportunities for practice discussing prevention practices were provided to high-risk adolescents. Game-playing resulted in significant gains in factual information about safe sex practices, and in the participants’ perceptions oftheir ability to successfully negotiate and implement such practices with a potential partner. C"


I have reached the character limit. I wll post more next round if my opponent responds.

Anime Video Game OP:

Words from me:
I grew up on violent, rated M games. Now, I'm attending college early. Good luck!


Debate Round No. 1


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Debate Round No. 2


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Debate Round No. 3


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Debate Round No. 4


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Debate Round No. 5
7 comments have been posted on this debate. Showing 1 through 7 records.
Posted by kaithedebator 1 month ago
Pro just won since the cons forfeited ..
Posted by datGUUYY 1 year ago
sad to say i didnt vote. pro won this one
Posted by Cooldudebro 2 years ago
I remember playing Catherine. I got the game for my 12th birthday. Still replay it. In fact, I replay it about every six months.

Persona 3 has a deep plot that references religion and self acceptance.
Posted by Cooldudebro 2 years ago
Moral Teachings In Video Games:


Persona 3 Ending


In a fictional sense, it shows that cheating isn't okay.

I could give more.
Posted by Cooldudebro 2 years ago
I can tell you're probably a parent who is worried about your child. Rest assured, violent video games are appropriate for children.
Posted by Cooldudebro 2 years ago
*I sorry typo
Posted by Cooldudebro 2 years ago
I just had to accept this. i remember growing up with rated M games. It helped me mature. Video games also helped me determine some key moral views and understand issues an adult may face.
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