The Instigator
TroySmith123412345
Pro (for)
Tied
0 Points
The Contender
Dypatius
Con (against)
Tied
0 Points

Are video games good

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Voting Style: Open Point System: 7 Point
Started: 5/28/2014 Category: Entertainment
Updated: 2 years ago Status: Post Voting Period
Viewed: 467 times Debate No: 55603
Debate Rounds (5)
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Votes (0)

 

TroySmith123412345

Pro

Video games help the mind and also it is a way to connect to friends and talk and play with them. All you people who say they make you violent are wrong if you have a mental condition and play games like Grand Theft Auto will maybe become violent but its the parents fault. And all you people who say that it makes you fat well that's the players fault that he/she is lazy and cant take care of himself/herself. Actually it is a way to keep you fit games such as just dance can give fun and exercise too.
Dypatius

Con

First of all just let me thank you for what will hopefully be a great debate. Let's get started.

Some facts and percentages people will like to see:

Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period.


The 2008 study on Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games.



Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished.

Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitization to violence and increases in aggressive behavior.

A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings.

Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals. [26] A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games.

Violent video games cause players to associate pleasure and happiness with the ability to cause pain in others.

Young children are more likely to confuse fantasy violence with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games.

Violent video games require active participation, repetition, and identification with the violent character. With new game controllers allowing more physical interaction, the immersive and interactive characteristics of video games can increase the likelihood of youth violence.

Playing violent video games increases aggressive behavior and arousal.

A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline. Video games that show the most blood generate more aggressive thoughts. When blood is present in video games, there is a measurable increase in arousal and hostility.

Playing violent video games causes the development of aggressive behavioral scripts. A behavioral script is developed from the repetition of actions and affects the subconscious mind. An example of a common behavioral script is a driving script that tells drivers to get in a vehicle, put on a seat belt, and turn on the ignition. Similarly, violent video games can lead to scripts that tell youth to respond aggressively in certain situations. Violence in video games may lead to real world violence when scripts are automatically triggered in daily life, such as being nudged in a school hallway.


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Now, I do agree that it is a good way to connect with fellow classmates and make friends from around the world. And yes, games like Dance Dance Revolution a and Just Dance can be a workout, but the percentage of people who play those games is much lower than the percentage of people playing "Call Of Duty".

Now your statement- "All you people who say they make you violent are wrong if you have a mental condition and play games like Grand Theft Auto will maybe become violent but its the parents fault.", is invalid. Its not the parents fault. Many people don't understand how much pressure some parents are put under when their children complain and cry over not getting a game. Not getting the game could even make them violent.

Also, "Video games help the mind" is invalid in many cases, but yes, valid in few.
Video games stimulate the brain. It is true that your hand eye coordination may increase from playing first person shooter games.


Debate Round No. 1
TroySmith123412345

Pro

First of all thank you for accepting my challenge. You are very good at this and you have excellent points, but may I ask how do the parents get pressured if they know that they have complete control over their kids if the child gets what they want from complaining then the parent have to get control or they will let all of these things happen. Parents today are buying their children whatever they ask for as a bribe to make them do their homework or because they feel guilty about working long hours (posed by models)
Rather than waiting until their son or daughter has 'earned' the privilege of being treated to something new, six in ten parents admit they buy their children the latest trends and collectibles as soon as they ask for them.Seventeen per cent said they didn't want to disappoint their children when they are under peer pressure at school to have the best of everything.
Tracy Fletcher of Skipton Building Society, which carried out the research, said: 'Parents are naturally concerned about their children having strong friendships, and feeling part of their peer group both in and out of school.
'And if they think they can help the child become more popular, they will.
'Unfortunately, this seems to mean spending endless amounts of money on playground crazes, collectibles, latest trends in fashion, and gadgets.
'This instant gratification could have consequences in the future though, as children will grow up without grasping the real value of money, or learning how to manage it effectively.'
The study revealed parents of children aged five to nine are most likely to buy Ben 10 toys, Moshi Monsters, football stickers and Lego.
Kids aged ten to 12 will nag mum and dad for Xbox and PS3 games, gadgets, magazines and football boots, while those aged 13 to 15 expect to be treated to i Phones, i Pads, mobile phones, computer games and apps.
Peer pressure: Parents are buying their children gadgets like mobile phones so they can fit in at school (posed by models)
Peer pressure: Parents are buying their children gadgets like mobile phones so they can fit in at school (posed by models)
A third of concerned parents don"t like to deny their children these 'must have' items in case they are teased or bullied for going without by their friends.
Six in ten admit it is really important to them that their child 'fits in' with their friends, and 34 per cent admit to spoiling their child as a result.
More than half of mums and dads claim their child is much more spoiled than they were at their age, and, in the past, their parents would only have treated them to new toys and games on for birthdays and Christmas.
Many of the parents polled claim it is 'necessary' for modern children to have televisions in their bedroom, handheld games consoles, laptops and smart phones.
Sixteen per cent of parents say children should always own a pair of fashionable trainers, a quarter feel they should have the latest in computer games and 19 per cent think they should be in possession of an mp 3 player.
The poll found that, as well as buying clothes, toys and games, parents are also forking out hundreds of pounds on pocket money.
Children as young as five are receiving more than "2.50 a week, with this rising to just under a fiver for teenagers.
Tracy Fletcher added: 'We've been living through a credit crunch for more than four years now which, although difficult, could also result in youngsters better understanding how important it is to spend and save money wisely.
'As with many things in life, while a quick fix like buying a gift or treat might provide a temporary solution to an issue, it could also give rise to greater problems in the future.
'Although saying no can be really hard, it"s an important lesson in life which could help ensure our children are prepared for when they"re older and have to make ends meet for themselves.'
Dypatius

Con

I'm sorry for the misunderstanding. You answered the question for yourself, I believe. As your research states, the parents want their children to make friends, have a chance at popularity, etc. That is the pressure I was trying to get across. Society sets such high standards nowadays, The parents want to please their children and keep society happy with their child. Its all about the children on this one.





I love the points you made and look forward to the following rounds.
Very interesting so far.
Debate Round No. 2
TroySmith123412345

Pro

TroySmith123412345 forfeited this round.
Dypatius

Con

Dypatius forfeited this round.
Debate Round No. 3
TroySmith123412345

Pro

TroySmith123412345 forfeited this round.
Dypatius

Con

Dypatius forfeited this round.
Debate Round No. 4
TroySmith123412345

Pro

TroySmith123412345 forfeited this round.
Dypatius

Con

Dypatius forfeited this round.
Debate Round No. 5
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