Blender is better than 3DS Max
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|Voting Style:||Open||Point System:||7 Point|
|Updated:||2 weeks ago||Status:||Debating Period|
|Viewed:||62 times||Debate No:||97100|
Debate Rounds (2)
"blender is just about as good as 3ds max, and with the new render engine, and all the new features, upgrades, updates, and bug fixes, it has got to be one of the best 3d animation softwares available, and probably the best open source"
keep in mind, blender also has shortcomings, but as a user for quite a long time (almost 2 years, as I started 2 novembers ago) there is always a way around shortcomings, exspecially with all the addons, and such that blender has available
also I persoanlly have used 3ds max, before i ever saw blender and i have to say, when i picked up blender, i learned the controls faster, and the hotkeys made more sense to me than in 3d max.
also the blender game engine makes for a great way to test game concepts before you actually place into the game engine of choice. it allows for light controls, pretty fast fps, and really nice physics, just perfect for testing out game ideas, and additions.
Source = https://blenderartists.org... Credit to Evil Moon MOose for providing the infomation
If you"re brand new to CG 3ds Max can be a little simpler to grasp, and can seem a little less daunting than Maya, making it a bit more user friendly.
You should ask yourself what you"re going to use the program for, are you wanting to create 3D character models, or create performances through character animation? Or maybe you want to break into game design, so you"ll be using the application for creating game models or game animations. You also might be using the program for architectural visualization, or integrating it within a VFX pipeline for film. Whatever the case may be, you should know exactly what you want to do with the program, because that alone can help you decide what to choose, 3ds Max or Maya.
Both applications have the rendering engine mental ray built into the software, so you"re essentially getting the same rendering capabilities in either program. Of course, the workflow may be a little different, but you can get comparable results in either application.
3ds Max has a very robust modeling toolset with a huge library of different modifiers which can make the modeling process easier. Depending on how new you are to the world of 3D then modeling in 3ds Max can be a little easier to grasp. If you"re familiar with the Booleon operation, 3ds Max is also known to work much easier and smoothly than in Maya. It may seem like a simple command is not a big deal, but it can actually go along way.
If you"re going to get into the architectural visualization like interiors and buildings, 3ds Max really caters to this type of artist, giving you the option of 3ds Max Design which is a favorite program among architects and designers.
Modeling in Maya is a little less forgiving, and some complex models can be a little harder to accomplish, but with the release of Maya 2014 and the modeling toolkit it has brought in some very powerful modeling tools that really begins to level the playing field, with some great re-topology tools and a faster workflow.
For the most part, Maya has been known to be a much more powerful application when it comes to animation, with a huge library of animation tools. It"s also very customizable if you know a bit of MEL or Python which are the scripting languages in Maya. For example, Blue Sky Studios uses Maya for all their animation and rigging tasks.
That"s not to say animation in 3ds Max is bad, not in the slightest, and for the most part the exact same animation could be accomplished in either application, but when it comes to ease of use, and the amount of tools available, Maya is the stronger of the two.
When it comes to rigging, Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs. Now, with 3ds Max it can be a bit easier to rig, but you can create complex rigs in Maya that might be very difficult to achieve in 3ds Max.
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