The Instigator
Pro (for)
The Contender
Con (against)

Blender is better than 3DS Max

Do you like this debate?NoYes+0
Add this debate to Google Add this debate to Delicious Add this debate to FaceBook Add this debate to Digg  
Debate Round Forfeited
SpeedyLapis has forfeited round #2.
Our system has not yet updated this debate. Please check back in a few minutes for more options.
Time Remaining
Voting Style: Open Point System: 7 Point
Started: 11/17/2016 Category: Technology
Updated: 1 year ago Status: Debating Period
Viewed: 439 times Debate No: 97100
Debate Rounds (2)
Comments (0)
Votes (0)




The community will help you learn, help you complete projects, and most will do really well. We have quite a few high class images, games, animations, and the likes that are made entirely with blender. I suggest you look around the gallery and such before you make your choice, but out of everything I have heard on this site and many others is this:

"blender is just about as good as 3ds max, and with the new render engine, and all the new features, upgrades, updates, and bug fixes, it has got to be one of the best 3d animation softwares available, and probably the best open source"

keep in mind, blender also has shortcomings, but as a user for quite a long time (almost 2 years, as I started 2 novembers ago) there is always a way around shortcomings, exspecially with all the addons, and such that blender has available

also I persoanlly have used 3ds max, before i ever saw blender and i have to say, when i picked up blender, i learned the controls faster, and the hotkeys made more sense to me than in 3d max.

also the blender game engine makes for a great way to test game concepts before you actually place into the game engine of choice. it allows for light controls, pretty fast fps, and really nice physics, just perfect for testing out game ideas, and additions.

Source = Credit to Evil Moon MOose for providing the infomation


3ds Max has been known for its powerful modeling tools, allowing you to create complex 3D models with a very fast workflow and robust modifiers, with the entire poly modeling tools contained in one area of the UI. It also has some really great architectural visualization capabilities that Maya really doesn"t have.

If you"re brand new to CG 3ds Max can be a little simpler to grasp, and can seem a little less daunting than Maya, making it a bit more user friendly.

You should ask yourself what you"re going to use the program for, are you wanting to create 3D character models, or create performances through character animation? Or maybe you want to break into game design, so you"ll be using the application for creating game models or game animations. You also might be using the program for architectural visualization, or integrating it within a VFX pipeline for film. Whatever the case may be, you should know exactly what you want to do with the program, because that alone can help you decide what to choose, 3ds Max or Maya.


Both applications have the rendering engine mental ray built into the software, so you"re essentially getting the same rendering capabilities in either program. Of course, the workflow may be a little different, but you can get comparable results in either application.


3ds Max has a very robust modeling toolset with a huge library of different modifiers which can make the modeling process easier. Depending on how new you are to the world of 3D then modeling in 3ds Max can be a little easier to grasp. If you"re familiar with the Booleon operation, 3ds Max is also known to work much easier and smoothly than in Maya. It may seem like a simple command is not a big deal, but it can actually go along way.

If you"re going to get into the architectural visualization like interiors and buildings, 3ds Max really caters to this type of artist, giving you the option of 3ds Max Design which is a favorite program among architects and designers.

Modeling in Maya is a little less forgiving, and some complex models can be a little harder to accomplish, but with the release of Maya 2014 and the modeling toolkit it has brought in some very powerful modeling tools that really begins to level the playing field, with some great re-topology tools and a faster workflow.


For the most part, Maya has been known to be a much more powerful application when it comes to animation, with a huge library of animation tools. It"s also very customizable if you know a bit of MEL or Python which are the scripting languages in Maya. For example, Blue Sky Studios uses Maya for all their animation and rigging tasks.

That"s not to say animation in 3ds Max is bad, not in the slightest, and for the most part the exact same animation could be accomplished in either application, but when it comes to ease of use, and the amount of tools available, Maya is the stronger of the two.


When it comes to rigging, Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs. Now, with 3ds Max it can be a bit easier to rig, but you can create complex rigs in Maya that might be very difficult to achieve in 3ds Max.

Debate Round No. 1
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 2
No comments have been posted on this debate.
This debate has 0 more rounds before the voting begins. If you want to receive email updates for this debate, click the Add to My Favorites link at the top of the page.