The Instigator
mya828
Con (against)
Losing
0 Points
The Contender
Avamys
Pro (for)
Winning
4 Points

Do Violent Video Games Contribute to Youth Violence?

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Post Voting Period
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after 1 vote the winner is...
Avamys
Started: 3/1/2013 Category: Technology
Updated: 1 year ago Status: Post Voting Period
Viewed: 5,249 times Debate No: 30837
Debate Rounds (5)
Comments (0)
Votes (1)

 

mya828

Con

What do you think?
Avamys

Pro

Thank you for starting this debate. As Con has not mentioned any rules, let me propose my own.
1. No swearing, impolite language or calling names
2. Arguments and rebuttals allowed at any time, but no new arguments during the last round.

So, the next round will be the one with the opening arguments.
Debate Round No. 1
mya828

Con

mya828 forfeited this round.
Avamys

Pro

Well, Con has forfeited, but I will start my opening argument anyways.

1. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. This shows that violent video games (Mature-rated) contributes to youth violence. The number is significantly higher than the number of boys that did not play mature-rated games.

2. Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behaviour compared to players of video games where violence is punished. (http://videogames.procon.org...)

3. Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitisation to violence and increases in aggressive behaviour. (http://videogames.procon.org...)

4. A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings. School shootings are unquestionably acts of youth violence, so this report proves once again that violent video games lead to youth violence. (http://videogames.procon.org...)

5. Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals. A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games. (http://videogames.procon.org...)

6. Playing violent video games increases aggressive behavior and arousal (. A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline. Video games that show the most blood generate more aggressive thoughts. When blood is present in video games, there is a measurable increase in arousal and hostility. (http://videogames.procon.org..., http://videogames.procon.org...)

7. A 1998 study found that 21% of games sampled involved violence against women . Exposure to sexual violence in video games is linked to increases in violence towards women and false attitudes about rape such as that women incite men to rape or that women secretly desire rape. (http://videogames.procon.org..., http://videogames.procon.org...)

8. Several studies in both the United States and Japan have shown that, controlling for prior aggression, children who played more violent video games during the beginning of the school year showed more aggression than their peers later in the school year. (http://videogames.procon.org...)

9. Exposure to violent video games is linked to lower empathy in players. In a 2004 study of 150 fourth and fifth graders by Professor Jeanne Funk, violent video games were the only type of media associated with lower empathy. Empathy, the ability to understand and enter into another's feelings, plays an important role in the process of moral evaluation and is believed to inhibit aggressive behaviour. (http://videogames.procon.org...)

10. When youth view violence in video games, they are more likely to fear becoming a victim of acts of violence. According to a 2000 joint statement by six leading national medical associations including the American Medical Association and American Psychological Association, this escalated fear results in youth not trusting others and taking violent self-protective measures. (http://videogames.procon.org...)

All the research papers and studies above indicate that violent video games contribute to youth violence. While I have stated the same site for references, I have used different research papers, some of which were released by the American Academy of Pediatrics and the FBA, so my sources were reliable and can be trusted.

I look forward to hearing my opponent's rebuttals.
Debate Round No. 2
mya828

Con

mya828 forfeited this round.
Avamys

Pro

Con has forfeited again, so I extend my arguments into the next round.
Debate Round No. 3
mya828

Con

mya828 forfeited this round.
Avamys

Pro

Con has forfeited again, so vote for Pro.
Debate Round No. 4
mya828

Con

mya828 forfeited this round.
Avamys

Pro

My opponent has forfeited all the way through, so I win.
Debate Round No. 5
No comments have been posted on this debate.
1 votes has been placed for this debate.
Vote Placed by Ragnar 7 months ago
Ragnar
mya828AvamysTied
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Total points awarded:04 
Reasons for voting decision: FF