I believe that video games lead to violence. This violence can be demonstrated by kids, teenagers, and even adults. With technology these days, video games seem too real. I know that in the game 'Grand Theft Auto', gamers kill cops and steal cars. This gives people an idea that it is just to do this in the real world. I remember on the news one day how police were questioning a male for something. The male then stole one of the officer's guns and then killed the officers, followed by him stealing a cop car and driving away. The news came out that this male had never been in trouble before but he was avid Grand Theft Auto (and other violent video games) player.
I disagree with the statement that video games lead to violence. Video games are created for kids, teenagers, and even adults to enjoy. Through video games they can do things that they can not do in reality. Video game players understand they are playing a game. Their ability to distinguish between fantasy and reality prevents them from emulating video game violence in real life. The people that cannot distinguish this difference and play video games usually end up finding that they have serious mental health issues. Video games do not lead to violence, It the minds of people with mental health issues that are fed by video games and also movies.
Not all video game players understand that they are playing a game. This is where video games leading to violence becomes an issue. Although it is not an issue with everyone, it is a bigger issue when the violence actually happens. Video games may not have necessarily made these people turn to violence, but they definitely could have fueled the fire. There have been studies between groups playing nonviolent video games and other groups playing violent video games. Those playing the violent games proved to be more aggressive than those who played the nonviolent game. This aggression that comes about from playing these video games can lead to aggression in everyday life, which has been proven before.
Part of this violence caused by video games is bullying. Studies show that video game players had bullying problems whether they be at school, on a sports team, etc. These bullies feel that this form of violence is acceptable or even right, as they see the violence happening while playing their video games. I believe the problem stems from the fact that violent video games do not show the suffering of the victims, since it is a game. People don't understand the negative impacts that they can cause.
As said before, video games do lead to violence. This was proven true with the Washington Navy Yard gunman. He was obsessed with violent video games and caused a mass shooting. This is not the first example where a video game player resulted to violence. People think that since it is right to do this in the video games, it is right to do this in the real world. It is becoming more and more of a problem and it needs to end. I believe taking away these violent video games would help future generations.
Violent video games may affect the form of violence, but does not cause the violence to occur. People might model violent acts on what they have seen in video games, but the violence would still occur in the absence of video games. Exposure to violent video games has not been shown to be predictive of violent behavior or crime. Any link found between video games and violence is best explained by other variables such as exposure to family violence and aggressive personality.
I disagree because the violence resulting from video games is one of the variable such as those you named (family violence and aggressive personality). They can all contribute to the violence. These games don't teach people moral consequences. This is especially a problem for the children who play. Killing someone in a video game doesn't get you in trouble or put you in jail, it gives you more points. This doesn't mean that a child will go out and kill someone but it does lead to the inappropriateness and aggressiveness that can be out of control.
Violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions. violent games also allow youth to experiment with issues such as war, violence and death without real world consequences. In fact, Violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled.