Do video games really causes an act of violence?
Debate Rounds (3)
This is a sad, but rapidly growing trend that has been occurring in front of us, and our unwillingness to confront the problem has increased its spread.
While Con might want to appeal to a time in history in which people warred for property, religion, and their survival, I will demonstrate how recently, video games have both inspired violent acts, and contributed to a more violent culture in our youth.
Your average child spends approximately 13.2 hours playing video games per week. By contrast, this would be the educational equivalent of many college level class durations, and when boiled down to a personal basis, the video games get more face time with your average elementary schooled aged child or High school freshman than do their English and Science teachers... combined.
"If video games really causes violence, why the only people who seem to become prone to to violent behaviour after playing video game are those who have never been taught the difference between fiction and reality" --- well, that's the joke. They are indeed being taught the difference between fiction and reality, and that lesson is being taught by the video game, and to the impressionable mind, that is occurring in a class room in the comfort of their own home, on average much longer than a flesh and blood teacher extolling grammar. Remember, some of the players in first person war based shooters stopped believing in Santa Claus a few short years prior, and in the worse cases still do.
"...or those who have underlying psychology issue" --- people with an underlying psychological issue may be prone to violence, encouraged more easily to violence, or think their violent actions in reality are part of them playing a violent game. I refer to the case of Zack Burgess and his crime spree in which he explains that he wanted to see what Grand Theft Auto was really like. The world is full of examples in which the perpetrator of the acts has no criminal history or mental health issues, and refers to a video game as the inspiration for the act or the motive. I find it outside the bounds of reason to compile a list of such to satisfy an unfounded argument on behalf of the Pro's contention.
With this violence in mind, I would like to call attention to the cases in which violent video games are being used to ease the psychological issues that our returning fighting men and women have. Some studies have shown that the violent games help our soldiers to readjust to their home life... specifically because the games are numbing their sensitivity to violence enabling for more restful sleep. The side effect of violent video games is directly being used to 'teach' the returning soldier that the stresses they felt in real time are instead related to the violent imagery projected in the game, rather than something in reality.
Lastly, it was Norman Vincent Peale that quipped that repeated action or thought will soon become habit, an automatic response. In a violent video game, its quite possible that killing a member of law enforcement, shooting at opposing soldiers, stealing vehicles, and harming innocent people will have positive gain for the player. Indeed, that is a large portion of how we learn in general, repetition of a thought and practicing a concept. With the realistic and violent imagery present in today's video games we are immediately seeing our thought and practice rewarding us with in game achievements, popularity among our peers, and further progress in the game we play. Is it really so difficult to find that bleeding over into reality?
For fun: If video games influenced what we did, for fun we would be running around in dark rooms, eating little pills, and listening to repetitive electronic music. Aw, heck.
Jam3s forfeited this round.
Con has erected a straw man that video games cannot be the source of some current violence if they were not the source of some violence in the days before video games existed.
Con has countered none of Pro's demonstrations.
Through repeated interaction with violent video games, players learn that they are rewarded for their immoral acts in game. This thought pattern is made habit by players in sessions longer per week than most school teacher's interact with their students; the violent video game becomes the teacher, instructing and enforcing such habitual thought processes so as to contradict reality and common sense.
Thus resolved: Vote Pro. Violent video games cause violence.
1 votes has been placed for this debate.
Vote Placed by lannan13 2 years ago
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