The Instigator
Jam3s
Con (against)
Losing
0 Points
The Contender
FaustianJustice
Pro (for)
Winning
6 Points

Do video games really causes an act of violence?

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Post Voting Period
The voting period for this debate has ended.
after 1 vote the winner is...
FaustianJustice
Voting Style: Open Point System: 7 Point
Started: 9/9/2014 Category: Games
Updated: 2 years ago Status: Post Voting Period
Viewed: 997 times Debate No: 61488
Debate Rounds (3)
Comments (8)
Votes (1)

 

Jam3s

Con

No, if video games really causes violence. Then why is there violence since hundreds or even thousands of years ago? Video game exists back then?
FaustianJustice

Pro

Video games cause violence.

This is a sad, but rapidly growing trend that has been occurring in front of us, and our unwillingness to confront the problem has increased its spread.

While Con might want to appeal to a time in history in which people warred for property, religion, and their survival, I will demonstrate how recently, video games have both inspired violent acts, and contributed to a more violent culture in our youth.
Debate Round No. 1
Jam3s

Con

Just like books, movies and tv shows, video games are a work of fiction. They are there to entertain one individual. If video games really causes violence, why the only people who seem to become prone to to violent behaviour after playing video game are those who have never been taught the difference between fiction and reality or those who have underlying psychology issue. A video game cannot be blamed for causing violence, nor can a tv shows, books or movies. The individual is to blame in the case of seomeone willingliy went against their common sense and knowledge that what you do in video game is fiction and should never be re enacted in reality.
FaustianJustice

Pro

Video games are indeed a work of fiction, their entirety is a fantasy land in which the irrational, nonsensical, immoral, and illogical prove to be common place, but to an irrational or developing mind, all those traits are wholly irrelevant to the end product.

Your average child spends approximately 13.2 hours playing video games per week. By contrast, this would be the educational equivalent of many college level class durations, and when boiled down to a personal basis, the video games get more face time with your average elementary schooled aged child or High school freshman than do their English and Science teachers... combined.

"If video games really causes violence, why the only people who seem to become prone to to violent behaviour after playing video game are those who have never been taught the difference between fiction and reality" --- well, that's the joke. They are indeed being taught the difference between fiction and reality, and that lesson is being taught by the video game, and to the impressionable mind, that is occurring in a class room in the comfort of their own home, on average much longer than a flesh and blood teacher extolling grammar. Remember, some of the players in first person war based shooters stopped believing in Santa Claus a few short years prior, and in the worse cases still do.

"...or those who have underlying psychology issue" --- people with an underlying psychological issue may be prone to violence, encouraged more easily to violence, or think their violent actions in reality are part of them playing a violent game. I refer to the case of Zack Burgess and his crime spree in which he explains that he wanted to see what Grand Theft Auto was really like. The world is full of examples in which the perpetrator of the acts has no criminal history or mental health issues, and refers to a video game as the inspiration for the act or the motive. I find it outside the bounds of reason to compile a list of such to satisfy an unfounded argument on behalf of the Pro's contention.

With this violence in mind, I would like to call attention to the cases in which violent video games are being used to ease the psychological issues that our returning fighting men and women have. Some studies have shown that the violent games help our soldiers to readjust to their home life... specifically because the games are numbing their sensitivity to violence enabling for more restful sleep. The side effect of violent video games is directly being used to 'teach' the returning soldier that the stresses they felt in real time are instead related to the violent imagery projected in the game, rather than something in reality.

Lastly, it was Norman Vincent Peale that quipped that repeated action or thought will soon become habit, an automatic response. In a violent video game, its quite possible that killing a member of law enforcement, shooting at opposing soldiers, stealing vehicles, and harming innocent people will have positive gain for the player. Indeed, that is a large portion of how we learn in general, repetition of a thought and practicing a concept. With the realistic and violent imagery present in today's video games we are immediately seeing our thought and practice rewarding us with in game achievements, popularity among our peers, and further progress in the game we play. Is it really so difficult to find that bleeding over into reality?

http://www.enotalone.com...
http://www.education.com...
http://www.goodtherapy.org...

For fun: If video games influenced what we did, for fun we would be running around in dark rooms, eating little pills, and listening to repetitive electronic music. Aw, heck.
Debate Round No. 2
Jam3s

Con

Jam3s forfeited this round.
FaustianJustice

Pro

Con has asserted without citation that it seems that only people prone to violent behavior commit acts of violence after playing video games.

Con has erected a straw man that video games cannot be the source of some current violence if they were not the source of some violence in the days before video games existed.

Con has countered none of Pro's demonstrations.

Through repeated interaction with violent video games, players learn that they are rewarded for their immoral acts in game. This thought pattern is made habit by players in sessions longer per week than most school teacher's interact with their students; the violent video game becomes the teacher, instructing and enforcing such habitual thought processes so as to contradict reality and common sense.

Thus resolved: Vote Pro. Violent video games cause violence.
Debate Round No. 3
8 comments have been posted on this debate. Showing 1 through 8 records.
Posted by FaustianJustice 2 years ago
FaustianJustice
There is no absolute."

But yet I am 'wrong', which is an absolute.

The resolution was that it causes violence. Not that its the SOLE cause of violence.

"...are blinded by what they want to believe...." ---there is a certain irony to that when applied to your opinion and assessment of the premise of this debate.

BTW:
"It's a wide variety of things and video games is far from significant"

Dylan Laird, 17, of Southborough, Mass., and Stephen Attard, 18, Samuel Philip, 16, Brandon Cruz, 15, and Gurnoor Singh, 14, --- these kids didn't say that it was bad parenting, bullying, cyber-bullying, poverty or low income, or abusive or negligent parents. Though I can appreciate how it makes for a convenient cover, especially if you aren't looking for anything else.
Posted by Snuphalem 2 years ago
Snuphalem
This site is not only about improving your skills. It was also created to share a wide range of views and opinions. Personally I do not care for devil's advocate very much. I don't see the point. If you want to improve, improve with something you are passionate about. It does no good to the world for people to defend things that aren't what they truly believe in, especially illogical, irrational, arrogant, and/or misleading topics. But that's my opinion and is irrelevant.

My meaning for contributing to this site is to find and what is right and what is wrong. Your case sir, is wrong and I could care less what side you are actually on, all I know is that you're defending the wrong side.

"if a good parent is present, its the parent. If a bad parent is not present... how can you blame the parent, and not the rest of the environment when video games are part of it? In Loco Parentis. The video game becomes the parent."

Your point makes no sense whatsoever. There is no absolute. It's a wide variety of things and video games is far from significant.
A horrible environment including school, bullying, cyber-bullying, abusive parents, negligent parents, mental illnesses/disabilities, poverty/lower income, AND SO MUCH MORE are the reasons for violence.
Also allowing your kids to play hours upon hours of video games is a form of bad parenting.

Show me 1 child in all the world who has committed an act of violence BECAUSE of video games. There is not a single proven case. There is only speculation- and horrid speculation if I may say so.

I will not continue to argue as many people are blinded by what they want to believe.
Posted by FaustianJustice 2 years ago
FaustianJustice
"Kids don't just become who they are and how they are by themselves. Their parents and environment affect everything about them and shape who they are."

"Bad parenting"

"But the video game isn't the problem, parents are the problem."

---- if a good parent is present, its the parent. If a bad parent is not present... how can you blame the parent, and not the rest of the environment when video games are part of it? In Loco Parentis. The video game becomes the parent.

I would happily debate this again, but you are going to have to understand that I accepted this to hone my skills and play devil's advocate. And regardless of whom you think is right and wrong, this site is not about that. Its exactly as what you mentioned: who presented a better case, which is something I don't think my opponent was prepared to invest the time on.
Posted by Snuphalem 2 years ago
Snuphalem
Video games do not cause violence! Bad parenting, mental illness/conditions, bad environements, etc are what cause violence!

You people are honestly so stupid if you truly think video games create violence.
Sure if you let your 4 year old play call of duty every minute of his life for the next 10 years he might think killing isn't bad and may or may not develop a violent nature.
But the video game isn't the problem, parents are the problem. Stop blaming societies achievements and start opening your eyes at the man behind the curtain.

Kids don't just become who they are and how they are by themselves. Their parents and environment affect everything about them and shape who they are.
The majority of people's personalities reflect their parents in their youth.

OPEN YOUR EYES PEOPLE.

The pro side was not a good defense for this topic. Just because he was uneducated about the subject and provided a poor presentation does not mean in ANY way that the con side is correct.

I will gladly debate you on this same subject if you'd like. You are so very wrong Faustian.
Posted by FaustianJustice 2 years ago
FaustianJustice
"Pros argument is illogical" as determined by a forfeiture.

Ald, seriously? You even give con citation points for citing... NOTHING? REALLY?
Posted by Racism-is-right 2 years ago
Racism-is-right
How in the first place, its like saying movies that has action and ect. show violence.
Posted by FaustianJustice 2 years ago
FaustianJustice
First debate, SnowyO. James just needs some good starts to get into the swing of things, and maybe flesh out his premise a bit more.
Posted by SnowyOxygen 2 years ago
SnowyOxygen
I don't believe video games cause violence but con's arguments are extremely bad. (no offence)
1 votes has been placed for this debate.
Vote Placed by lannan13 2 years ago
lannan13
Jam3sFaustianJusticeTied
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Total points awarded:06 
Reasons for voting decision: Forfeiture