Gaming is a sport
Debate Rounds (4)
Sports involve anything that requires physical and/or mental exertion. Professional gamers utilize various sets of skills that are common in other sporting activities and can aid in mental development. Examples include:
Now you're probably thinking "okay, video games are good but why is it a sport?" I'll answer why by explaining each of the examples.
Reaction time is a key trait that is developed in almost every single sport. In football (or soccer) the goal keeper must have quick reflexes and reaction time to stop the ball from going into the net. In rugby (or football) the player must quickly pass the ball to the other player before being tackled by a player in the other team. In gaming reaction time is present in almost all games, especially in QTE (quicktime event) sequences. In this sequences the player must quickly execute a set amount of actions in the shortest amount of time possible before the timer runs out. If we're talking about competivie events, reaction time is key in various multiplayer FPS games. In these games the player must shoot the other players as quickly as possible when they confront eachother. Usually the person with the most reaction time is victorious.
Forward thinking and strategic planning:
A key factor in all competivitive team sports his having a strategy to disrupt the opponents attack/defence and also planning ahead to make sure that your own attack and defence don't get disrupted. Such is the same with videogames. In videogames such as counterstrike and battlefield, players must strategise to ensure that they win the match. These strategies involve the players supporting each other in order to gain tactical advantages similar to how teams strategise in various 'plays'. Planning ahead is as inetgeral in videogames as it is in sports. In strategy games, such as clash of clans and starcraft, players often have an 'ace in the hole' in case things get too difficult. Such idea can be seen in football (or soccer) when a team is losing and the manager subs on a 'super sub' that helps win the match.
Most, if not all, games handle hand-eye coordination similar to how batters in baseball and batsmen cricket hit the ball. In gaming hand-eye coordination is applied to every mechanic in the game in order to increase efficiency, whether it is to press the 'shoot' button to fire or to simply press the 'buy' button. Furthermore, in competive games, the player must utilize both hand-eye coordination and reaction time to perform most efficiently against opponents and lessen the risk of losing similar to how batters in baseball and batsmen in cricket have to strike the ball in order to lessen the risk of getting out.
agamattnon forfeited this round.
My argument still stands
1. Excessive playing (addicted to the game)
2. Leads to bad health
3. The gamers might be unsociable anymore because they just stick their attention to the games
4. Gamers might learn things that are unappropriate things in that game
5. If children will think that gaming is a sport then they will choose this kind of sport and what if these games are violent don't you think these innocent minds will be destroyed and think that whatever they do in those games are correct and just and so what keeps them from doing the same in the reality?
An obvious example of a gaming device that requires physical skill and fitness is the Nintendo wii. This console features many games such as wii sports which promotes physical activity as well as fitness.
Over exerting yourself in anything, including sports, is bad for you so as long as you play roughly 2-3 hours a day then you'll be fine. Playing too long in sports such as soccer or football can lead into harmful body strains. Although most games don't inflict a lot of physical pain on the player there are many consequences in bing-playing video games as there are binge-playing in sports. If gaming is done in moderation similar to how sports is done in moderation then it is guaranteed to not lead into bad health. Online gaming has opened up new and exciting ways to globalize with people around the world. Every time you play a game of call of duty, fifa or Gta online there is a higher chance of meeting someone new that playing for your local club. As you all know, 99% of games have an ESRB rating system which tells the consumer of the content that they will be exposed to when playing a game. Similar to how a rugby player must take account to the risks when being involved in the rough sport, gamers also have to take into consideration of the various things that they may be exposed to. If children are buying a game it is the parent's job to properly judge whether or not the game is appropriate for their child/children. Gamers aren't stupid, they know the difference between the gaming world and reality and so they know the things that what happens in the game stays in the game. Most killers today were victims themselves as child abuse. Dangerous actions such as murder starts to sprout when people are children. If it is the result of the games then it would be the parent's fault for exposing there child to such a mature game rather than the gaming company themselves who are aiming their product at a more mature audience.
agamattnon forfeited this round.
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