Halo Or Call of Duty.
Debate Rounds (3)
so in a summary call of duty is for a quick kill, fast paced multiplayer.
but halo is more strategic campaign.
In the last round you basically rehashed everything I said in my argument. You said, "well halo (all of them) are really made for the campaign not muliplayer." Halo games strictly the numbered games have a good campaign story, but lots of time has been spent working on Halo's multiplayer. I found this statement, "In the Halo games, multiplayer has been regarded as a core element to the game's design and a giant part of the success of the Halo franchise." (http://halo.wikia.com...). It says right there that the multiplayer aspect of halo greatly related to its success as a frachise. Also on the same page in the Halo 2 section it says "Halo 2's multiplayer functionality was completely redesigned." This proves that the Halo creaters Bungie, and more recently 343 have indeed been trying to make Halo for multiplayer. You said "halo is more strategic campaign." The only Halo strategy game to be released on a video game system was Halo Wars, any other Halo (Combat Evolved, 2, 3, ODST, Reach, Combat Evolved Anniversary Editon, and 4) are all classified FPS (First Person Shooter). No strategy is in any Halo game but Halo Wars, making only one Halo have a "strategic campaign" not all, only one. Halo is just another FPS with the same formula as any other first person game. In Halo multiplayer you can custimize your armor, and the only time you get to see the armor is when you either die or your waiting in the lobby for the game to start. Also notice in Call of Duty there is a higher level of weapon costumization no armor to worry about not being able to see. But instead, Call of Duty allows substantial weapon costumization. Rail attachments, weapon skins, variety of scopes, dual magazines, and skills to enhance your combat preformance. Here is a list on this website that shows you what proficencies you can get for your weapons. http://www.themodernwarfare3.com.... Lastly most recently Halo 4 inserted custom classes to the multiplayer making it less Halo-like and more Call of Duty-like. But it still lacks the amount of customization ability, even armor costumization should be removed because it's not like you get to see it, like you get to see the weapon in Call of Duty. Call of Duty has action in the campaign, and the multiplayer continues to deliver this action to players. Halo constanty wants to improve its multiplayer but fails to do so for lack of originality.
DefiantPage117 forfeited this round.
Looks as if though I have already won.
1 votes has been placed for this debate.
Vote Placed by Darong 3 years ago
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Reasons for voting decision: Con forfeited a round, he had numerous spelling, capitalization, and punctuation errors. Con also did not have very convincing arguments as they were basically just stating that the games were both good and didn't give a whole lot more detail on them. Con didn't use any sources whereas Pro had 2.
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