In Hearthstone, the Most Overpowered Card is Dr. Boom
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My opponent is wrong on the bigger picture. Just why did I say dr. boom is more overpowered? Let's see the pros of using Dr. Boom over MC:
-Dr. Boom is a neutral card, which means ALL NINE CLASSES can use it. On the other hand, Mysterious Challenger can only be used in a paladin deck.
-Mysterious Challenger needs at least five secrets to be very powerful. Yet, by running five secrets your deck is quite weak. Let's calculate the chances of NOT drawing into at least one of these five secrets by turn six:
In turn one you draw four cards. The first card, 1/6 chance to draw into a secret. Second card, 5/29. Third, 5/28. Fourth, 5/27. And if we calculate the chances of not drawing into one of the secrets four times in a row, the chances are at an extremely low 0.00095--0.095%. Furthermore, within five turns, even though you have six mana to play mysterious challenger, the chances are lowered down to a number so miniscule that it is an impossibility to NOT have a secret in your hand, or already played on the field. Thus, as a result, Mysterious Challenger is actually not so overpowered since in reality it would only put 2 or 3 or even if you're super lucky, 4 secrets at a time, since the chances of NOT drawing into your five secrets is ridiculously low.
-MC actually has more counters than Dr. Boom. Hunter's FLARE completely negate the advantage and turns the tables rather favorably. Kezan Mystic, usually ran to counter mage decks and/or hunter decks, can also turn around the 2 or 3 secrets into 1 or 2 secrets, with one secret for the opponent. And with possible youthful or old brewmasters, she can completely turn this around to 0 or 1 secret at the most.
-Boom on the other hand, doesn't have that many counters. There's Big Game Hunter, but unfortunately even BGH trades perfectly with the Boom Bots Dr. Boom creates. The extra deathrattle [Baron Rivendare!] and mech synergy have too much in common with mage or pally mechs.
balzanoj16 forfeited this round.
The true story of Dr. Boom.
My opponent is rogue at 8 health, I'm also a rogue, forgot my health (doesn't matter anyways).
My board: Goblin auto-barber buffed to 7 attack, gives my weapon 1 attack on summon, how much health doesn't matter. Hand has shadow step.
I don't know what my opponent has in his hand, but he can't kill my weakened minion.
Opponent freezes my monster, plays doomsayer. Still has something else on board, but she/he doesn't care.
What do I draw? Hmmmm.... I'll leave you to guess it.
I play shadow step.
Bah, this game is slow. Might as well play my draw.
Three bodies on the board, two round balls on the side and one crazy guy in the middle with thunder behind him.
Opponent begins turn.
First bomb goes to face.... I need at least 6 damage...
Well played. Only two more damage to go.
Opponent cries, then quits, and uninstalls hearthstone, never to touch it again. (in my imagination)
Dr. Boom OP: a true story.
balzanoj16 forfeited this round.
1 votes has been placed for this debate.
Vote Placed by Blade-of-Truth 1 year ago
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Reasons for voting decision: Conduct - Pro. Con forfeited nearly every round, due to this Pro wins conduct. S&G - Tie. Both had adequate spelling throughout. Arguments - Pro. Con left Pro standing unchallenged from R2 until the end. Due to this, Pro wins arguments. Sources - Tie. Neither utilized sources within this debate.
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