The Instigator
ItsTheBaconDoge
Con (against)
Tied
0 Points
The Contender
Glassmatic
Pro (for)
Tied
0 Points

Is Minecraft truly a productive game?

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Voting Style: Open Point System: 7 Point
Started: 2/29/2016 Category: Games
Updated: 1 year ago Status: Post Voting Period
Viewed: 472 times Debate No: 87388
Debate Rounds (5)
Comments (1)
Votes (0)

 

ItsTheBaconDoge

Con

72 Hours per argument
10,000 Character max
2 Week voting period

Round 1 (Pro): Rules and claim
Round 1 (Con): Claim and any Clarification

Round 2 (Pro): Reason, Evidence, Elaboration #1
Round 2 (Con): Optional Rebuttal, Reason, Evidence, Elaboration #1

Round 3 (Pro): Rebuttal, Reason, Evidence, Elaboration #2
Round 3 (Con): Rebuttal, Reason, Evidence, Elaboration #2

Round 4 (Pro): Rebuttal
Round 4 (Con): Rebuttal

Round 5 (Pro): Closing Statements
Round 5 (Con): Closing Statements

Claim: I think that Minecraft is not helping our future generation because it sets unrealistic viewpoints. They're only setting themselves up for disappointment.
Glassmatic

Pro

Claim: I feel as if Minecraft is a truly productive game especially for younger audiences and it's can pave a way for many young inspired architects.
Debate Round No. 1
ItsTheBaconDoge

Con

The reason for my claim is that it is very unrealistic compared to reality. For example, there isn't much physics in the game. If you were to place a certain block type in the air, it just kind of hovers there. In a research experiment, an ape was placed into a home with a child to see if a child could teach a monkey English. Instead the child had started to speak the ape's language. This experiment shows that a child's brain is more malleable. If this same thing were to happen with a child in the comforts of minecraft. Since the brain is also growing at this time, it is key that they have the best conditions for brain development, for it will affect the rest of their life. Now if these were to happen, and a child were to have done the same thing in real world application, a child has the possibility of potentially hurting themselves or others. We should also take into consideration the fact that minecraft offers a select set of blocks for the player to use. This is okay, since most constructive objects are made out of rectangles to support an equal amount of weight. But, it doesn't give them irregular objects such as circles or triangles, which are also very useful objects that we use in real life and in architecture.
Now lets move over to the effects minecraft can have on physical and mental health. People who play video games (such as minecraft) tended to have antisocial traits. In an article by a person named Drew, they said, "Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression". To analyze this, people had developed multiple negative traits after gaming for extreme amounts of time. Which means that these results could be near the same with minecraft, thus it makes it be negative.
To summarize, minecraft affects children's health. It also affects their perspective of the earth with real world application.
Citations:
http://www.wakingtimes.com...
Glassmatic

Pro

My claim was: I feel as if Minecraft is a truly productive game especially directly to younger audiences and it's (S&G) can pave a way for many young, aspiring architects. If someone was to say: "All video games are going to set children up in future generations for failure," that's not exactly true. Many games are based solely off of simulation. Minecraft could be describe as a simulation for lumberjacks, miners, builders, etc.. These simulation games prep children for the future. Some kids would want to pursue the jobs of lumberjacks, miners, builders, etc.., so these games would help them because overall, they would know what to expect out of these jobs. Heck, some careers even use these simulation-based games for their trainees. The Oculus Rift is widely used among doctors, pilots, sailors, etc. This may seem silly but the Oculus Rift, depending on how it was programmed, is so relatable to life that it seems like as if it's in real life which is the reason why the Oculus Rift was created: to give you the illusion that you're playing the game in real life.
My first paragraph was based on games in general and a little bit of Minecraft, now this paragraph is going to be based strictly on Minecraft, how it functions, and why it is a positive experience for most kids, it's also going to be based on some of your stated arguments. ItsTheBaconDoge, you stated, "If you were to place a certain block type in the air, it just kind of hovers there." When it comes to Minecraft, this is incorrect. Being a former Minecraft player, you will have to build up then place the block and delete the blocks underneath it for just the singular block to hover in the air. If you even attempt to put the block in the air, it'll just show your avatar pawing at the air. I'm not sure if Notch (Markus Persson- creator of Minecraft) intended for that being the way a block will just randomly float in the air. Doge(if you don't mind referring to you only as that), you also said, " In a research experiment, an ape was placed into a home with a child to see if a child could teach a monkey English. Instead the child had started to speak the ape's language. This experiment shows that a child's brain is more malleable. If this same thing were to happen with a child in the comforts of minecraft.' In that experiment you mentioned with the child and the ape, that experiment could vary with certain variables that cause the child to speak in the ape's "language." Also, it's proof that children are more avid in creativity and curiosity, which would cause the child to instead discover how the ape talks and not teach the ape how they talk and socialize. The experiment and Minecraft is totally not relatable considering there were many factors that could cause the child to do that including social and mental health. Doge stated, " We should also take into consideration the fact that minecraft offers a select set of blocks for the player to use. This is okay, since most constructive objects are made out of rectangles to support an equal amount of weight. But, it doesn't give them irregular objects such as circles or triangles, which are also very useful objects that we use in real life and in architecture." This is also incorrect. Minecraft has a program called, "World-Edit." World-Edit enables you to insert sphere-like shapes, cylinders, cubes, and other irregular shapes into the game. But it you must build a 2-D shaped circle on the ground, you are able to do that, you just have to have the "skills" to do so.
Video Games may enable you to have depression and antisocial tendencies but there are other factors that can contribute to this. If you are worried to death about your child's fitness and the possibility of them becoming obese, feel free to purchase the game, "Just Dance (Any Year.)" This game is a dance based game that can give you quite the workout. If you also feel that your children may gain depression from playing games, talk to your child about it. It's not the video game's fault that they inflicted depression upon them. Also there are several warnings listed in the game's manual that for future reference warns the gamers that anxiety, depression, and other mental problems may occur if the game is played for long, extended amounts of time. If the game is played for extended amount of time and actually does inflict these mental problems upon the user it is not the problem of the game creator instead it's the problem of the parent and the child. Before handing a child a game, every parent should discuss the problems that may occur if they play for serious amounts of time. No game creator wants to make sure every child becomes anxious, depressed, or antisocial after completing the game. Most games don't make children feel antisocial because they either grab a friend to play with them or they socialize with players on the game unless it's a one-player game.
Sources:
[1]: http://www.livescience.com...
[2]: http://dev.bukkit.org...
[3]: http://www.bbc.com...
Debate Round No. 2
ItsTheBaconDoge

Con

I see your point, there are many pros to games, but do notice the fact that there is a fine line between what is considered educational and what isn't. For example, like you said, simulation can be used for training, but minecraft doesn't essentially fit into that category. It doesn't have an initial objective, just building things and defeating entities. It doesn't have an extreme amount of real world application, since the world is more modernized now, rather than is was, say 4000+ years ago. I can show you an example of this. People who take in the course of medicine and disease are trying to find ways to cure cancer, and get scientific results. This is a real world problem that would be helpful if it had a solution. Minecraft does not have that when it comes to real world problems; even illegal immigration, and other subjects that deal with today's society. Consider the fact that simulation is not always accurate (like minecraft or goat simulator).
I would also like to direct you to the fact that as of today, roughly 90% of the jobs in the future don't exist yet. So it doesn't make sense that people would want to take jobs as lumberjacks, miners, etc. Even then, those jobs could be taken by robots, if technology develops enough to allow us to do that. When you say architects, remember that we have 3-Dimensional printers, which doesn't tie to minecraft, where you build by hand.
Indeed, the child's mind is more creative, but like I have said in the last paragraph; Minecraft doesn't offer the largest amount of real world application that children can get from other programs. Even then, children could just use legos instead, which allows real world simulation with physics. You are able to manipulate legos on the physical plane rather than blocks on the digital plane. Since the brain is more open to creativity, it offers a better chance of the child learning physics, architecture, and other things.
When you bring WorldEdit into the subject, you're setting up more disappointment; you can't just type in a command in real life and expect a circle (which is made out of blocks, so logically blocks are still the only shape) to pop out of thin air.
Now, when you're talking about the effects of social, physical and mental health, you stated: "If you are worried to death about your child's fitness and the possibility of them becoming obese, feel free to purchase the game, "Just Dance (Any Year.)" This game is a dance based game that can give you quite the workout." This is rather contradictory because like you said earlier: There are variables that come into play when we're talking about this. The age, gender and other thing matter. Heck, they might not even play the game. When you say: "Also there are several warnings listed in the game's manual that for future reference warns the gamers that anxiety, depression, and other mental problems may occur if the game is played for long, extended amounts of time. If the game is played for extended amount of time and actually does inflict these mental problems upon the user it is not the problem of the game creator instead it's the problem of the parent and the child. Before handing a child a game, every parent should discuss the problems that may occur if they play for serious amounts of time. No game creator wants to make sure every child becomes anxious, depressed, or antisocial after completing the game. Most games don't make children feel antisocial because they either grab a friend to play with them or they socialize with players on the game unless it's a one-player game," It was indeed the child's decision, but the child's brain is still developing, so they don't consider such things as much as older people can. They might even be making a choice, oblivious to the side effects it may cause, so like you said, reading the warning and going over it with a child seems like a very great idea to do, but remember that they are not the best at making decisions. Also, another variable comes into play here, when a child plays a game, it is unknown whether or not they are mentally strong enough to go through depression and come out on top, so we are both at odds here.
Citations:
https://www.youtube.com...
Glassmatic

Pro

I apologize greatly for this but due to major changes going on in my life, I will no longer be able to get on this site or debate for the time being. I FF not because I don't have any good argument but because I'm way too busy with schoolwork, after school activities, my website, sports, academic competitions, etc.. I apologize and people who are reading this debate, please give all points to Doge because I rightfully FF. Thank you so much for debating with me Doge, you're a great debater!
Debate Round No. 3
ItsTheBaconDoge

Con

ItsTheBaconDoge forfeited this round.
Glassmatic

Pro

Glassmatic forfeited this round.
Debate Round No. 4
ItsTheBaconDoge

Con

ItsTheBaconDoge forfeited this round.
Glassmatic

Pro

Glassmatic forfeited this round.
Debate Round No. 5
1 comment has been posted on this debate.
Posted by Jedd 1 year ago
Jedd
Greetings fellow doge.
No votes have been placed for this debate.