PlayStation All-Stars: Battle Royale and Super Smash Bros. Brawl: Alike or Different?
Debate Rounds (3)
Some people may argue that a Super is just like a Final Smash, but they are wrong there, too. There are three Supers and one Final Smash. Also, you can turn the Final Smash off, whereas, if you could turn Supers off, you would have a never-ending battle.
Aesthetically and conceptually, the games are extremely similar. They take settings from their flagship titles and make characters fight in a cartoony fashion. This is identical to Brawl. Many of the levels feel like they could pass for Brawl levels, and even some of the characters seem like they would fit the other game. On this point it seems that All-stars has borrowed from Brawl.
In terms of gameplay we find a continuation of the pattern. There are many approaches to fighting games. There's 2D fighting games with a fast pace and extensive combos such as Street Fighter and Tekken, then there's slightly slower 2D fighters such as Mortal Kombat. There's also 3D fighting games such as Virtua Fighter and Soul Calibur. However, All-stars doesn't have similar gameplay to any of these. Its gameplay style is nearly identical to that of Brawl, with the 4 player battle arena approach. Once again we find a correlation. While the kill system is different, this is hardly enough change to count All-stars as its own game considering one can find more innovation between sequels in the same franchise.
And, sure, some of the third-party characters could fit in Smash Bros, like Raiden to join Snake. However, that's why PSAS chose Raiden to be in their game instead of Snake. They didn't want to take any of the characters.
While I'm talking about characters, SSBB has a lot of unlockable characters, meanwhile, All Stars has none. You may argue that the DLC are unlockable, and if you do, here's what I have to say for that. All unlockable characters in SSBB everyone can get, whether by waiting to fight them or running into them in the Subspace Emissary. Meanwhile, some people can't spare the money to buy the DLC, meaning only some people have them.
PSAS does have unlockables, but not anything SSBB has, like intros to battle and taunts, or icons and minions.
Glorious_Leader forfeited this round.
The stages for SSBB are taken from another Nintendo game, altered a bit so everyone can fight on it. PSASBR has two representations in each stage.
For example, Dreamscape and PictoChat. Both stages build upon each other, but that's about all their similarities. Dreamscape just keeps on building and soon gets invaded by Buzz. PictoChat draws something and erases it, draws and erases, over and over again.
There are also a ton of different modes on both games, almost all different. SSBB definitely has more, like Classic Mode, All-Star Mode, while PSASBR has only a little, like Combat Trials.
The fights they have on the two games are different, too. They both have stock and time matches, but then Brawl has Coin matches as well, while All-Stars has Kill matches. I haven't played a Brawl Stock Match in a while, so I don't remember the default number, but I do remember Time defaults for both, which are different. Brawl is 2 minutes and All-Stars is 3 minutes.
Story Mode's up next. Brawl's story mode, in my opinion, is much more fun than PSASBR's. However, All-Stars is unique in the manner that it has one story mode for each character.
That's the end of my debating. Thank you, Glorious_Leader, for accepting this and please vote!
Glorious_Leader forfeited this round.
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