The Instigator
vassago
Pro (for)
Losing
3 Points
The Contender
WaVoter
Con (against)
Winning
6 Points

Should Esports be considered a valid sport?

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Post Voting Period
The voting period for this debate has ended.
after 3 votes the winner is...
WaVoter
Voting Style: Open Point System: 7 Point
Started: 3/26/2014 Category: Games
Updated: 3 years ago Status: Post Voting Period
Viewed: 4,184 times Debate No: 49948
Debate Rounds (3)
Comments (1)
Votes (3)

 

vassago

Pro

This is a debate focusing on Esports, aka Pro online gaming.
Pro gaming is on the rise, and it's becoming well-known, with a growing fan base.
The question is, should these online sports be considered a sport alongside games such as basketball, football, golf, etc.
I'll present my argument in favor in the next round. This round is for acceptance only.
WaVoter

Con

I accept, arguing that esports should not be considered a sport the same as basketball, football, golf.
Debate Round No. 1
vassago

Pro

Thank you for accepting!

My argument is that Esports should be seen and accepted as a sport alongside any other common sport.

I) Esports are as sponsored as 'conventional' sports.
With the rise in popularity of Pro gaming, teams are attracting sponsors. Although it's not yet up to par with the publication of televised sports, it does rake in a good amount of money and sponsors.
For example,TSM of the League of Legends Championship Series has been sponsored by well-known gaming companies such as Alienware. A team in the Korean series was sponsored by Samsung. The teams of the LCS draw in companies related to gaming, such as computer software makers or makers of headsets/accessories.
Team DIG was sponsored by the drink V8.
If Pro gaming continues its rise, and eventually becomes televised instead of only online viewing, it will undoubtedly draw in even bigger companies.

II) The same amount of skill, training, and effort is required for both.
In order to even qualify for an Esports competition, a team has to put in hours and hours of training. They have to practice together, learning each others skills, and how to work together to win a game.
Each team has a coach, who supervises, instructs, and gets sponsors for the team.
The competitors normally spend the year before the competition begins rigorously training. Teams put in hours a day, and put money into the best equipment available in order to maximize their ability to play.

III) Many 'conventional' sports do not require much physical activity; if they are considered a sport, why would Esports not be?
A common argument against Esports is that it doesn't require physical activity. Before I even dispute this, I raise the question as to why a sport has to even have physical activity. A sport consists of competing teams in a league, where the best team eventually wins a series.
However, some sports don't seem to require much physical ability at all.
Starting with the most to least; golf is a more common sport. It does require some physical ability, but not much, and that is still recognized as a sport.
Then, there are lesser sports, such as chess and curling, which require none at all. These do require skill, however; just like competitive online gaming.
WaVoter

Con

Based on the arguments above, an activity should be considered a sport if:
- The event/competition has sponsors (I)
- Participants invest hours of training (II)
- May or may not have physical activity (III)
- Participants practice together and have someone who supervises and instructs. (II)
- It "consists of competing teams in a league, where the best team eventually wins." (III)
Under these arguments, "The Voice" will become the next sport, ha!

My arguments will be:
1) Esports is more of a type or classification, not a specific activity and cannot be a sport.
2) Esports is currently evolving too rapidly to be pinned into a sport.

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My rebuttal:
- The event/competition has sponsors (I)
--> If sponsorship were to be a prerequisite, what would be the limit? When sponsors pull out, would the activity cease to be a sport?
--> Sponsorship is a marketing/funding tool that is not unique, defining, or exclusive to the sports or gaming industries. Example: Ted Talks are gaining sponsors, currently viewable online and also making its way to television but is not being argued to become a sport based on the skill of the speaker.
--> This justification would need to be far more specific and defining to be used as it's applicable in many scenarios.

- Participants invest hours of training (II)
--> Investing time and training is not an aspect that is unique, defining, or exclusive to sports. Example: the cast of play will invest time and money, receive coaching, train, practice, and perform. To parallel the competition aspect, the argument would also call for debate teams, breakdancing crews, and spelling bee participants to be considered participating in a sport.

- May or may not have physical activity (III)
--> IF "[non-physical activities] are considered a sport" THEN why wouldn't this non-physical activity [Esports] also be considered a sport? All this argument says is that Esports would not be excluded purely on the grounds of lack of physical activity. To say that the title of 'sport' should passed along because it shares a characteristic that the author argues herself to be irrelevant is off. Assuming this was more of a rebuttal in advance of an argument that wasn't yet made.
--> (Side note, golf and curling do require technique and form, and physicality does have an impact. Example, strength in driving the ball in golf for longer distances, and thus the different starting points for men and women.)

- Participants practice together and have someone who supervises and instructs. (II)
&
- It "consists of competing teams in a league, where the best team eventually wins." (III)
--> These points are flawed as individual sports are already have a precedence. The team aspect is not a defining, required characteristic of sport.

-------
My Arguments

1) Esports is more of a type or classification, not a specific activity and thus cannot be a sport.
Today it's League of Legends. back in my gamer days it was Counter Strike. In between it was Halo and WoW. And what about Wii Bowling? Esports is inferred to be an umbrella term for electronic, online gaming where you can be ranked and compete. It cannot be a sport in itself. What can be the rules, regulations, and ranking for the sport when even the game is not specific. It's like instead of making Chess a sport, the argument is being made for 'board games' to be the sport. This original argument is flawed and advocating a specific, defined esport game would have been stronger, however the rebuttals above still stand.

2) Esports is currently evolving too rapidly to be pinned into a sport.
From internet speeds to graphics to gaming consoles and hardware, the esports are continually and rapidly evolving. My argument is that it is changing so much that pinning it as a sport at this point in time would not be wise. Had Counter Strike been deemed a sport, there would have been rules put in place for a fair and equal competition. How would internet speeds be handled? Would DSL be equivalent to 'performance enhancing' while most of the users were still on dial-up? What would be the historical stats we can collect and compare when the game goals, strategies, weapons, etc continue to evolve? What is guaranteed to not become obsolete?

Many sports have variables such as diverse courses for marathons, unique designs for golf holes, regulated swimsuits for swimmers, etc. But it does not change the overall premise of the sports. But runners still use their legs to achieve the best time, golfers still use clubs to get a low par, and swimmers still swim in lanes of water. New innovations such as Oculus Rift cannot guarantee that esports will even include pointing and clicking as we traditionally know it for gaming. Will they be shooting for a kill count? Will they be capturing flags? Will the actual physical strength put into the gaming control be a factor in future esports?

To declare esports as a sport comparable to that of baseball, basketball, golf, etc. would be accepting certain limitations, ground rules, and statistics that, I argue, will not stand the tests of time as have the 'conventional' sports mentioned. (Remember pogs? Where are they now?) Esports is too dynamic and too innovative to be considered a sport as we now know them.
Debate Round No. 2
vassago

Pro

vassago forfeited this round.
WaVoter

Con

Does this mean I win? (^.^)
Debate Round No. 3
1 comment has been posted on this debate.
Posted by lolsyourallthick 3 years ago
lolsyourallthick
it should its epic like 2 hot lesbians jumping over a nuculear explosion on a bike
3 votes have been placed for this debate. Showing 1 through 3 records.
Vote Placed by XimenBao 3 years ago
XimenBao
vassagoWaVoterTied
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Reasons for voting decision: Yes Con, that means you win.
Vote Placed by zmikecuber 3 years ago
zmikecuber
vassagoWaVoterTied
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Reasons for voting decision: FF so conduct to Con
Vote Placed by Hematite12 3 years ago
Hematite12
vassagoWaVoterTied
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Total points awarded:31 
Reasons for voting decision: Con gets conduct because Pro FF. Pro had more convincing arguments, Con made several baseless assertions and argued that eSports cannot be considered valid sports because there are many of them and they are constantly changing, but this makes no sense.