The Instigator
Austryker
Pro (for)
Tied
0 Points
The Contender
LucaGames
Con (against)
Tied
0 Points

Should Micro-Transactions be changed in gaming, as well as games that require energy to play?

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Voting Style: Open Point System: 7 Point
Started: 2/18/2015 Category: Games
Updated: 1 year ago Status: Post Voting Period
Viewed: 296 times Debate No: 70307
Debate Rounds (4)
Comments (0)
Votes (0)

 

Austryker

Pro

Hello, and welcome to the debate.

Before we start, I just want to clarify what each round is:

1 - Make a few points. Just get started, don't go too in depth yet.
2 - Create your full argument. Go all out, say as much as you can with the amount of words given to you. This is when things get serious, and counter-arguments are really formed.
3 - Counter your opponent again, still no holding back.
4 - Summarize what you've said and finish up. Rest your cases.

Alright, here's my first argument.

Micro transactions. Energy bars. The easiest way to get things in game, and to milk people of their hard earned cash. Video Game designers purposefully put these in games to make them more profitable, and to milk the people who get addicted to these games of their money. Games constantly make things harder and harder for people to not have to spend their money on things that shouldn't be necessary. Games like Clash of Clans, with their "Spend money to get gems" system. This is completely unnecessary. A free to play game doesn't need to hold it to the people to have to pay certain amounts of money to be able to buy things in game. I believe they'd still be rich if they had customization options, both free, spent with in game currency, and as unnecessary micro transactions that were specially designed. As for energy bars, these are also too expensive to play. These games are basically saying "You can play for about nine times, then you can either wait two, maybe six hours for your bar to recharge again, or you can buy energy packs that cost $4.99 to about $29.99." It's another cheap way to make money without putting too much effort into the game. Again, money should be spent on things to customize and edit things, and should not be a necessary thing to play games and to get things in the game. If you have to pay to play in the first place, no need to pay to play again, right? If the game's free to play, no need to make us pay at all. You wanted us to play for free, don't make us pay because you want more money than you required in the first place.

Thanks for reading, and I await a retaliation.
LucaGames

Con

Micro transactions. A necessity for game developers everywhere. They spent hours creating mythical worlds for us to interact in. But the best part is, they are free to play! So ask yourself, how can game developers make any money doing what they love? I'll you how, micro transactions. These completely optional purchases help support game developers who are trying to make a name for themselves. Most game companies that use these purchases are mobile games, games that are not meant to be played in large amounts of time. You can go to work or school, and return home to have your clan castle upgraded to level five. Energy bars are created to help players moderate the time they spent playing the game. Developers don't want them shut off from the world just so they can keep crushing candy. Just go asleep and then tomorrow you can go back to it. Game developers are not forcing you to spend your money, they just want to moderate your play time, while still producing a steady income from die hard fans of the games they produce.
Debate Round No. 1
Austryker

Pro

Alright, I can see where you're coming from, but what you don't seem to understand is that these "completely optional purchases" are unfair to those who cannot afford them. These game developers are thinking about those people who CAN afford these things. I'm already expecting the argument "If you can afford the phone, you can afford the in game purchase." Not necessarily. Consider those people who are "Die Hard fans" that are given these phones by their parents. Do you honestly think that these game developers create these worlds free to play so that people can enjoy them all they want? Game developers, all of them, no matter how much you want them to, don't do that at all. They're in it for the money. They spend countless hours so that people can play these games, so that suckers will buy into these crap deals that only result in money loss.

Energy Bars may have a good intention behind them, but they screw people with nothing to do over. If someone loves a game, but is grounded from everything besides their phone, all they have to do IS play this game! Especially if they've no one to text, no one to call, and no other games to play on this phone. This game is restricting the amount of things they can do, and what are their options after that? Homework is done, they've already eaten. These are mostly made in the thought that people will purchase energy packs to keep playing.

Skylanders could be considered just as bad! You purchase the game, and get one or two Skylanders with it. Doesn't seem too bad, until you actually get into what actually happens during the game. Losing a Skylander results in a revival time, a long one at that. This I would know from personal experience with the game. The argument "don't suck" is irrelevant, as not everyone has the time to spend to get good, but to play it just for fun is ruined if you can't die just messing around without having to wait to be able to play again.

A completely optional purchase would seem much more legitimate if you were able and allowed to continue playing without having to buy this to keep playing. It seems like a milking method and a game play limiter over a "Save the Children" act.

In game purchases shouldn't be made as point boosters. They shouldn't be made as something that can increase your power. These in game purchases may be making it fun for those who find them as legitimate, but they also ruin the fun for those who can't afford them, such as a kid who's playing the game for the first time. Most games with these purchases don't have any form of level matching system, even Call of Duty's is broken, so imagine trying to enjoy a game with other level twos and threes if you're always stuck going up against people who've bought all the booster packs. It's impossible to enjoy the game if you can't beat anyone because of these people who've spent hundreds to thousands of dollars to beat others unfairly on a video game.

It seems much more appropriate for players to be able to purchase these as fun little things to play with. Customization packs, graphics boosters (such as Shaders Mod for Minecraft), re-textures, just things that affect client side, over things that affect everyone around you.

Even though players like you may enjoy being able to basically cheat others out of their enjoyment, that doesn't mean everyone deserves to be punished by players who can purchase it by ruining the fun for them. Just a little thought.
LucaGames

Con

LucaGames forfeited this round.
Debate Round No. 2
Austryker

Pro

Strange that you forfeit.
LucaGames

Con

LucaGames forfeited this round.
Debate Round No. 3
Austryker

Pro

Austryker forfeited this round.
LucaGames

Con

LucaGames forfeited this round.
Debate Round No. 4
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