The Instigator
Maikuru
Pro (for)
Winning
31 Points
The Contender
MTGandP
Con (against)
Losing
13 Points

Ultimate Team War: Maikuru vs. MTGandP

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Voting Style: Open Point System: 7 Point
Started: 6/18/2009 Category: Miscellaneous
Updated: 7 years ago Status: Voting Period
Viewed: 4,614 times Debate No: 8627
Debate Rounds (4)
Comments (84)
Votes (9)

 

Maikuru

Pro

This is another installment of Ultimate Team War. Each debater must assemble a team of five individuals, and the teams will then fight to the death. Since we cannot have an actual real-life battle, each debater will explain why their team is superior during this debate.

DEFINITIONS
Team leader: One of the debaters here, i.e. me or MTGandP.
Team member: One of the five chosen warriors.
Team Pro: My team.
Team Con: My opponent's team.

VOTING
Conduct: Vote for both normal conduct and whoever follows the rules most effectively.
S&G: Vote as usual.
Arguments: Vote for whoever proves most effectively that their team would win.
Sources: As sources don't really matter, vote for whoever proves most effectively that their team would win.

RULES – Standard Ultimate Team War rules apply:
1. Battles take place on an earth-like planet; there is a human population, but humans will not interfere with the war unless forced to become involved.
2. No team member may have unlimited abilities in one or more particular areas.
3. Every team member must be either real or, if fictional, verifiably existent. No characters may be made up for the purpose of this debate.
4. In the case of a fictional character, the team member's abilities must be according to a specific canon chosen by the team leader.
5. Every character has only the equipment that they generally have in the specified canon.
6. Team members are absolutely loyal to the team leader, unless subjected to some form of mind control by the opposing team.
7. The team leader may not directly participate in the competition, but may only facilitate. The role of the team leader is to explain what the team would do and why it would win against the opposing team.
8. Neither team can have a member in common. If one team leader chooses a team member, the other team cannot have that person.
9. No one may choose Chuck Norris, on the grounds that a) his powers are somewhat vague and b) he is excessively overpowered.

ROUNDS
R 1: Rule specifications; PRO unveils first three team members, CON unveils all five team members.
R 2: PRO unveils his final two team members and explains why his team is better. CON also begins her arguments.
R 3 - 5: Arguments and rebuttals. Con may not present any new arguments during round 5, since Pro has no chance to rebut them.

========
Before I begin, a quick note. Being the huge comic nerd I am, I began assembling my team as soon as I saw the first Ultimate War. Since then, a number of my characters and tactics have already been used. Please excuse any similarities =D
========

Team Member 1: Captain Marvel [1][2]

- Source: DC Comics – Billy Batson (classic)
- Powers: Vast physical strength, flight, superhuman speed, heightened endurance, and near invulnerability (each of these are equivalent to those of Superman [1][2]); hypnotism; superhuman wisdom & mental fortitude; magical prowess (i.e. lightning strikes, magical resistance, and self-restoration).
- Limitations: Marvel's abilities are in line with those of similar characters (i.e. Superman, Thor, etc.). Thus, those with superior strength or power may best him. Also, Marvel's alter ego, Billy Batson, possesses normal human frailty.
- Note: The second source provided notes that a new character, Freddy Freeman, currently posses the powers of Marvel. As this is a new storyline that is currently being developed, the original incarnation of the character (i.e. Billy Batson) will be used for this debate.

========

Team Member 2: Magneto [3]

- Source: Marvel Comics – Max Eisenhardt (classic)
- Powers: Electro-magnetic manipulation; force field generation (capable of withstanding nuclear explosions); flight; telepathic resistance; enhanced strength (100+ tons) and endurance (by channeling magnetic energy).
- Equipment: Standard costume, which includes a psychic-shielding helmet.
- Limitations: Magneto's abilities are linked to his physical condition; if he is weakened or injured, his power lessens. Though he is in top physical condition, he still possesses normal human frailty.

========

Team Member 3: Marvel Girl [4]

- Source: Marvel Comics – Rachel Anne Summers (classic)
- Powers: Telepathy (e.g. mind control, illusions, limited intangibility); telekinesis (e.g. force fields, psychic assaults); flight; time travel (i.e. able to displace herself and others to specific points in the past or future with the ability to either observe or interact). As psychic abilities may take on many forms, please see her source page for more detailed descriptions.
- Limitations: Rachel's abilities are linked to her physical condition; if she is weakened or injured, her power lessens. Those she is in good physical condition, she still possesses normal human frailty. Her telepathic and telekinetic skills are on par with those of similar abilities (e.g. Prof. X, Jean Grey). Those with superior power may best her.

========

Overall Team Limitations – As limitations are often a point of confusion, I ask that MTGandP and I discuss any concerns in the comment section. Upon reaching a consensus, Team Leaders will make the necessary adjustments. Okay then, good luck!

::References::

1. http://en.wikipedia.org...(DC_Comics)
2. http://dc.wikia.com...(New_Earth)
3. http://marvel.wikia.com...(Earth-616)
4. http://marvel.wikia.com...(Earth-811)
MTGandP

Con

Team Member 1: The Incredible Hulk (Bruce Banner) [1]

-While calm, Hulk can lift 100 tons. But when angered, he has been seen to lift 150 billion tons and shatter asteroids twice the size of earth [2]. His strength exceeds that of Superman [2].
-Hulk can leap hundreds of miles in a single bound. (Take that Superman!)
-Hulk is highly invulnerable to physical attacks. He can easily withstand near-absolute-zero temperatures, as well as temperatures as hot as the core of the sun. "He has withstood the vacuum of deep space . . . along with the huge pressure of the ocean floor."
-He can heal quicker than any other Marvel superhero: he can take a fatal injury to his vital organs and completely heal within minutes.
-Due to an interesting adaptation, Hulk can breathe underwater.
-Possibly because both Hulk and Bruce Banner occupy the same body, and possibly because of Banner's off-the-charts intelligence, it is exceedingly difficult to mind control The Hulk. It takes two powerful telepaths to get into Hulk's mind.

========
Team Member 2: Thor [3]

-Thor is the son of the gods Odin and Gaea.
-Thor is immortal for all practical purposes.
-As stated by my opponent, he has strength, speed, stamina and invulnerability on par with Superman or Captain Marvel.
-Like Captain Marvel, Thor also heals injuries very rapidly.
-Being godlike in stature, he is immune to all conventional diseases and poisons.

Thor possesses the hammer Mjolnir:
-It can only be possessed by those deemed worthy by the gods to hold it, which in terms of this debate is just Thor.
-It allows its bearer to fly.
-It can shapeshift into other simple forms, and can disguise its owner as well. Thor frequently uses it to turn himself into a mortal form and Mjolnir into a walking stick.
-By rapidly spinning Mjolnir, a portal to other places and times can be opened. The transportation is 99.5% accurate.

========
Team Member 3: Onslaught [7], [8]

Onslaught has all the powers of Magneto and Professor X. He is ten feet all, and is proportionally stronger, faster, etc.

========
Team Member 4: Professor X (Charles Xavier) [6]

Professor X is arguably the most powerful psychic ever. He is capable of mentally interfacing with dozens of people at once, and can even mentally interface at a distance of 250 miles or greater. He can project illusions, add, modify and erase memories, and even cause temporary paralysis. He can also sense the presence of mutants/superheroes within a several-mile radius. He can send bolts of mental energy, stunning his target. He can even completely take over someone's mind, though he cannot do this on as many people at a time.

Equipment:
Professor X owns Cerebro, a supercomputer used to enhance his powers. In particular, it allows him to precisely locate mutants over long distances. Cerebro is hidden in a secret location that Magneto cannot find, although Magneto cannot be found with Cerebro because of his special helmet.

Weaknesses:
Professor X cannot walk. Other than that, he is a normal human.

========
Team Member 5: Doctor Doom (Victor von Doom) [5]

Dr. Doom is one of the smartest people in the Marvel universe. His sheer intelligence and willpower makes him virtually impossible to anticipate and control. He is a very practical genius, and has built many useful inventions:
-A robotic suit similar to that of Iron Man, with complete self-sustenance, extreme strength/endurance/durability, enhanced senses, and the capability to shoot powerful energy beams;
-A time machine that can take people anywhere with 99.5% accuracy;
-"Doombots" which look identical to Dr. Doom and have similar abilities, which are completely loyal to Dr. Doom, but which lose power when in proximity to Dr. Doom (and therefore cannot be used to attack him).

He also has some magical powers:
-He can produce forcefields on par with Magneto's;
-He can shoot powerful bursts of energy, though not as powerful as Cyclops';
-And he can ensnare enemies with magical bonds, strong enough to hold most middle-tier superheroes. (Captain Marvel could likely break them when his resistance to magic is taken into account.)

Weaknesses:
Dr. Doom's ego is very intense, and often causes him to make unfortunate mistakes.

========
[1] http://www.incrediblehulkonline.com...
[2] http://www.bamkapow.com...
[3] http://www.superherodb.com...
[5] http://www.superherodb.com...
[6] http://www.superherodb.com...
[7] http://www.superherodb.com...
[8] http://marvel.com...
Debate Round No. 1
Maikuru

Pro

Many thanks to MTGandP for his patience as I struggle with internet problems.

::Team Pro, cont.::

Team Member 4: Superboy-Prime [1]

- Source: DC Comics – Kal-El (Earth Prime)
- Powers: Kal-El Prime possesses all the established abilities of Superman, though Prime's strength and speed are at superior levels. In addition, Prime is able to time travel by exceeding light speeds and possesses significant resistance to both magic and kryptonite.
- Equipment: Solar armor that constantly supplies Prime with solar energy and keeps his abilities at maximum.
- Limitations: Prime's powers are fueled by solar energy and he is unable to see through lead-based materials. His time traveling abilities can be considered equivalent to those of Marvel Girl. Prime is also emotionally unstable, often exhibiting rage and viciousness.

========

Team Member 5: Dr. Strange [2]

- Source: Marvel Comics – Stephen Strange (classic)
- Powers: Strange possesses a wide variety of magic-based powers (e.g. psychic abilities, hypnotism, teleportation, shields, mystic bolts, etc.). These powers are numerous and a full account can be found on his source page. Strange also possesses extreme mental fortitude and physical prowess.
- Equipment: The Eye of Agamotto, the Cloak of Levitation, and Strange's yellow sash. The capabilities of each item are explained on his source page.
- Limitations: Strange's spells are products of speech, gestures, and various artifacts. Though he is in top physical condition, he still possesses normal human frailty.

========

::Pro Strategies::

Elimination Strategy 1 – Speed

Captain Marvel's speed is equivalent to that of Thor, while Superboy is swifter than both. It would thus be a simple task for Superboy to occupy the slower and less maneuverable Thor at the immediate start of the battle, leaving Captain Marvel free to wreck havoc on the opposing team. Marvel is as powerful as Superman and capable of achieving light speed, meaning human enemies (Prof. X and Dr. Doom) would be dispatched before they could form a thought, let alone defend themselves. Considering none of Thor's abilities are instantaneous and Superboy is his superior in both speed and strength, this outcome is virtually unavoidable.
- Outcome: Prof. X (deceased), Dr. Doom (deceased)

Elimination Strategy 2 – Sorcery

Both Thor and Doom possess some level of magical resistance. Fortunately, following the previous strategy (which would take place less than 1 second into the battle), the former is occupied and the latter is deceased. This means the magical abilities of Captain Marvel and Dr. Strange may go unchallenged. Their target would be the Hulk and their options would be numerous. Strange could teleport the beast the other side of the globe, create calming illusions of his loved ones, or join with Marvel to hypnotize the Hulk and bring him to our side. As Hulk is slower than Marvel and has no defense against the magic of Strange, this outcome is also assured.
- Outcome: Hulk (incapacitated)

Elimination Strategy 3 – Time Travel

Team Pro's time travelers are occupied; Prime begins battling Thor immediately, while Marvel Girl teams with Magneto to duel Onslaught. However, with Captain Marvel now free to occupy Thor and Dr. Strange assisting in the containment of Onslaught, Prime can play Terminator and travel to the past. His target is a young Charles Xavier (Prof. X). By eliminating this man in the past, the entity known as Onslaught would cease to exist. This leaves Thor who, for all his strength, would quickly be overwhelmed.
- Outcome: Onslaught (deceased), Thor (deceased)

::Conclusion::

By forcibly occupying Con's formidable characters and overwhelming the inferior and unprotected, I have presented a sequence of events that is adaptable, devastating, and essentially unavoidable. I eagerly await Con's alternate scenario and am curious to see if it is equally feasible.

::References::

1. http://dc.wikia.com...
2. http://marvel.wikia.com...(Earth-616)
MTGandP

Con

In order to simplify, I will only plot out entire sets of events and not branching-out trees of possibilities. I will try to cover as much as possible, though will likely be unable to reveal every possible strategy that I could use.

--------

"Prime can play Terminator and travel to the past. His target is a young Charles Xavier (Prof. X). By eliminating this man in the past, the entity known as Onslaught would cease to exist."
Superboy is not allowed to fight before the battle begins.

I am numbering my strategy because I may provide additional victory strategies in the future.

===================
Victory Strategy One: Betrayal
===================

Stage One – Mind Control
All participants get to start at exactly the same time. Just as Marvel and Superboy are beginning to race towards Team Con, Prof. X and Onslaught mind-control them. Superboy and Marvel are then effectively on Team Con, and Onslaught and Prof. X are temporarily incapacitated.
- Outcome: Superboy (re-aligned), Captain Marvel (re-aligned), Professor X (incapacitated), Onslaught (incapacitated)

Stage Two – Betrayal
Superboy and Captain Marvel attack Team Pro. First they quickly incapacitate Marvel Girl; Superboy, Thor and Marvel can kill her quickly if they team up. Strange is quickly killed before he can make any moves to defend himself or confuse Team Con. This only leaves Magneto. He can be quickly killed by my fast team. If this somehow fails, I can sacrifice Captain Marvel (see below) and then use Onslaught to fend off Magneto. In a fight, Onslaught and Magneto are tied, so if I also use the Hulk, it will grant me a guaranteed victory.
- Outcome: Marvel Girl (deceased), Doctor Strange (deceased), Magneto (deceased)
- Possible Outcome: Captain Marvel (deceased)

Stage Three – Sacrifice
Superboy and Captain Marvel repeatedly hit themselves until they die.
- Outcome: Superboy (deceased), Captain Marvel (deceased), Professor X (recapacitated), Onslaught (recapacitated)

Final Outcome
Team Con is still in peak condition, and Team Pro is entirely eliminated. If this strategy is used, it makes it impossible for Team Pro's Elimination Strategy 1 – Speed to work, which in turn causes a chain reaction that counters all of Team Pro's round 2 elimination strategies.

========

I thank my opponent for this – may I say – AWESOME debate and I look forward to my opponent's response.
Debate Round No. 2
Maikuru

Pro

First, I'd like to say that I agree with my opponent on one very important point. The amount of awesomeness displayed in this debate is indeed substantial =D

::Refuting Con's Case::

Team Con's counter-argument hinges on mind controlling Superboy and Captain Marvel at the battle's start. Thus, by showing these acts of betrayal to be impossible, I will successfully dismantle Con's case.

Two important elements must be kept in mind. First of all, as my opponent explained, Prof. X possesses normal human frailty and reflexes. This means he is unable to employ his powers faster than the speed of human thought. Secondly, Prof. X's abilities, including mind control, require concentration [1].

That said, Prof. X and Onslaught would have great difficulty infiltrating the minds of speedy opponents. For example, Prof. X required the assistance of Cerebro to track the movements of Nightcrawler [2], a mutant who can teleport no more than 3 miles at a time [3]. In this debate, they are attempting to track, concentrate on, and control the minds of entities moving in excess of 136,000 miles per second! Take into account Superboy's unfamiliar physiology, Captain Marvel's mental fortitude, and constant attacks by Marvel Girl and Magneto on Onslaught and this strategy fails immediately.

::Pro Strategies::

Elimination Strategies 1 & 2 – Speed/Sorcery

Con's defense against my opening speed volley was unconvincing and factually unsupported. Without the time or power to control my warriors, they may go on to eliminate Prof. X and Dr. Doom as planned. Following this act comes the incapacitation of the unprotected Hulk, right on schedule.

Elimination Strategy 3 – Time Travel

I bow before MTGandP's cleverness and concede that Superboy shall not battle in the past. Instead, he will continue to battle Thor and quickly prevail with the assistance of Captain Marvel. With Marvel Girl, Magneto, and Dr. Strange simultaneously battling Onslaught, Team Con is overwhelmed and conquered.

::Conclusion::

Prof. X and Onslaught (whose abilities are identical to X) simply do not have the speed or power necessary to tackle swift foes, a fact that is understood within the comic universe [4]. Therefore, Team Con remains helpless to the initial attack and my elimination strategies continue as planned.

I've enjoyed this debate immensely and look forward to Con's next argument.

::References::

1. http://marvel.wikia.com...(Earth-616)
2. http://en.wikipedia.org...(film)
3. http://marvel.wikia.com...(Earth-616)
4. http://www.silver-surfer.us...
MTGandP

Con

My opponent has cleverly refuted my first strategy. But have no fear, friends of Team Con: I still have two more victory strategies.

================
Strategy Two: Wild Ride
================

Stage Zero – Protection
Before the battle begins, Dr. Doom and his mechanical suit get inside his time machine and he preprograms the time machine to time travel as soon as the battle begins. Hulk and Thor place themselves directly beside Onslaught and Prof. X. Thor can protect Onslaught with his super speed, and Hulk can protect Prof. X by cradling him in his large and powerful arms. Superboy cannot move faster than Thor because if he tries to, he will break the speed of light and will go back in time to before the battle began.

The following two stages may occur at roughly the same time.

Stage One – Retribution
As soon as the battle begins, the time machine takes Dr. Doom and his mechanical suit back in time to before the battle began, rendering him safe. Thor and Onslaught jump into a portal as soon as the battle begins, and are instantly transported to right next to Magneto. Thor then quickly does away with Magneto, while still close enough to Onslaught to protect him. Thor and Onslaught then teleport to Marvel Girl and kill her.
- Outcome: Magneto (deceased), Marvel Girl (deceased)

Stage Two – Confusion
Though Dr. Strange has considerable mental fortitude, he still cannot stand up to a mind control barrage from two telepaths as powerful as Professor X.
- Outcome: Doctor Strange (re-aligned)

Stage Three –�Dual Incapacitation
Superboy is incapacitated by one of the following means:
1) Dr. Strange creates confusing illusions, giving one of Team Con time to kill him.
2) Hulk holds him, giving Dr. Doom enough time to use his superior intellect to confuse Superboy. This could lead to Dr. Doom tricking Superboy into killing himself.
3) Hulk, Onslaught, Thor and/or Dr. Doom with his mechanical suit fight (and possibly overpower) Superboy.
The same set of strategies is also applied to Captain Marvel.
- Outcome: Superboy (deceased), Captain Marvel (deceased)

Stage Four – Final Sacrifice
Dr. Strange kills himself or one of Team Con kills him.
- Outcome: Doctor Strange (deceased)

==================
Strategy Three: Destruction
==================

Stage Zero – Escape
Everyone except for Hulk get inside the time machine and go back to long before the battle begins, rendering them safe.

Stage One – Smash
Hulk uses his thunderclap ability: he smashes his hands together as hard as he can, creating a shockwave that instantaneously kills all of the humanly-frail members of Team Pro, kills/injures Captain Marvel, and injures Superboy.
- Outcome: Magneto (deceased), Marvel Girl (deceased), Doctor Strange (deceased), Captain Marvel (incapacitated)

Stage Two: Final Defeat
While Captain Marvel is dealing with his wounds, Thor and Doom (with his mechanical suit) transport back, and the three of them team up to defeat Superboy. Captain Marvel is then easily done away with.
- Outcome: Superboy (deceased), Captain Marvel (deceased)
Debate Round No. 3
Maikuru

Pro

My opponent has presented two new and unexpected strategies. Once again, these strategies hinge on a single point. In this case, that point is transporting one or more members through time at the battle's start. By dismantling this element of Con's case, his strategies once again fail.

::Refuting Con's Case::

Both of Con's new strategies ("Wild Ride" and "Destruction") depend on substantial pre-battle preparations by Team Con. Dr. Doom must pre-program his time machine, Thor must position himself to defend Onslaught, and Hulk must position himself to protect Prof. X.

Considering my speedy characters can wreck havoc on Team Con before they take a breath, the need for such pre-battle preparation is understandable. Unfortunately, the current rules of Ultimate Team Wars (UTW) neither establish nor suggest the inclusion of such prep time. My opponent, the creator of UTW, explains as much in the comments section of this debate:

"I want to add additional rule(s). I got the idea after Ultimate Team War III, in which the winner was essentially the first one to make a move.

Rule 10: Each team starts off ten miles away from the other team.
Rule 11: Each team gets 30 minutes of preparation before the war begins.

Maikuru, you don't have to add those rules if you don't want to, but feel free to add one or both of them."

While he may wish to include these rules in future installments of UTW, it is clear MTGandP understands prep time is not a part of this debate. By eliminating such prep time, Con's strategies have no basis and stand refuted.

::Pro's Strategies::

Given that Con's tactics are based on non-existent rules, my strategies remain unhindered. The extreme speed of two of my warriors leaves Team Con at an immediate disadvantage. Following the almost instantaneous elimination of his mortal members, the sorcery of Dr. Strange and Captain Marvel easily convert the Hulk or transport him away for later destruction. Con's remaining warriors are wearied, overwhelmed, and swiftly defeated.

::Closing::

My opponent has failed to establish any sequence of events that reasonably trumps my own. His initial strategy was conceded and his final two strategies rely on pre-battle preparation, an element not included within this debate. Had prep time been allowed, numerous options exist in my favor. For example, with preparation, Dr. Strange can simply take the power of others [1]. In addition, imagine Marvel Girl immediately taking most or all of my team to the past, Magneto disabling all of Earth's electronics by sabotaging its electromagnetic field [2], Superboy using his improved sight to train his heat vision on Team Con, so on and so forth. Prep time scenarios are overlapping, presumptuous, and (thanks to MTGandP's earlier comments) not allowed in this debate.

This has been a very entertaining discussion and I look forward to MTGandP's summation. Thanks for reading and I hope you'll vote Pro!

::References::

1. http://marvel.wikia.com...(Earth-616)
2. http://marvel.wikia.com...(Earth-616)
MTGandP

Con

My opponent has cleverly claimed that pre-debate preparation is illegal. However, this is not so. It is true that I requested to make a rule allowing preparation time. However, I never implied that "prep time is not a part of this debate." I merely wanted to clarify: by the current rules, it is unclear whether there is preparation time, or whether the teams instantly materialize as soon as the war begins, or what. Since the situation is unclear, I will show why our team will win irrespective of preparation time.

Let us assume for a moment that preparation time is indeed allowed.

"Dr. Strange can simply take the power of others [1]."
This interaction with Team Con should be considered combat, and is therefore illegal. Even so, this can be easily countered by Thor teleporting Team Con (or just Dr. Strange) out of range as soon as possible.

"Magneto disabling all of Earth's electronics by sabotaging its electromagnetic field"
This would not affect any of my victory strategies.

"Superboy using his improved sight to train his heat vision on Team Con"
If Team Con instantly time travels away, this effort will be futile.

***

Now let us assume that there is no preparation time.

1. Thor uses his extreme speed to gather up all of Team Con excluding the Hulk, or just Dr. Doom, transport them to safety. Superboy cannot move faster than Thor because if he tries, he will end up going back in time and thus failing to reach his target. I can then proceed with either my second or third victory strategy.

2. Thor gathers up the entirety of Team Con. The necessary team members then transport back to the future. Their surprise appearance will catch Team Pro off their guard, giving Team Con the competitive edge.

3. When Team Con spawns, so-to-speak, they spawn inside of the time machine. Thor very quickly presses buttons and sets dials and time travels Team Con back in time. See (2) above for what happens next.

========

Conclusion

I have shown why my strategies will work whether or not there is preparation time. My strategies effectively counter my opponent's strategy. After a long and glorious battle that lasts all of three seconds, Team Con arises victorious!

I thank my opponent for participating in the most earthshattering and groundbreaking debate in UTW history. I encourage the reader to vote Con.
Debate Round No. 4
84 comments have been posted on this debate. Showing 1 through 10 records.
Posted by MTGandP 7 years ago
MTGandP
Don't worry Feverish, I changed most of my team.
Posted by feverish 7 years ago
feverish
Epic battle and I'm glad some of these characters and or strategies (eg. time travel) won't be allowed in LM's UTW tournament.
Preparation time seemed to be the issue that swung the debate in this case, so hopefully it will be clearly defined by mutual agreement in the tourny.
I think MTG could have got more out of a couple of these characters but don't want to give too many hints in case I end up facing him on the battlefield.
Can't vote but I think Maikuru won this very close debate.
Posted by mongeese 7 years ago
mongeese
Oh! By (2), you meant plan 2, not step 2.
Posted by MTGandP 7 years ago
MTGandP
"His victory strategy didn't have an elimination plan."
What? Yes it did. I had two elimination plans.
Posted by mongeese 7 years ago
mongeese
I agree with Maikuru here. CON only gave himself a competitive advantage, but this wouldn't be enough to win. His victory strategy didn't have an elimination plan.
Posted by MTGandP 7 years ago
MTGandP
C: PRO, due to a minor misuse of round 4 by Con.
S&G: Tie
A: CON. Con offered two strategies as opposed to one, and also effectively rebutted Pro's strategy.
S: Defaulted to CON in accordance with UTW rules.
Posted by Maikuru 7 years ago
Maikuru
Damn, froze just as I was posting.
Posted by Maikuru 7 years ago
Maikuru
The thought of those 7 points are bugging me. They're just screaming for a RFD haha.

C: Pro - In keeping with UTW rules, I awarded Pro the conduct vote for stricter adherence to the rules.
S & G: Tie
A: Pro - While this was close, I found Con's refutations of Pro's strategies to be unconvincing. Specifically, the amount of work Team Con would have to do to protect themselves from an initial attack seemed too much to be successful.
S: Pro - In keeping with UTW rules, I awarded the sources vote to the winner of the arguments category.

Ok, now I feel better lol.
Posted by Maikuru 7 years ago
Maikuru
The thought of those 7 points are bugging me. They're just screaming for a RFD haha.

C: Pro - In keeping with UTW rules, I awarded Pro the conduct vote for stricter adherence to the rules.
S & G: Tie
A: Pro - While this was close, I found Con's refutations of Pro's strategies to be unconvincing. Specifically, the amount of work Team Con would have to do to protect themselves from an initial attack seemed too much to be successful.
S: Pro - In keeping with UTW rules, I awarded the sources vote to the winner of the arguments category.

Ok, now I feel better lol.
Posted by MTGandP 7 years ago
MTGandP
"Ah, I hate that it looks like I gave myself 7 points."
Yeah. That confused me, until I remembered that one of the points was mine.

This has been up for thirty minutes and we have no outside voters. What's up with that?

(I feel a little sorry for any reader who tries to wade through our 74 comments.)
9 votes have been placed for this debate. Showing 1 through 9 records.
Vote Placed by DebatePro 6 years ago
DebatePro
MaikuruMTGandPTied
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Vote Placed by philosphical 7 years ago
philosphical
MaikuruMTGandPTied
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Vote Placed by tribefan011 7 years ago
tribefan011
MaikuruMTGandPTied
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Vote Placed by MTGandP 7 years ago
MTGandP
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Vote Placed by patsox834 7 years ago
patsox834
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Vote Placed by FlashFire 7 years ago
FlashFire
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Vote Placed by mongeese 7 years ago
mongeese
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Vote Placed by BlackMask 7 years ago
BlackMask
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Vote Placed by Maikuru 7 years ago
Maikuru
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