The Instigator
panicinthetarids
Pro (for)
Tied
0 Points
The Contender
KiloBravo
Con (against)
Tied
0 Points

Video games are making children more violent in nature.

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Voting Style: Open Point System: 7 Point
Started: 10/18/2013 Category: Games
Updated: 3 years ago Status: Post Voting Period
Viewed: 1,044 times Debate No: 39103
Debate Rounds (3)
Comments (2)
Votes (0)

 

panicinthetarids

Pro

I believe that video games are shaping many children in a negative way. This is mainly because of games like modern warfare and grand theft auto (purely as an example here). These games -and ones of a similar genre- are introducing violence to a much younger audience than the intended target market of the games. The competitive side to these games and their harsh and explicit nature is teaching children to be a lot more violent towards one another: Even though this is not the specific aim of the game.
KiloBravo

Con

I will be arguing as I disagree with this statement. As a person who has played many video games from a young age, I myself have experienced what children go through these days. I would like to start off with making a point about the age rating system for electronic products such as films and video games. The game rating authority was set up in order to prevent products with a mature rating from reaching people of a younger age. This is so violent content is hidden and kept away from the eyes of the younger generation. There are laws enforcing the age rating system, in which stores are not allowed to sell video games to people younger than the age stated upon the product, otherwise they are breaking the law. So games such as Grand Theft Auto and Call of Duty which are 18 rated products, shouldn't even be in the living rooms of people younger than that age.
Debate Round No. 1
panicinthetarids

Pro

Thank you for accepting my debate. When you talk about the purchasing of video games and having age restrictions on them, I must say I agree. Many stores have made it so that ID must be shown at the till when games are rated 12 and over making children below the age unable to buy the game. Especially with Modern Warfare and Grand Theft Auto being rated at 18, clearly meaning that the game is intended for an adult audience.
However when it comes to Christmas and Birthdays these games are actually wished for by the child and are purchased widely around the world during these peak times of the year. A parent has the ability to buy these games for their child and so the fact that the age restrictions are there year round becomes invalid. Children are still able to obtain the games and play them; it may be at the help of their own family and parents, but the fact that younger children (as young as 11) are still online playing these games with other people.
From playing games at such a young age these children are in fact exposing themselves to violence, gore and explicit language -as these games have a tendency to swear during the cinematic and narrations. The fact of the matter is that these children are still getting given these games as a gift counting the age restrictions are useless.
KiloBravo

Con

I understand what you are saying and agree with some of the things, however one point I would like to bring up is surely parents should be making sure their children are not buying such games that are not suited towards their age group, therefore preventing children from seeing these violent games.
Debate Round No. 2
panicinthetarids

Pro

panicinthetarids forfeited this round.
KiloBravo

Con

KiloBravo forfeited this round.
Debate Round No. 3
2 comments have been posted on this debate. Showing 1 through 2 records.
Posted by The_Joker9633 4 years ago
The_Joker9633
I am a huge gamer and have been my entire life; I am also only seventeen years of age. I have researched this topic as well, and what I have found reinforcing the negative on this. Many people argue that little kids play these games; however, that is not as widespread as you state. Yes, children from all ages and places ask for these games, but only because their brothers and older friends play them. Also, the majority of population of "violent" video games are played by their respective audiences (the only reason there are kids on cod is because kids are the only ones that aren't in parties). For the parents that buy these games, the blame falls upon them. Yet you say this makes the argument invalid? No, because if a parent will buy they're children GTA, which has seductive pictures AND a well-known reputation for being controversial, than they are likely to allow for further degrading products. Examples of which could include bad music and television.

Which leads me to my second point. You say that video games are shaping children negatively? Hello? I saw the Saw movies before I played most violent video games. I saw the Hills have eyes, Saving Private Ryan, 28 weeks later and loads of other violent movies way before I played hardcore video games. The amount of violence in other media is vastly outnumbering of that in video games. Walking Dead anybody? It shows heads smashed open as easily as pumpkins, yet it airs on prime time? And you can't really say that video games allow for "interactive" violence make them worse, seeing as how the interactive violence is hardly ever anywhere close to the crap on tv and in other media. It is the parents to blame, not the video games. It is the parents to blame for what media is allowed.

One last thing, a lot of people blame video games for shootings. Are you really telling me that people with weak mentalities can only be afflicted through video games and not other media?
Posted by The_Joker9633 4 years ago
The_Joker9633
I am a huge gamer and have been my entire life; I am also only seventeen years of age. I have researched this topic as well, and what I have found reinforcing the negative on this. Many people argue that little kids play these games; however, that is not as widespread as you state. Yes, children from all ages and places ask for these games, but only because their brothers and older friends play them. Also, the majority of population of "violent" video games are played by their respective audiences (the only reason there are kids on cod is because kids are the only ones that aren't in parties). For the parents that buy these games, the blame falls upon them. Yet you say this makes the argument invalid? No, because if a parent will buy they're children GTA, which has seductive pictures AND a well-known reputation for being controversial, than they are likely to allow for further degrading products. Examples of which could include bad music and television.

Which leads me to my second point. You say that video games are shaping children negatively? Hello? I saw the Saw movies before I played most violent video games. I saw the Hills have eyes, Saving Private Ryan, 28 weeks later and loads of other violent movies way before I played hardcore video games. The amount of violence in other media is vastly outnumbering of that in video games. Walking Dead anybody? It shows heads smashed open as easily as pumpkins, yet it airs on prime time? And you can't really say that video games allow for "interactive" violence make them worse, seeing as how the interactive violence is hardly ever anywhere close to the crap on tv and in other media. It is the parents to blame, not the video games. It is the parents to blame for what media is allowed.

One last thing, a lot of people blame video games for shootings. Are you really telling me that people with weak mentalities can only be afflicted through video games and not other media?
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