The Instigator
CameronWorthington
Con (against)
The Contender
avenirblackoblique
Pro (for)

Violent games lead to violent actions

Do you like this debate?NoYes+5
Add this debate to Google Add this debate to Delicious Add this debate to FaceBook Add this debate to Digg  
Debate Round Forfeited
CameronWorthington has forfeited round #5.
Our system has not yet updated this debate. Please check back in a few minutes for more options.
Time Remaining
00days00hours00minutes00seconds
Voting Style: Open Point System: 7 Point
Started: 11/21/2017 Category: Games
Updated: 7 months ago Status: Debating Period
Viewed: 891 times Debate No: 105230
Debate Rounds (5)
Comments (5)
Votes (0)

 

CameronWorthington

Con

I love video games, but does the high violence sometimes you violent ? No that"s a load of nonsense of course it doesn"t. But that"s what some people actually believe, and today I"ll tell you why some people believe it and why some don"t. By the age of seven, Yes SEVEN! You can tell the difference from fantasy violence and real world violence and when you play and watch more violent content that skill grows greater and seriously who on earth will just start thinking they"re hitman and start running around doing flips off cars and shooting people. And I"m not just talking nonsense here is proof from an American newspaper article: Playing violent video games does not cause kids to commit mass shootings. Over 150 million Americans (and 71% of teens) play video games. There have been 71 mass shootings between 1982 and Aug. 2015, seven of which (9.8%) involved shooters age 18 or younger. Some people think that violent games lead to violent actions and this is why: their exposure to violent video games is linked to lower empathy and decreased kindness. Empathy, the ability to understand and enter into another's feelings is believed to inhibit aggressive behavior. In a study of 150 fourth and fifth graders by Jeanne Funk, PhD, Distinguished University Professor of Psychology at the University of Toledo, violent video games were the only type of media associated with lower empathy.
I stand with video games for life.
avenirblackoblique

Pro

I personally do not play violent video games regularly, but I have watched many different gamers play a plethora of violent games, ranging from CS:GO to Grand Theft Auto. If you look at how people react or express themselves while playing these games, you can notice a well-defined trend of screaming, cursing, and in extreme situations, attacking/hitting something. If you are thinking that this is just because of the competitive nature of many violent video games, you are misinformed. Honestly, you cannot tell me that you get the same reaction from dying on CupHead and dying on a tied CS:GO game. This is because the flashes of gun muzzles and blares of gunshots creates an environment that simulates yourself inside the game, as the game developers want you to be. Everyone gets immersed in a game that stimulates all of your senses and in one where you are able to do things that you wouldn't be able to do in real life. This is how Grand Theft Auto attracts so many players, as you can shoot guns at people, speed in fancy cars, go parachuting from the sky, break into stores, break into the military base, go to the strip club, and so much more. This draws a gamer into the game, and they get the realization that you can do all of this in real life, but many do not think of the consequences, ranging from killing yourself to killing others around you. This is why violent games should be restricted to a certain point around growing teens and youths, as they cause them to think that the world is just like the video game they play.
Debate Round No. 1
CameronWorthington

Con

It may cause them to think that but they can help let out stress. You have no support to back up your opinion so give me the numbers my first debate had the numbers and proof I have now made my debate improved so argue with this: I love video games, but does the high violence sometimes make you violent ? No that"s a load of nonsense of course it doesn"t. But that"s what some people actually believe, and today I"ll tell you why some people believe it and why some don"t. By the age of seven, Yes SEVEN! You can tell the difference from fantasy violence and real world violence and when you play and watch more violent content that skill grows greater and seriously who on earth will just start thinking they"re hitman and start running around doing flips off cars and shooting people. And I"m not just talking nonsense here is proof from an American newspaper article: Playing violent video games does not cause kids to commit mass shootings. Over 150 million Americans (and 71% of teens) play video games. There have been 71 mass shootings between 1982 and Aug. 2015, seven of which (9.8%) involved shooters age 18 or younger. Some people think that violent games lead to violent actions because their exposure to violent video games is linked to lower empathy and decreased kindness. Empathy, the ability to understand and enter into another's feelings is believed to inhibit aggressive behavior. In a study of 150 fourth and fifth graders by Jeanne Funk, PhD, Distinguished University Professor of Psychology at the University of Toledo, violent video games were the only type of media associated with lower empathy. And violence is lower in countries that play more video games. 2005 in Japan had 73 murders compared to the US's poor run of 2,279 just by teens.
Basically what I"m saying is that we could do a lot better Japan is one of the most populous countries in the world and they have the least murders.
Video games actually stop people being violent . Per capita video game sales were $5.20 in the United States compared to $47 in Japan.
You might think videogames are for kids but as an adult pro gamer you get millions even billions. I think as NZ we should start a gaming festival or competition at ASB Showgrounds Auckland every year.
I believe that videogames have nothing to do with other people being violent.
avenirblackoblique

Pro

Thank you khlover520 for your helpful insight on this topic. For any doubters that think that violent games don't cause violent behavior, look toward Pewdiepie's recent outlash while he was playing PUBG, a survival game where you try to outlast everyone else in the game by killing them with guns or vehicles. He was getting close to winning, with the final few left against him. When he was shot, the previous violent actions bottled up and let out the racist, derogatory n-word. This is not the only occasion, as seen from a plethora of videos on the internet of player lashing out at other players, their gaming tools, and their screen when something does not go their way in the violent game. These, in themselves, are violent actions, but they can also lead to actions outside of someone's house or gaming area. In violent video games, actions like attacking and killing other people are rewarded and encouraged, since that is what must happen to win the game. This can be translated into real life, since children will feel encouraged to do these actions outside of the game. According to a 2015 peer-reviewed study," Two teenagers in Tennessee who shot at passing cars and killed one driver told police they got the idea from playing Grand Theft Auto."(p2) This terrible incident shows that teens are capable of doing these attacks, just because of what they did in a game. Grand Theft Auto is an explorative game where your character can do many things, including stealing cars, driving recklessly, and attacking people with weapons. When you kill someone in the game, you receive money, which can be used to buy vehicles or fancier weapons. This kind of rewarding system is motivating the gamer to continue doing harm, which can severely impact what people do outside of the game, especially with guns. Shooter games trained players actually have better accuracy in shooting a real gun, and they're more likely to aim for the head, which is much more lethal. This is important because with the increase of violent video game sales, more and more teens and children are being exposed to this negative encouragement. This will increase violence rates among children, and could carry with them even when they become adults. While humans are trying to end war and violence, even more problems are growing right under us, seeping through the screens, speakers, and controllers that teens and children use to interact and become characters that steal cars or shoot people. We don"t want to let gamers think that aggression against others will be rewarded, in the game and in real life. It's clear that violent video games are increasing violence levels in teens and children all over the world.
Debate Round No. 2
CameronWorthington

Con

Pewdiepie is that kind of person that shouts and whacks stuff but that's not because of video games it is because of himself thank you for bringing this up and thank you to Simple_Logic for your opinion
Simple_Logic : Violence does not come from video games, violence comes from people , violence can be biological or psychological, whether a person has the will to control violent actions is a matter for science.
You are very right as violence does come from people not video games. People are people, people have free will video games should not spoil that free will just because you think they make people angry. It"s not the video games it"s the person.
avenirblackoblique

Pro

Thank you very much nicksto99 for your helpful insight on this topic and the debate. This is what nicksto99 said: According to a meta-analysis done on video games; The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and pro-social behavior. (Source: https://www.ncbi.nlm.nih.gov......). This article in the U.S National Library of Medecine strongly disproves Con's arguments. Con also uses the False Cause fallacy, saying that since Japanese people play more videos games and are less violent than Americans who play less of them, therefore their gaming tendencies reduce their violence. This blatant use of Post Hoc Ergo Propter Hoc does not prove anything since it does not rely on any empirical data; drawing conclusions on two correlated tendencies that do not necessarily have causation between them. Indeed, the low levels of violence could be caused by the non-presence of illegal immigrants or guns in the country for example.
This is not the only case of studies showing a correlation between violent video games, as seen by reputable news sources telling of how many mass murders have been influenced by violent videogames and have even used them to train themselves for the horrible acts they carry out. Just look it up.
Debate Round No. 3
CameronWorthington

Con

People have the will to control their anger whether they do or don"t is a matter to blame themselves for not to blame something and playing violent games make you smarter.
( https://www.theregister.co.uk... )
A meta-study carried out by the American Psychological Association has claimed that playing computer games has many positive effects on children and, in some cases, the more violent the game the more beneficial the effect.

The research, published in the latest issue of American Psychologist, found that modern video games are much more socially orientated, thanks to the growth on massive online gaming environments, and that certain types of game can help kids learn problem-solving skills and creativity.

"Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression and aggression, and we are certainly not suggesting that this should be ignored," said lead author Isabela Granic PhD, of Radboud University Nijmegen in The Netherlands. "However, to understand the impact of video games on children's and adolescents' development, a more balanced perspective is needed."

The biggest surprise in the paper was that randomized, double-blind trials with young games found that a few rounds of a first"person shooter showed they developed faster reaction times, higher spatial resolutions, and "enhanced mental rotation facilities" " meaning the ability to visualize shapes from different angles.

One of the studies cited in this conclusion came from a 25-year study following child gamers worldwide, and found that these specific skill sets were good indicators for success in science, technology, engineering, and math (STEM) skills " more so than academic courses in some respects.

In addition, games that encourage players to work as a team to achieve a task such as World of Warcraft or Farmville can be very beneficial in building up social skills and reduce aggression, both during the game and after play has finished.

The paper notes that games such as Angry Birds that can be started and played quickly help relieve anxiety and reduce stress, and bring about a more positive mental state. They may also promote "emotional resilience."

"If playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider," said Granic.

Surprisingly, games marketed as "brain trainers" show very little evidence of improving cognition and problem-solving skills. The paper notes that this may be down to the fact that most are designed by medical practitioners, teachers and researchers, who don't make particularly efficient games developers.
avenirblackoblique

Pro

I completely agree with nicksto99, Cameron's argument focuses on video games as a whole, not specifically violent video games. Also, I don't believe that coming up with an argument should just be limited to copying and pasting a news article. The American Academy of Pediatrics warned that violent media set a poor example for kids. Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others." With examples like GTA V, you get money for killing someone, allowing you to purchase more guns, vehicles, and ammo to kill even more people. Further than that, in that game, you can go on missions where you smuggle out drugs, rob banks, and be chased by police, all to be rewarded and encouraged if you accomplish those goals. Think about how these achievements can affect people, especially growing youths. You don't want people roaming around the streets with the belief that shooting someone or robbing a bank is good, just because it is in a video game. If you look at youtube or twitch gamers that play violent video games or games where you kill people, it is so common to see cursing, shouting, and raging.
Debate Round No. 4
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 5
5 comments have been posted on this debate. Showing 1 through 5 records.
Posted by CameronWorthington 7 months ago
CameronWorthington
Well you know what nicksto99 say I was 10 years old how good would I be at debates if I was 10 years old.
Posted by nicksto99 7 months ago
nicksto99
Con's latest argument offered no new incentive on the argument; he simply stated positive things that video games produce. However, this does not disapprove the initial thesis which is that violent video games lead to often violent behavior. On top of that, Farmville, World of Warcraft and Angry Birds are not particularly violent games, so I do not understand the relevance of mentioning them? Stay focused on the question at hand; stop diverging into different theories.
Posted by nicksto99 7 months ago
nicksto99
According to a meta-analysis done on video games; The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and pro-social behavior. (Source: https://www.ncbi.nlm.nih.gov...). This article in the U.S National Library of Medecine strongly disproves Con's arguments. Con also uses the False Cause fallacy, saying that since Japanese people play more videos games and are less violent than Americans who play less of them, therefore their gaming tendencies reduce their violence. This blatant use of Post Hoc Ergo Propter Hoc does not prove anything since it does not rely on any empirical data; drawing conclusions on two correlated tendencies that do not necessarily have causation between them. Indeed, the low levels of violence could be caused by the non-presence of illegal immigrants or guns in the country for example.
Posted by Simple_Logic 8 months ago
Simple_Logic
Violence does not come from videogames

Violence comes from people

Violence can be biological or psychological

Whether a person has the will to control violent actions is a matter for science
Posted by khlover520 8 months ago
khlover520
I have noticed a lot of "game rage" within myself when I am playing violent games online. It tends to make me more agitated and easily irritated with others around me. You start to enjoy killing other players online and that just feeds to your whole sudden violent state of mind. You start swearing and cussing at the TV or at other players via headsets. However, if I play games online that are not violent, I have noticed myself being calmer and not agitated at all. Even losing doesn't anger me. So decide from that.
This debate has 0 more rounds before the voting begins. If you want to receive email updates for this debate, click the Add to My Favorites link at the top of the page.