Violent video games should NOT be banned
Debate Rounds (3)
Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). The effect of video game violence in kids is worsened by the games" interactive nature. In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled. Many experts including Henry Jenkins of Massachusetts Institute of Technology have noted that there is a decreased rate of juvenile crime whch coincides with the popularity of games such as Death Race, Mortal Kombat, Doom and Grand Theft auto. He concludes that teenage players are able to leave the emotional effects of the game behind when the game is over. Indeed there are cases of teenagers who commit violent crimes who also spend great amount of time playing video games such as those involved in the Columbine and Newport cases. It appears that there will always be violent people, and it just so happen that many of them also enjoy playing violent video games.
Too much video game playing makes your kid socially isolated. Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends.
Some video games teach kids the wrong values. Violent behavior, vengeance and aggression are rewarded. Negotiating and other nonviolent solutions are often not options. Women are often portrayed as weaker characters that are helpless or sexually provocative.
Games can confuse reality and fantasy.
Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. Other studies show that many game players routinely skip their homework to play games, and many students admitted that their video game habits are often responsible for poor school grades.
Although some studies suggest that playing video games enhances a child"s concentration, other studies, such as a 2012 paper published in Psychology of Popular Media Culture, have found that games can hurt and help children's attention issues " improving the ability to concentrate in short bursts but damaging long-term concentration.
Video games may also have bad effects on some children"s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.
When playing online, your kid can pick up bad language and behavior from other people, and may make your kid vulnerable to online dangers.
A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to video games see their school performance suffer.
Kids spending too much time playing video games may exhibit impulsive behavior and have attention problems. This is according to a new study published in the February 2012 issue of the Journal of Psychology and Popular Media Culture. For the study, attention problems were defined as difficulty engaging in or sustaining behavior to reach a goal.
The reason why more kids are playing video games then before is because they have become more available. I go back to the parent. If the parent sees a decline in academics, social skills, and see an increase in isolation, then they could just stop the kid from playing video games.
And yes, if they do play online they could pick up on bad language and behavior. But, they will only say it if they want to. Most games that you could go online to play asks if you are over 13. Yes, they could lie.
When a kid starts up his game console, he always runs the risk of picking up the language and/or behavior. But when they start fighting, they are doing what they think is acceptable. The parent should be the one to censor what games the kids play. If an eight year old beats some guy up with a bat because of Grand Theft Auto, its the parents fault for letting him play it!
Violent video games are not just violent on the screen-the violence can often be seen in the players actions afterwards. Popular war-based games such as Call of Duty and World of Warcraft can make the player lose respect for military and past wars. They also lose respect for the sanctity of life by underestimating the seriousness in killing or injuring another being.
Parents should make there kids go outside once in a while. Yes, WiiFit is an good game for doing more then just button mashing and sitting down. But with any game, kids are going to get bored of it, and go play something else.
Kids don't need to be bothered by school all of the time. Let them have a break! Some kids are just not athletic. And what's wrong will using electricity? I see no problem with electricity use.
littlemissdance forfeited this round.
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