is it always a big bag problem?
Debate Rounds (3)
Little bags are useful in many situations. If I'm playing lone wolf, I'll sometimes use the big bag because there's no delay when throwing it and it is easier to self-heal with.
However, if I want to be a team-player, I'll use the little bag, mostly because of it's ability to "stick" to the person it's healing. If you've ever played as a medic (i.e. not just playing the class for the assault rifle and M320), then you've probably experienced the frustration of watching very low-health players run away from your static health kits, even though they could die from a single bullet. It's not a rare thing, either, maybe 90% of the time the people I'm trying to heal ignore my cartons of life and run away, like they're allergic to health or just hate me and don't want to give me points. But the little medic bag allows you dispense little medkits that will stick with even the stupidest of friendly players, keeping his dumb butt alive longer and awarding you more points.
Also, you can throw them a significant distance, so situations that would previously have required you break cover under enemy fire in order to drop health at an injured squadmate's feet can now be avoided by simply tossing a little "lunchbox o' life" to them. They will also track and "home in" on friendly players in mid-air, so while it's kind of immersion-breaking to see a little green health bag zero in on my teammate like some kind of homing missile, it's nice because all you have to do is chuck it in their general direction and it will get there somehow.
Even if you're lone-wolfing it by yourself and not bothering to heal teammates, the little bag's "sticking" mechanic gives it another significant advantage over the big bags. Instead of having to camp next to a medic bag after every engagement to "heal up", you can instead just toss a bag at your feet and keep moving, healing on the go. This allows for much less time spent waiting around to heal, and more time spent actively engaging the enemy, and is very attractive for people who use a more mobile playstyle.
However, the using the little bags means you have to take a much more active role in the well-being of all the friendly players around you. You can't just plop down a medic bag and hope the injured players seek it out and heal themselves, you have to actively look for them and give them the health that they need. While this is distracting in some ways, I find that it's also nice to have to actively perform the role of the medic, makes me feel like I'm contributing to the team a lot more.
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