The Instigator
walkertreat
Pro (for)
Tied
0 Points
The Contender
Duncan
Con (against)
Tied
0 Points

wh40k vs halo (yes I know this has been done)

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Post Voting Period
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after 0 votes the winner is...
It's a Tie!
Voting Style: Open Point System: 7 Point
Started: 11/28/2013 Category: Games
Updated: 3 years ago Status: Post Voting Period
Viewed: 918 times Debate No: 41391
Debate Rounds (5)
Comments (3)
Votes (0)

 

walkertreat

Pro

Space marines: Near-bulletproof bones by todays standards. They can spit acid via speciised organs placed in their mouths. Complete sync with their suit. Near biological immortaility (somthing they almost never enjoy in their position). Most can have centuries of expierience. 4 lungs. 4 kdneys. 2 hearts. Multiple other surgically emplaced organs. Bolters fire rpg like automatic projectiles at super sonic speeds. Projectiles come in many varieties but the most common has a diamond or diamonite tip and explodes on impact. Some space marines are called "librarians" space marines with warp powers and are able to destroy minds and bodies.

Imperial guard: titan legions. War machines that can reach over 400ft tall. Has untold hundreds of billions of soldiers.

Tyranids: almost unstoppable swarm that has consumed possible thousands of galaxies. Has the ability to stage space fights with their own technology.
Duncan

Con

Marines; soldiers armed with several types of mech suits and vehicles. What they lack in experience they make up for in firepower.

Spartans; highly trained super soldiers with access to a variety of weapons, and each with a personal AI to hack controls. Able to pilot any kind of vehicle, even alien tech.

Covenant; Vast army with an even bigger fleet, with soldiers ranging from Elite guards to swarms of grunts. Access to spacial rift technology.

Flood; able to take control of biological organisms, very difficult to eradicate, They increase in numbers very quickly and can swarm armies, converting them into flood.

Protheans; Quasi-data soldiers, developed by Forerunners. Featuring anti matter weaponry, teleportation, and resurrection
abilities. Using the Composer, they can turn enemy soldiers into new types of prothean.

But the real kicker; the Halo Rings. 11 out of 12 rings are currently in known whereabouts, and each is capable of wiping all life out of an entire galaxy. With rifts and large armies, a halo ring could be transported with ease to a galaxy, then activated and reclaimed. Side benefit that no wh40k can interact with it as only humans and protheans can.

See you next round.

Duncan
Debate Round No. 1
walkertreat

Pro

Please note I didn't list ALL the races of Wh40k.
The marines in halo are easily outnumbered by imperial guard by terms of numbers and firepower. The average imperial gaurds men is equipped with a laser rifle. As of which can easily zap off limbs and cause meter thick wholes in concrete. As for numbers, the imperium of man controls around a million world, many of which contains hundreds of billions of citizens.
Titan legions: warhound titan sits 14 meters (45 feet tall) imperial reaver titan sits at 75 feet tall. A warlord titan sits at 182 feet tall. (i must apologize if i listed this wrong on my previous arguement) the imperator titan sits at 166 feet and is by the most powerful titan ever concieved.

As for spartans. Space marines have nearly bullet proof bones by todays standards which are similar to halo's. Space marines cannot bleed to death as instant caurterizaton occurs. They have an organ called tge black carapace which totally syncs thembin with their own power armor. It even syncs the users organs with armor to basically create a extension of the body in the armor. The helmet of power armor contains "auto senses" which contain range finders, target reticules, thought activated comm-augers and audio filters. The helmet also contains photolenses. This protects the user from any dazzling lights, in low light conditions and allows them to see in different light wavelengths. A respirator vox grill which can amplify a space marines battle cry to deafening levels and it also has a toxin filter. The armor also has its own nutrient resevoir which allows the space marine to not eat or drink during battle.

I may not mention this race at first but this one can easily counter the covenant. (No not tau). Orks. A race of beings litterally created for nothing but War. Their combined physic energies can make anything they believe true. For example: most of their technology is made from ram shackle scrap metal and various parts. Many a techmarine has opened a ork shoota to discover a few bolts inside. A regular ork's strength sits between a brute and hunter. Orks do not reproduce like other species as they reproduce litterally by dying. When they die they release many spores upon death. Its easy to say that when you kill a ork, 15 more takes its place. When orpro infestation is large enough. They can replace the ecosystem with their own. The spores breed certain types of orkoid species depending on how many orks present. 1st gretchin, snotlings and squigs grow. Gretchin and snotlings usually build the infrastructure. 2nd orks begin to grow and be birthed. This forms a tribe and their technology level depends on what's nearby. A jungle would make them feral. A city such as High charity would make em' ready fo da lootin'! (Pardon the ork speech). Some of the most popular features of an ork are the ork waaaaaaaaagggghhhs and, the ability to loot everything and anything and repurpose it (high charity, covenant ships, armor and even scarabs and hunters). Ork waaghs are when a huge amount of orks gather under leadership of warboss. An ork's waaagh can number in the millions or in the case of "the beast " possibly trillions. Orks contain the inherent ability to create technology via genetic coding. The halo rings wouldn't completely destroy the orks as when they die they release spores. And there are many more if them in other galaxies. Flood couldn't infect them as they are a symbiotic combination of fungus and animal organisms (the head being the only animal part). The covenant couldn't handle a small amount of humans with inferior firepower. They would be able to handle trillions of individuals completely bred for nothing but war.

Tyranids have destroyed possible thousands of galaxies and countless species. They have their own ships and technology, when they feast upon an planet. They strip of ALL biological components including atmosphere. They can adapt to any and all situations. The only species that can ever stand up to them are orks and necrons. Flood could not infect them. Initially they maybe could but the tyranids are to adaptable and would become immune. As the tyranids goal is to consume biologucal matter and DNA. Tyranids are governed by a Hive mind which encompasses the countless trillions in the universe. Halo rings would not effect them because there is MUCH more outside the galaxy.

Protheans. Necrons are souless contructs created in a substance called necrodermis. Necrodermis is "living metal" a highly resistant metal that rejuvenates on its own. Necrons live underneathe "tomb worlds" worlds which houses millions of these individuals. Necrons can never be destroyed as they alsways put themselves back together or phase back underneathe their world to regenerate. All necrons typically use a gauss weapon. Necron ships are capable of instant travel. And they posess a installation called the "celestial orrery" which is capable of destroying any and all solar systems at will.
Duncan

Con

This boils down the the Halo Rings again. The very name of the game. Super weapons that destroy entire galaxies not solar systems. With warp drives and protheans, the war would quickly become a competition between the Celestial Orrery and the Halo Rings. But the Halo rings are more destructive, and there are 11 halo rings (one is missing) not one orrery. It becomes mutually assured destruction, with the necrons and protheans wiping out all other life, while they both retreat constantly, the protheans into resilient technology, and the necrons into their tombs. My guess? The prothean composer can convert enemies into protheans. There's no metal to retrieve, just ashes. It would be a costly war on a universal scale, but the Halo Protheans would win it by the skin of their cyber teeth.
Debate Round No. 2
walkertreat

Pro

Wait weren't there 7 halo rings during trilogy? With 1 destroyed? And I read a bit more on them but there was no data on moving them. And what would stop them from destroyed? It took the pillar of autumn to self destruct to destroy one. The imperial navy frequently uses firepower equal or more than that. As the orks use a navy as well but they like crashing them into things. I don't think hundreds of space hulks (think far larger than the infinity) crashing down or bombarding the surface). It also takes small arms fire to bring down protheans. That would mean as gauss weapons could one-shot them. The halo rings also couldnt destroy the dark eldar as they live in the webway ( different dimmension used for transportation). Also I don't know the exact numbers on how many necrons there are but some say the trillions. As many tomb worlds there are in the wh40k universe. And usually when the tomb world awakens the only option is to litterally destroy the planet. Not the surface but to crack the planet. Plus halo rings can't destroy what enters or goes into the warp as its another dimension. Every race enters the warp for transportation besides necrons or dark eldar. Another question springs up. How are protheans going to transport halo rings without resistance to the possible thousands of galaxies teaming with orks and tyranids? Especially if the necrons intervene? As their primary goal is to keep other races alive to get their bodies back.
Duncan

Con

In the novel Cryptium, the new Didact searches with the old Didact (it's complicated) for the missing Halo ring, as part of a series of weapons designed to wipe out entire galaxies at a time. There were twelve. If one can go missing, that implies the ability to move them. It would be a simple task for the prometheans and covenant to arm the ring, then warp it into another galaxy then recollect it. You must also recall this is not a competition of perfect knowledge; the Halo and Warhammer 40k universes know nothing of each other. The UNSC would first investigate, quickliy be decimated almost entirely before informing the Covenant, who, allied with the Promeatheans (mixed them up with ME, freudian slip) would warp in an armed Halo Ring. The surviving interdimensionals would escape and prepare their orrery and fire back. The two would exchange nukes and universal destruction would occur. The Prometheans are not attempting to return to life, rather to indoctrinate more into their numbers under the rule of the didact, and new didacts can be created (the one in Halo 4 is a genetic copy caused by the same kind of evolution master chief underwent). Now, to decide a victor, there is only one orrery, and the prometheans probably know the location of the last ring (the forerunners mapped out the universe before the flood destroyed them). It would be a costly war, most of the races, human, orc, space marine alike. Perhaps the necrons would survive, but it would be a pyrrhic victory for the Halo universe. I admit to know few things about the warhammer series, but the question is raised for me at least how there is still supposed to be a war between these side when the orrery exists? At least in Halo, the Covenant could not interact with the rings technology because only humans and forerunners could use it.

You could flip a coin for this one (or roll a 10 sided dice) for the result; it's the equivalent of nuclear war for us; everyone loses. Still video game debates like these are fun, so do invite to any more you have.

Duncan.
Debate Round No. 3
walkertreat

Pro

walkertreat forfeited this round.
Duncan

Con

Duncan forfeited this round.
Debate Round No. 4
walkertreat

Pro

walkertreat forfeited this round.
Duncan

Con

Duncan forfeited this round.
Debate Round No. 5
3 comments have been posted on this debate. Showing 1 through 3 records.
Posted by Duncan 2 years ago
Duncan
Having accidentally pressed post without a third read, I should have stated this should still be set as a tie.
Posted by Duncan 2 years ago
Duncan
Aside from this being an old debate now, I believe the conclusion was universal armageddon. The Orrery and the Halo Rings are essentially nukes, both capable of wiping out the known universe respectively. I doubt we could even exclude them either. To ask for the Orrery and Halo rings to be removed is ridiculous, as it would be akin to asking who would win WW3 if all forces pinky swore not to simply fire an array of ICBMs and follow up with some Minutemen. If you really want a clear victor, you have to state whether Necrons are sentient or not. If they aren't sentient, the Halo won't affect them. If they are, they're wiped out along with the Covies, the UNSC and the WH40k army. Not much of a victory if you ask me, and I do admit my only 40k experience is some friends who played it religiously, But hey, video game debates are hard to come by.
Posted by Forthelulz 2 years ago
Forthelulz
The Imperial Guard lasguns don't do much. But about fifty of them? That's a whole lot of not much. THose puppies could melt through any cover (for the weak) that the armor-clad psychos could find, much less the armor itself. Their t-shirts can stop heavy MG fire. There are more IG troopers than military personnel.
Also, the Necrons would probably be unaffected by the Flood. Scarab Rush!
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