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New DDO Strategy Game

thegodhand
Posts: 361
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3/4/2011 2:57:08 PM
Posted: 5 years ago
Just wanting to introduce a new strategy game I thought up, if you want to play.
It's pretty complex and could take hundreds of posts. Just warning. I WILL COPY THIS AT MY DISCRETION- PLEASE DO NOT COPY THIS.

Nobody seems to want to play on the Games forum- if they do, why not have two games? Besides this forum is better.

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It has:

-Upgradeable Units
-Two Player Functionality
-A war through time
-Total exaggeration of its features (JK)

This TURN BASED game is played on a 20x20 plain map. Each side has a base- one on coordinate -20, -20, one on +20, +20. The game is played by directing units to coordinates, using a flat XY plane (6,-8, etc.) Simple. They produce units, getting gold gained from killing the enemy and EXP used for advancing. It's basically Age of War, except it's on DDO and it's multiplayer and is REALLY ****ing complex.

Each side starts with 20 gold and 0 experience.

Both sides maneuver the grid with their units. I will start on the -20, -20 side, I welcome any challenger. I know AskBob loves these games :)

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Both sides start in the Cave Era, the only one I will bother explaining ATM.

Base: 1500 HP, auto attack units withing 2 spaces for 10 dmg/turn.

Units:

Cave Warrior
Basic Melee Unit
Cost: 1 Gold
Damage: 20
HP: 100
Gold On Defeat: 2 Gold
EXP On Defeat: 3 EXP
Move: 1 Space/Turn
Train Time: 1 Turn

StoneClad Warrior
Tier 2 Melee Unit
Cost: 4 XP (Upgrade from Cave Warrior at any time, 1 Turn to upgrade)
Damage: 30
HP: 150
Gold On Defeat: 8 Gold
EXP On Defeat: 10 EXP
Move: 1 space/turn

BoulderArmor Warrior
Tier 3 Melee Unit
Cost: 30 EXP (Upgrade from StoneClad Warrior at any time, 2 Turns to upgrade)
Damage: 40
HP: 300
Gold On Defeat: 18 Gold
EXP On Defeat: 30 EXP
Move: 1 space/turn

Ancient Ritualist
Basic Mage Unit
Cost: 5 Gold
Damage: 20, can attack from up to 3 tiles away
HP: 70
Gold On Defeat: 9 Gold
EXP On Defeat: 11 EXP

Ancient Mage
Tier 2 Mage Unit
Cost: 6 XP (Upgrade from Ancient Ritualist at any time, 2 Turns to upgrade)
Damage: 60
HP: 170
Gold On Defeat: 16 Gold
EXP On Defeat: 18 EXP
Move: 1 space/turn

Ancient Godsend
Tier 3 Mage Unit
Cost: 9 XP (Upgrade from Ancient Mage at any time, 3 Turns to upgrade)
Damage: 90
HP: 210
Gold On Defeat: 22 Gold
EXP On Defeat: 19 EXP
Move: 1 space/turn

FerociRaptor
Basic Armor Unit
Cost: 10 Gold
Damage: 40
HP: 90
Gold On Defeat: 17 Gold
EXP On Defeat: 9 EXP
Move: 2 space/turn

Death Dino
Tier 2 Armor Unit
Cost: 30 EXP (Upgrade from FerociRaptor at any time, 3 Turns to upgrade)
Damage: 80
HP: 190
Gold On Defeat: 31 Gold
EXP On Defeat: 29 EXP
Move: 2 space/turn

Uber Rex
Tier 3 Armor Unit
Cost: 50 EXP (Upgrade from Death Dino at any time, 5 Turns to upgrade)
Damage: 180
HP: 500
Gold On Defeat: 100 Gold
EXP On Defeat: 80 EXP
Move: 2 space/turn

DemiGod
Era GOD UNIT
Cost: 300 Gold, 200 EXP, 3 Turns to summon (MAX once every 15 turns)
Damage: 100 (Damages all units within 3 tiles, any direction)
HP: 2000
Move: Luckily for you, only 1 space every 3 turns.
------------------------------------------------------------------------------------------------

Alternatively, advance to Grecian Age with 800 EXP, or use Magic Weapon for 500 EXP, doing 60 damage to every foe on the board. I cannot yet describe the Grecian Age, but it IS better, and the secret to winning is by far the advancement of ages.

_____________________________________________________________________

My first move is to create 1 Ferociraptor and send him to coordinate (-19,-20).

The God Hand Imperial Coffers: 0 Exp, 10 Gold.

Map:

1 FerociRaptor, C= -19,-20 Owner: The God Hand.

Thank you all, and I hope SOMEONE wants to play this game, it's not as hard as the long description makes it sound.
"Modern atheism is Richard Dawkins."- thegodhand

"Thegodhand likes to misquote people"- Benjamin Franklin
thegodhand
Posts: 361
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3/4/2011 4:40:38 PM
Posted: 5 years ago
At 3/4/2011 2:57:08 PM, thegodhand wrote:
Just wanting to introduce a new strategy game I thought up, if you want to play.
It's pretty complex and could take hundreds of posts. Just warning. I WILL COPY THIS AT MY DISCRETION- PLEASE DO NOT COPY THIS.

Nobody seems to want to play on the Games forum- if they do, why not have two games? Besides this forum is better.

------------------------------------------------------------------------------------------------

It has:

-Upgradeable Units
-Two Player Functionality
-A war through time
-Total exaggeration of its features (JK)

This TURN BASED game is played on a 20x20 plain map. Each side has a base- one on coordinate -20, -20, one on +20, +20. The game is played by directing units to coordinates, using a flat XY plane (6,-8, etc.) Simple. They produce units, getting gold gained from killing the enemy and EXP used for advancing. It's basically Age of War, except it's on DDO and it's multiplayer and is REALLY ****ing complex.

Each side starts with 20 gold and 0 experience.

Both sides maneuver the grid with their units. I will start on the -20, -20 side, I welcome any challenger. I know AskBob loves these games :)

------------------------------------------------------------------------------------------------

Both sides start in the Cave Era, the only one I will bother explaining ATM.

Base: 1500 HP, auto attack units withing 2 spaces for 10 dmg/turn.

Units:

Cave Warrior
Basic Melee Unit
Cost: 1 Gold
Damage: 20
HP: 100
Gold On Defeat: 2 Gold
EXP On Defeat: 3 EXP
Move: 1 Space/Turn
Train Time: 1 Turn

StoneClad Warrior
Tier 2 Melee Unit
Cost: 4 XP (Upgrade from Cave Warrior at any time, 1 Turn to upgrade)
Damage: 30
HP: 150
Gold On Defeat: 8 Gold
EXP On Defeat: 10 EXP
Move: 1 space/turn

BoulderArmor Warrior
Tier 3 Melee Unit
Cost: 30 EXP (Upgrade from StoneClad Warrior at any time, 2 Turns to upgrade)
Damage: 40
HP: 300
Gold On Defeat: 18 Gold
EXP On Defeat: 30 EXP
Move: 1 space/turn

Ancient Ritualist
Basic Mage Unit
Cost: 5 Gold
Damage: 20, can attack from up to 3 tiles away
HP: 70
Gold On Defeat: 9 Gold
EXP On Defeat: 11 EXP

Ancient Mage
Tier 2 Mage Unit
Cost: 6 XP (Upgrade from Ancient Ritualist at any time, 2 Turns to upgrade)
Damage: 60
HP: 170
Gold On Defeat: 16 Gold
EXP On Defeat: 18 EXP
Move: 1 space/turn

Ancient Godsend
Tier 3 Mage Unit
Cost: 9 XP (Upgrade from Ancient Mage at any time, 3 Turns to upgrade)
Damage: 90
HP: 210
Gold On Defeat: 22 Gold
EXP On Defeat: 19 EXP
Move: 1 space/turn

FerociRaptor
Basic Armor Unit
Cost: 10 Gold
Damage: 40
HP: 90
Gold On Defeat: 17 Gold
EXP On Defeat: 9 EXP
Move: 2 space/turn

Death Dino
Tier 2 Armor Unit
Cost: 30 EXP (Upgrade from FerociRaptor at any time, 3 Turns to upgrade)
Damage: 80
HP: 190
Gold On Defeat: 31 Gold
EXP On Defeat: 29 EXP
Move: 2 space/turn

Uber Rex
Tier 3 Armor Unit
Cost: 50 EXP (Upgrade from Death Dino at any time, 5 Turns to upgrade)
Damage: 180
HP: 500
Gold On Defeat: 100 Gold
EXP On Defeat: 80 EXP
Move: 2 space/turn

DemiGod
Era GOD UNIT
Cost: 300 Gold, 200 EXP, 3 Turns to summon (MAX once every 15 turns)
Damage: 100 (Damages all units within 3 tiles, any direction)
HP: 2000
Move: Luckily for you, only 1 space every 3 turns.
------------------------------------------------------------------------------------------------

Alternatively, advance to Grecian Age with 800 EXP, or use Magic Weapon for 500 EXP, doing 60 damage to every foe on the board. I cannot yet describe the Grecian Age, but it IS better, and the secret to winning is by far the advancement of ages.

_____________________________________________________________________

My first move is to create 1 Ferociraptor and send him to coordinate (-19,-20).

The God Hand Imperial Coffers: 0 Exp, 10 Gold.

Map:

1 FerociRaptor, C= -19,-20 Owner: The God Hand.

Thank you all, and I hope SOMEONE wants to play this game, it's not as hard as the long description makes it sound.

Seriously guys does this not look fun? If you don't play, then I will play this somewhere else.
"Modern atheism is Richard Dawkins."- thegodhand

"Thegodhand likes to misquote people"- Benjamin Franklin