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Cookie Clicker - How to Learn Capitalism

Daktoria
Posts: 497
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5/14/2015 11:26:56 AM
Posted: 1 year ago
http://orteil.dashnet.org...

Great game:

a) It shows the conversion of labor to capital from manually clicking to building a production line.

b) It shows savings and investment by having the player think about how much time to spend to build the next layer of production.

c) It shows research and development by having the player think about which is more important: saving enough to unlock the next production prototype that you don't know how much will be produced, or just saving enough to enhance present production lines.

d) It shows long-term investment planning. Sometimes, you think about whether to upgrade production in the moment when you can witness excitement, or whether to take a step away from your computer and wait for savings to build up.

e) It shows corporate culture. Sometimes, you'll sell obsolete production lines just to accelerate the future. Other times, you'll rebuild them for the fun of it or to unlock achievements, some of which actually enhance production.

f) It shows competition. You can play the game asynchronously with your friends by figuring out who can produce more cookies within a certain amount of gameplay time, or who can produce enough cookies first. This especially goes along with research and development where you will keep secrets from your friends on how much future production lines will produce so they have to take their own risks.

g) It shows transcendence. When you beat the game, you'll be left wondering, "Why did I make all those cookies?" and realize that capitalism isn't just about quantified profit, but about identifying with what you're working towards.
lannan13
Posts: 23,022
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5/14/2015 2:25:36 PM
Posted: 1 year ago
At 5/14/2015 11:26:56 AM, Daktoria wrote:
http://orteil.dashnet.org...

Great game:

a) It shows the conversion of labor to capital from manually clicking to building a production line.

b) It shows savings and investment by having the player think about how much time to spend to build the next layer of production.

c) It shows research and development by having the player think about which is more important: saving enough to unlock the next production prototype that you don't know how much will be produced, or just saving enough to enhance present production lines.

d) It shows long-term investment planning. Sometimes, you think about whether to upgrade production in the moment when you can witness excitement, or whether to take a step away from your computer and wait for savings to build up.

e) It shows corporate culture. Sometimes, you'll sell obsolete production lines just to accelerate the future. Other times, you'll rebuild them for the fun of it or to unlock achievements, some of which actually enhance production.

f) It shows competition. You can play the game asynchronously with your friends by figuring out who can produce more cookies within a certain amount of gameplay time, or who can produce enough cookies first. This especially goes along with research and development where you will keep secrets from your friends on how much future production lines will produce so they have to take their own risks.

g) It shows transcendence. When you beat the game, you'll be left wondering, "Why did I make all those cookies?" and realize that capitalism isn't just about quantified profit, but about identifying with what you're working towards.

That was a fun game. Thanks for sharing.
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If the sky's the limit then why do we have footprints on the Moon? I'm shooting my aspirations for the stars.

"If you are going through hell, keep going." "Sir Winston Churchill

"No one can make you feel inferior without your consent." "Eleanor Roosevelt

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