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Assassin's Creed 3 Review (9.25/10)
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1/23/2013 11:06:15 PM
Posted: 3 years ago
To start, this is my first Assassin's Creed game, and while I quite a bit about the the basics of the game, and know the storyline fine, I still hadn't actually played one before.
For the graphics, the game is great. There is however a problem with sometimes it just looks.....bad. It's hard to explain, but the graphics look either very good, or bad. Most of the bad happens when the close-up talking starts. Other than some relatively brief issues with close-ups, its very well done.
As for playability, the free-running is generally smooth and well done, though there is so frustrating moments when you are trying to chase after someone/something and suddenly Connor thinks its a great idea to not climb that wall, or climb the wall instead of sliding under it. There is also an issue, mainly with the Frontier, where its hard to tell whether or not you can climb certain areas or not. These moments aren't common enough to be an issue, but can be a slight nuisance.
Combat is well done, with it being simple enough to not be frustrating, while challenging enough to not be too easy. Still, its not exactly that hard to kill off huge amounts of guards. Even the hardest guards, Jager's, can be killed very easily. The difficult arises when there are something like thirty guards, and your unable to counter certain ones. Add in firing lines, which will most of the time hit you with a good chunk of damage if you don't use a human shield or get behind someone/something, and its pretty interesting. The enemies all have nice strengths and weaknesses, allowing for some mixing up.
And finally, stealth/assassinating. The amount of ways you can kill people in this game, and silently at that, is somewhat staggering. Say you need to take down a little platoon of guards. Well, you could simple walk up and take them out via your sword but that would be boring, and uninteresting. You could always poison dart half of them, or set a couple snares in their path, or using the new hook grapple to hang them all, or walk up, throw a smoke bomb on the ground, and silently assassinate the entire platoon before the smoke clears, totally undetected. Add in the recruits ability to make you blend in, or lure guards away, or snipe the guards, or start a riot, OR simple run up and assassinate the guards, and there are many ways to murder. The best part is that most of those were merely the silent ways. As for stealth.....it works and it doesn't I couldn't help feeling that I would have loved to have a crouch button to simple hide behind crates with, but alas, Connor only hid when he was in tall foliage or behind something. A minor complaint, as the developers makes sure there are plenty(is) of hay bales/foliage/corners to hid in or around.
The basic summary of the events leading up to AC3, is that Desmond, his dad, that annoying hacker girl and a British dude are trying to find a way to open a gate, that while(they hope) stop the apocalypse(2012) from happening. In order to do so, they need a key, which is why Desmond must go into the Animus, a device that allows you to view your ancestors memories, to view Connor's life to find the key. Why can't he just go to the memory that tells him where it is? Because in order to "progress" into your ancestors life, you need to achieve synch. You do that by finding stable memories and reliving them, up to the point where you learn what you need to.
So, onto the actual single-player. After a somewhat lengthy beginning sequence, you eventually, where you play a character named Haytham and eventually young Connor, you learn how Connor came to become an Assassin. The real fun of the game is just after these parts.
Connor is put into all the famous moments of the Revolutionary War, like the Boston Tea Party, or the battle of Bunker Hill. He meets most of the more famous founding fathers, which thankfully aren't portrayed as the demi-gods we American's so often make them out to be. They have flaws. But......they still come off as uninteresting. Same goes for Connor. While he's a man of principle, he comes off as just some indoctrinated idiot that can't think for himself. The "bad guys" come off as the smart ones, and the best moments of the single-player are the little death speeches each of your assassination targets give.
The missions themselves are fun to play, with added little "bonus" objectives that make you do the mission exactly as Connor did it to get full synch, such as never getting caught, or assassinating so many targets so many ways. These add some nice replayability to the missions, especially on the more difficult objectives.
Add into that the "task" missions that you get from the various guilds, hunting, naval missions, and crafting, and you have a recipe for a lot of stuff to do.
Ah, multiplayer. The concept of AC multiplayer is basically that you pick a character. When you spawn in, you get a target. You have a compass that allows you to know the general area of your target, and when he/she is close, but you have to figure out who he or she is by yourself. You get more points for killing your target in differing ways, like pulling them off an edge, or being within their line of sight for so long. You get less points for doing high-profile actions, like running, climbing things, and just basically making yourself obvious. This will also reveal you as the person's pursuer, or vice versa for your pursuer.
When you are a target, you can have up to four pursuer's as show in the top left by your name. The ways to "lose" a pursuer is by A) stunning them B) escaping them in a chase. Stunning your pursuer only works if they are unaware you are there, or you use an ability on them. Escaping them requires them first to run toward you for so long, which will trigger a chase. The only way to escape the chase is either by hiding in a crowd for so long, stunning your pursuer, or being out of your pursuer's line of sight for so long.
This is just the basics though. There are multiple game types, such as a team-based King of the Hill style mode called Domination, or the free-for-all mode Wanted, and more. The maps are well made, with no two feeling similar to the last.
The abilities are also well balanced, though there are a couple that stand out as a bit overpowered, ever ability has a counter.
+ overall graphics, and gameplay
+ variety in single-player and multiplayer
+ multiplayer balance and lack of issues
- story and characters
Score on a scale of 1-10, 10 being highest:
Official Enforcer for the DDO Elite(if they existed).
"Cases are anti-town." - FourTrouble
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1/23/2013 11:14:00 PM
Posted: 3 years ago
"For the graphics, the game is great. There is however a problem with sometimes it just looks.....bad. It's hard to explain, but the graphics look either very good, or bad. Most of the bad happens when the close-up talking starts. Other than some relatively brief issues with close-ups, its very well done."
You play on console...
Is the combat still basically one guy attacking at a time?
"Some will sell their dreams for small desires
Or lose the race to rats
Get caught in ticking traps
And start to dream of somewhere
To relax their restless flight
Somewhere out of a memory of lighted streets on quiet nights..."