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This is the future of gaming.

MouthWash
Posts: 2,607
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5/23/2012 4:12:30 AM
Posted: 4 years ago
Found something interesting on the internet. Here is the website: [http://www.infinity-universe.com...]

Procedural universe: Procedural programming is a technique that allows the game engine generate objects within game space on-the-fly, in real-time and on request, rather than manually building everything beforehand. Because of this, the generated universe can be absolutely huge, unhindered by the bulky information structures of previous games. In Infinity, the engine allows for the creation of billions of worlds and millions of star systems - the majority of which will never explored by any player, but that await each adventurous soul.

Newtonian physics: The Infinity engine employs a rigid-body physics system used to simulate the realistic movements of all in-game objects. However, to reduce the stress and boredom of long-distance travel, such journeys will be controlled by each player's individual ship navigation computer, simplifying the redundancy and tediousness of long-range travel. But, even when players engage in combat or manual control, players can choose to have their system automatically adjust amount their ships thruster and inertia to increase the fluidity of movement. Even under manual control mode with navigational assistance deactivated, it will be very easy to travel in space, land on a planet, or dock at any station.

Seamless planetary engine: The Infinity engine features a completely seamless experience. You can fly in space and land on planets, traveling directly from deepest ranges of space to the rolling hills and sharp mountainous peaks of a distant planet fluidly, without any loading screens, timer bars, or unnatural transitions. If you can see it, you can fly to it !

Astrophysics: Unlike most other games, Infinity respects the relative scales and distances one could find in space. Realistic orbits are used with each individual planet and celestial object moving in real-time. Many systems have multiple stars with a complete hierarchy of planets, moons, and asteroids orbiting around each other - moons and asteroids in orbit of planets, which in turn orbit stars or other large celestial objects like stars, which in turn may orbit even more massive objects, like black holes and supergiant stars.

Thoughts?
"Well, that gives whole new meaning to my assassination. If I was going to die anyway, perhaps I should leave the Bolsheviks' descendants some Christmas cookies instead of breaking their dishes and vodka bottles in their sleep." -Tsar Nicholas II (YYW)
UnStupendousMan
Posts: 3,475
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5/23/2012 7:23:45 AM
Posted: 4 years ago
At 5/23/2012 7:21:40 AM, UnStupendousMan wrote:
*cough*you-copied-right-off-the-website.Really?*cough*

Anyway, this just seems like Minecraft: Space only with much better (?) graphics.
MouthWash
Posts: 2,607
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5/23/2012 7:41:36 AM
Posted: 4 years ago
At 5/23/2012 7:21:40 AM, UnStupendousMan wrote:
*cough*you-copied-right-off-the-website.Really?*cough*

*facepalm*

I never claimed to type it out myself. The link is RIGHT THERE.

And this game is an MMO.
"Well, that gives whole new meaning to my assassination. If I was going to die anyway, perhaps I should leave the Bolsheviks' descendants some Christmas cookies instead of breaking their dishes and vodka bottles in their sleep." -Tsar Nicholas II (YYW)
tvellalott
Posts: 10,864
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5/24/2012 7:02:34 PM
Posted: 4 years ago
Looks cool.
I'd like to see this engine used in a Spore-like game (something more replayable and adult-centric though).
"Caitlyn Jenner is an incredibly brave and stunningly beautiful woman."

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