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Roles!

drafterman
Posts: 18,870
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6/27/2012 9:12:58 AM
Posted: 4 years ago
A list of roles compiled from Epic and Mafia Scum:

Mimic-style Roles
Absorber - Copies abilities of those it targets or those that target it.
Amnesiac - Once per game may take on the role/affiliation of a dead player.
Mimic - Copies abilities of target. May convert target to Vanilla

Voting/Lynch-related Roles
Actor - May only hammer.
Double Voter - Has two votes, or votes have the weight of two.
Gallis - Dies if has minority votes at end of Day Phase
Governor - May overturn a lynch.
Hammerer - Automatically hammers players, if not already voting that player.
Hated - Requires one less vote to lynch.
Jester - Wins if lynched.
Lyncher - Assigned a player at the beginning of the game. Wins if that player is lynched.
Mime - Faction of multiple Jesters. Only wins if ALL Mimes are lynched.
Popular - Requires one more vote to lynch.
Priest #1 - Cannot hammer.
Restless Spirit - May continue to vote after death
Tree Stump - Voteless Vanilla
Unlyncher - Assigned a player at the beginning of the game. Wins if that player is NOT lynched by the end of the game.
Vote Thief - May steal another player's vote and put it on someone else.
Voteless - Cannot vote

Recruitment/Alignment-changing Roles
Alarmist - Prevents Cult-recruitment
Cult Leader - Recruits players into the Cult (third party)
Deprogrammer - Reverts Cultists back to their original role/alignment
Judas - Town that will survive the first kill or lynch attempt, and then convert to Mafia.
Mason - Recruits players into the Masonry (town)
Neighbor - Recruits players into the Neighborhood (any alignment)
Politician (Epic) - Changes affiliation (Town/Mafia) randomly every other Night
Psychiatrist - Converts Serial Killer to Town (Vig or Vanilla)
Samurai - Cannot be converted/recruited. Kills the first two people to attempt to do so.
Saulus - Non-Town that will survive the first kill or lynch attempt, and then convert to Town
Turncoat - Town. If killed by mafia, survives kill and becomes Mafia Traitor
Yakuza - Voluntarily dies to recruit target player into the Mafia

Killing Roles
Anarchist - Each night may give out a bomb that explodes randomly during the next day phase, killing that player. Wins if three such players die.
Arsonist - Each night may "prime" another player. Once per game, may ignite all primed players, killing them.
Bomb - If killed at night, kills attacker.
Deputy - Day-vig. Identity not revealed (Town)
Exectutioner - Kills a player if they have more than half the number of votes to lynch.
InterceptorTargets a player each night. One person at random visiting that player dies. The others learn the Interceptor's identity.
Paranoid Gun Owner - Reflexively kills anyone that visits it
Serial Killer - May kill another player at night (Third Party)
Sherrif - Day-vig. Identity revealed.
Suicide Bomber - May choose to die, killing another player in the process
Super Saint - If lynched, kills the hammerer
Vengeful - If lynched, may choose another player to die
Vigilante - May kill another player at night (Town)
Werewolf - Each night may try to guess what role a player is. If guesses correctly, player dies (cannot be stopped). If guesses incorrectly, Werewolf's identity is revealed
Witch - Target player dies if visited by Town players
Voodoo Lady - Target player dies if speaks chosen word during next Day Phase

Protective
Angel - Given a target at the beginning of the game. May grant target Deathproof for one day/night phase cycle. Wins if target survives till the end of the game.
Ascetic - Immune to all non-lethal actions.
Bodyguard - Redirects all lethal actions from target to self
Bulletproof - Immune to non-lynch kills.
Commuter - Cannot be targeted at night.
Deathproof - Immune to all lethal actions.
Doctor - Protects another player from lethal actions.
Faith Healer - Protects another player, but only if no other Faith Healer targets that player.
Firefighter - Prevents actions by an Arsonist or other fire-related killer
Hider - "Hides" behind target player and cannot be targeted directly at night. Whatever happens to the target player happens to the Hider.
Lynchproof - Player may not be lynched.
Poison Doctor - Prevents actions by a Poisoner or other poison-related killer
Rolestopper - Makes a target immune to non-lethal actions
Seraph Knight - Chooses a target player. That player is protected from night kills as long as the Seraph Knight is alive.
Sidekick - Redirects all non-lethal actions from target to self
Virgin - If lynched, prevents all Night kills the following night

Manipulative/Misinformation
Actress - Each night may learn a player's role. If dies, flips as having the last targeted player's role and affiliation.
Bus Driver - Swaps targets.
Enabler - Enable disabled roles. Remove negative flavorings. Grant additional powers.
Framer - Target appears Guilty
Godfather - Appears Innocent.
Janitor - Prevents a player's information (role/affiliation) from being revealed upon death.
Lawyer - Target appears Innocent
Lightning Rod - Passively redirects players to himself.
Miller - Appears Guilty
Motivator - Allows players to act twice at night.
Nexus - Passively redirects players away from himself.
Ninja - Does not appear on Tracker, Watcher, Follower, Voyeur reports
Redirector - Redirects a player to another target
Roleblocker - Prevents another player from taking action
Silencer - Target player may not talk during the next day phase. May still vote.
Tailor - May give out "suits" at night corresponding to a role. Players with "suits" don't know the corresponding role, but will flip as that role upon death.

Hybrid/Miscellaneous Roles
Alien - Each night "probes" a player. Wins if all other living players are probed.
Autocrat - Wins if Town would otherwise win, instead of town.
Backup - If target role dies, becomes that target role
Beloved Princess - Skips Day/Night phases when killed.
CPR Doctor - If target would die, protects them. Otherwise, kills them.
Creepy Girl - Gives out Doll at night. Wins if player holding doll dies.
Dreaming God - Compulsive JOAT, but doesn't know what its abilities do.
Innocent Child - Affiliation is made public through mod confirmation.
Inquisitor - May kill a player each night. If the kill fails, the player is recruited to the Inquisitor's affiliation.
Jack of All Trades (JOAT) - Has a number of abilities. Most often 1-shot.
Jailkeeper - Protects and roleblocks its target.
Jailer - Protects and roleblocks its target. Establishes a PM between target. May kill target at end of Night.
Mastermind - Wins if mafia would otherwise win, instead of Mafia.
Mentor - May recruit a "Mentee" if one doesn't already exist. Mentee may then kill another player at night.
Monk - Voteless. May make a person Deathproof for a Day/Night cycle. If player is selected to die while Deathproof, Monk earns a "Save." Monk wins if it earns two Saves.
Oracle #2 - If dies, reveals role/affiliation of targeted player
Reviver - May bring a player back to life
Santa - Gives out Bread, Guns, Crystal Balls, or Bullet-proof vest at night. May also investigate player's true affiliation.
Survivor - Wins if living at the end of the game
Traitor - Mafia who is not part of the Mafia PM
Universal Backup - Assumes the role of the first player to die
Usurper - Wins if mafia wins and Godfather is dead
Warlock - Each night may guess the lynch outcome for the nextday phase. Wins if it guesses correctly twice.
drafterman
Posts: 18,870
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6/27/2012 9:14:34 AM
Posted: 4 years ago
Informational Roles
Cop - Learns target's affiliation.
Coroner - Reveals role and affiliation of dead players.
Dreamer - Dreams of a person who is innocent, or three people, at least one of which is guilty.
FBI Agent - Learns whether or not target is a serial killer.
Flavor Cop - Learns flavor-based information (not role or affiliation) about a target.
Follower - Learns what actions the target took, but not on whom.
Forensic Investigator - Learns everyone that visited a dead player throughout the game.
Journalist - If target receives results/messages, receives a copy
Lie Detector - Determines the truth of statements made by players.
Oracle #1 - Receives game-related information from the mod
Priest #2 - Learns roles/affiliations of who targets it at night
Role cop - Learns target's role.
Sensor - Learns the number of Mafia on a lynch
Tracker - Learns who a player visited
Voyeur - Learns what kind of action (protective, investigative) was taken against target player.
Watcher - Learned who visited a target player

Messaging Roles
Friendly Neighbor - May have the mod confirm the player's affiliation to another player each night.
Gunsmith #1 - Can learn if a player has a gun (i.e. is mafia or some other killing role).
Lover - Establishes private PM with a predetermined player.
Messenger - May send messages to other players at night.

Item-based Roles
Baker - Gives out Bread at night. Induces famine upon death.
Blacksmith - Gives out bullet-proof vests.
Enchantress - Gives out Crystal-balls at night.
Gunsmith #2 - Gives out guns at night
Inventor - May give out items each night.
Saboteur - May sabotage guns held by other players, killing them if used.
Snoop - Sees what items a player is carrying
Thief - May steal items held by another player
drafterman
Posts: 18,870
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6/27/2012 9:16:22 AM
Posted: 4 years ago
For the sake of brevity, I simply used the name that appeared first (I went through Mafia scum first, then Epic, hence the #1 and #2 for Oracle/Gunsmith). I did not include alias (Vengeful = Hunter; PGO = Granny;) nor did I include the multitude of variations.

I also did not include every single role I found, just those I felt could potentially have relevance here.
F-16_Fighting_Falcon
Posts: 18,324
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6/27/2012 11:39:18 AM
Posted: 4 years ago
I really love this variation of vote stealer from LDF's game.

Doppelganger: You copy people to harness their powers. Thus, you are the Vote stealer. Each night period, you may pick a person. Their vote will be counted towards whoever you vote for.
TUF
Posts: 21,309
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6/27/2012 11:46:37 AM
Posted: 4 years ago
BV's day phase reverse role was pretty cool also. It's uber powerful, but it can be good if you have an over powered mafia.
"I've got to go and grab a shirt" ~ Airmax1227
Logic_on_rails
Posts: 2,445
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6/27/2012 4:19:43 PM
Posted: 4 years ago
A few interesting roles there that I haven't thought of (and some that I've got variants on... beware) .

The list tends to lack roles with modifiers though (lawyer powers given to a cult for example), and outright doesn't list many of the roles that I've concocted! So, this list shouldn't be seen as a be all and end all... I won't pay much heed to the specifics of this list. After all, where is DDO's most beloved role - the head inspector?
"Tis not in mortals to command success
But we"ll do more, Sempronius, we"ll deserve it
drafterman
Posts: 18,870
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6/27/2012 6:02:35 PM
Posted: 4 years ago
At 6/27/2012 4:19:43 PM, Logic_on_rails wrote:
A few interesting roles there that I haven't thought of (and some that I've got variants on... beware) .

The list tends to lack roles with modifiers though (lawyer powers given to a cult for example), and outright doesn't list many of the roles that I've concocted! So, this list shouldn't be seen as a be all and end all... I won't pay much heed to the specifics of this list. After all, where is DDO's most beloved role - the head inspector?

Yes, it's a role list, not a modifier/flavor list, though many roles can be used as a modifier to other roles. But lawyer is there. I'm not sure why I would need to have it in there for multiple times for all possible affiliations.

I never suggested that this was the end all be all of role, lists. I just thought it'd be handy to have a somewhat extensive list for designing purposes.
vmpire321
Posts: 4,731
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6/27/2012 8:12:52 PM
Posted: 4 years ago
At 6/27/2012 9:12:58 AM, drafterman wrote:
Deprogrammer - Reverts Cultists back to their original role/alignment

Talk about OP. That's like the entire cult dead =/
Buddamoose
Posts: 19,448
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6/27/2012 8:16:17 PM
Posted: 4 years ago
At 6/27/2012 8:13:24 PM, vmpire321 wrote:
sticky this! >:D

+Infinity
"Reality is an illusion created due to a lack of alcohol"
-Airmax1227

"You were the moon all this time, and he was always there to make you shine."

"Was he the sun?"

"No honey, he was the darkness"

-Kazekirion
airmax1227
Posts: 13,241
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6/27/2012 8:17:58 PM
Posted: 4 years ago
At 6/27/2012 8:16:29 PM, airmax1227 wrote:
At 6/27/2012 8:13:24 PM, vmpire321 wrote:
sticky this! >:D

Put it in your 'favorite' forums

Or someone can c/p it into the 'advice for mods' thread.. or we can do some reorganization and include it as part of a whole mafia thing.. or if there is popular demand I'll just sticky it
Debate.org Moderator
Buddamoose
Posts: 19,448
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6/27/2012 8:18:27 PM
Posted: 4 years ago
At 6/27/2012 8:16:29 PM, airmax1227 wrote:
At 6/27/2012 8:13:24 PM, vmpire321 wrote:
sticky this! >:D

Put it in your 'favorite' forums

Stickie it oh gracious president
"Reality is an illusion created due to a lack of alcohol"
-Airmax1227

"You were the moon all this time, and he was always there to make you shine."

"Was he the sun?"

"No honey, he was the darkness"

-Kazekirion
drafterman
Posts: 18,870
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6/27/2012 8:21:27 PM
Posted: 4 years ago
At 6/27/2012 8:12:52 PM, vmpire321 wrote:
At 6/27/2012 9:12:58 AM, drafterman wrote:
Deprogrammer - Reverts Cultists back to their original role/alignment

Talk about OP. That's like the entire cult dead =/

The scum article mentions this and suggests using it only if the cultists don't share a mutual pm or otherwise know who each are.
vmpire321
Posts: 4,731
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6/27/2012 8:22:20 PM
Posted: 4 years ago
At 6/27/2012 8:21:27 PM, drafterman wrote:
At 6/27/2012 8:12:52 PM, vmpire321 wrote:
At 6/27/2012 9:12:58 AM, drafterman wrote:
Deprogrammer - Reverts Cultists back to their original role/alignment

Talk about OP. That's like the entire cult dead =/

The scum article mentions this and suggests using it only if the cultists don't share a mutual pm or otherwise know who each are.

ah i see. well not sharing a pm/not knowing each other still weakens the cult alot ):
drafterman
Posts: 18,870
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6/27/2012 8:37:00 PM
Posted: 4 years ago
At 6/27/2012 8:22:20 PM, vmpire321 wrote:
At 6/27/2012 8:21:27 PM, drafterman wrote:
At 6/27/2012 8:12:52 PM, vmpire321 wrote:
At 6/27/2012 9:12:58 AM, drafterman wrote:
Deprogrammer - Reverts Cultists back to their original role/alignment

Talk about OP. That's like the entire cult dead =/

The scum article mentions this and suggests using it only if the cultists don't share a mutual pm or otherwise know who each are.

ah i see. well not sharing a pm/not knowing each other still weakens the cult alot ):

Is that such a bad thing? Unless caught early on, cults are hard to deal with.
bossyburrito
Posts: 14,075
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8/17/2012 11:35:04 AM
Posted: 4 years ago
This needs a bump.
#UnbanTheMadman

"Some will sell their dreams for small desires
Or lose the race to rats
Get caught in ticking traps
And start to dream of somewhere
To relax their restless flight
Somewhere out of a memory of lighted streets on quiet nights..."

~ Rush
caveat
Posts: 2,137
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8/17/2012 12:15:32 PM
Posted: 4 years ago
At 8/17/2012 12:12:34 PM, TUF wrote:
I thought this took place like 5 months ago, not 1...

Yeah....
There is an art, it says, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. " Clearly, it is this second part, the missing, which presents the difficulties.
TheGreatAndPowerful
Posts: 3,012
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9/6/2014 6:58:29 AM
Posted: 2 years ago
At 9/5/2014 11:02:36 PM, Lucky_Luciano wrote:
Am I M&M?

No. You're Lucky. Mikal & Malacoda is M&M

At 9/5/2014 11:03:39 PM, Khaos_Mage wrote:
You guys need to stop calling TN05's claim as "TUF is calling out scum".

TN05's claim is TUF calling out scum.

Now what?

That said. TUF has a history of mod intervention on behalf of player's schemes, but I think this would be going too far. TUF shouldn't be saying anything that confirms or contradicts another player.

Also, The question itself is inappropriate to ask! STOP ASKING THE MOD TO CONFIRM OR CONTRADICT PLAYERS. If you can't figure out how to play this game as a player, then GTFO and let someone else play.

At 9/5/2014 11:13:22 PM, YamaVonKarma wrote:

This has been our entire day. If Adam is scum, Buddah get's investigated. If he isn't TN get's investigated.

Why would you waste an investigation on someone we know is scum? (TN05).

For that matter, why aren't you voting TN05? You said you believe 75% that he is scum. Your reluctance to vote someone you say is 75% scum is suspicious, you realize?

At 9/5/2014 11:25:06 PM, Krieg01 wrote:

This basically says that Judas is a mainly pro scum more than town!

It's negative utility, yes, but if he is Judas then he is still Town and lynching him has negative affects on the game.

13 players. Probably 10 Town, 3 Mafia. That means Mafia has to kill 7 Townies.
If Adam is Judas and we try to lynch him today. No lynch happens and Adam converts to Mafia

It's now 9-4, and mafia gets a night kill, making it 8-4. Mafia closes the gap by 3.

Even if we immediately lynch Adam and TN05 over the next two day phases, they'll still get two night kills after each, m,aking it 6-2, still a 4 player gap.

Yeah, it's not as good as if they just straight up pushed for mislynches those DPs (ending at 5-3) but perhaps they didn't think through all the numbers or have something that compensates.

Point is, if we're wrong, it'll put Town in a hurtin' EVEN IF WE AUTOLYNCH ADAM AND TN05 immediately after.

At 9/6/2014 12:16:41 AM, YamaVonKarma wrote:
*Sips Tea* Whenever you feel like making a statement, Adam.

Why does he need to make a statement? You believe that TN05 is 75% scum. Why aren't you voting him?

At 9/6/2014 2:33:01 AM, Lucky_Luciano wrote:
At 9/6/2014 2:14:57 AM, Adam_Godzilla wrote:
At 9/6/2014 1:51:59 AM, Lucky_Luciano wrote:
Die now please.

No. I don't believe you're mafia but I am telling the truth when I say I am town.

If you are town, why weren't you hammered when you were at 7/8? Nobody would have questioned the hammerer.

I would have.

At 9/6/2014 2:41:29 AM, Lucky_Luciano wrote:
At 9/6/2014 1:51:12 AM, Adam_Godzilla wrote:
Ok so I asked the mod why he told people he didn't know what Judas was and he said it's because he 'does not want to interfere with the game.' And that was it.

I asked TUF what a cop was and he told me what it was. Die now please.

This should make you want to vote TN05. TUF KNOWS what a Judas is:

http://www.debate.org...

He's read lists of my roles which include Judas.

A) Which is more likely: TUF is a mental incompetent that goes around confirming scum players in his games?

B) TN05 is lying.
ESocialBookworm
Posts: 14,364
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9/6/2014 11:07:56 AM
Posted: 2 years ago
Umm...
Solonkr~
I don't care about whether an ideology is "necessary" or not,
I care about how to solve problems,
which is what everyone else should also care about.

Ken~
In essence, the world is fucked up and you can either ignore it, become cynical or bitter about it.

Me~
"BAILEY + SOLON = SAILEY
MY SHIP SAILEY MUST SAIL"

SCREW THAT SHIZ #BANNIE = BAILEY & ANNIE

P.S. Shipped Sailey before it was cannon bitches.