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Mafia concept: Duel

F-16_Fighting_Falcon
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2/6/2013 1:02:36 AM
Posted: 3 years ago
On mafiascum, there is a concept of duelling.

Essentially, at any one point during the day phase, a player chooses to "duel" another player. When that happens, the vote count is reset and only one of the two players may be lynched. When challenged to a duel, the challenged player does not have the opportunity to decline.

Once the duel is over and one of the players is dead, the vote count is reset again and the day proceeds as normal.

Do you think this concept is something that will work on DDO? I might implement it in my next game but might not if it seems too complicated but it seems fairly simple though.
tvellalott
Posts: 10,864
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2/6/2013 1:50:33 AM
Posted: 3 years ago
At 2/6/2013 1:02:36 AM, F-16_Fighting_Falcon wrote:
On mafiascum, there is a concept of duelling.

Essentially, at any one point during the day phase, a player chooses to "duel" another player. When that happens, the vote count is reset and only one of the two players may be lynched. When challenged to a duel, the challenged player does not have the opportunity to decline.

Once the duel is over and one of the players is dead, the vote count is reset again and the day proceeds as normal.

Do you think this concept is something that will work on DDO? I might implement it in my next game but might not if it seems too complicated but it seems fairly simple though.

Sounds fun. Game over DP1!
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Logic_on_rails
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2/6/2013 3:52:02 AM
Posted: 3 years ago
The idea is interesting, but I don't like the fact that one can't refuse a challenge. The Mafia is forced to deal with town having 2 potential kills in one day; that effectively doubles their power. Sure, the Mafia can utilise the duel mechanic as well, but you'd only instigate a duel if you were perceived as town by a significant margin... which is something the town generally is seen as more than the Mafia,

I think the concept can work, but it has to be smartly incorporated into game design - the moderator must balance for potential pro-town aspects of duelling, depending upon the game set-up in question.
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F-16_Fighting_Falcon
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2/6/2013 4:31:37 AM
Posted: 3 years ago
At 2/6/2013 3:52:02 AM, Logic_on_rails wrote:
The idea is interesting, but I don't like the fact that one can't refuse a challenge. The Mafia is forced to deal with town having 2 potential kills in one day; that effectively doubles their power. Sure, the Mafia can utilise the duel mechanic as well, but you'd only instigate a duel if you were perceived as town by a significant margin... which is something the town generally is seen as more than the Mafia,

I think the concept can work, but it has to be smartly incorporated into game design - the moderator must balance for potential pro-town aspects of duelling, depending upon the game set-up in question.

This is exactly why I wanted to do it. I was thinking about potentially making the mafia dominant during the night while using this mechanic to tilt the scales back to the middle.
tvellalott
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2/6/2013 4:34:27 AM
Posted: 3 years ago
You must do a Wild West themed game with this mechanic.
"Caitlyn Jenner is an incredibly brave and stunningly beautiful woman."

Muh threads
Using mafia tactics in real-life: http://www.debate.org...
6 years of DDO: http://www.debate.org...
F-16_Fighting_Falcon
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2/6/2013 4:36:37 AM
Posted: 3 years ago
At 2/6/2013 4:34:27 AM, tvellalott wrote:
You must do a Wild West themed game with this mechanic.

Actually, on mafiascum, it is called High Noon, hence the "duel" mechanic. In my themed version, I'll probably call it "dogfight" or whatever the Oceanic/Naval term for it is. My theme is going to be Oceanic Warfare/Naval Warfare. Can't decide yet which one sounds better.
TheAntidoter
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2/6/2013 7:32:39 AM
Posted: 3 years ago
WELL ****.

I might have been using that concept for my game...
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TheAntidoter
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2/6/2013 9:14:53 AM
Posted: 3 years ago
At 2/6/2013 7:32:39 AM, TheAntidoter wrote:
WELL ****.

I might have been using that concept for my game...

Well, not a game based on that concept, but a role perchance....
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thedebatekid
Posts: 1,211
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2/6/2013 11:13:46 AM
Posted: 3 years ago
At 2/6/2013 9:14:53 AM, TheAntidoter wrote:
At 2/6/2013 7:32:39 AM, TheAntidoter wrote:
WELL ****.

I might have been using that concept for my game...

Well, not a game based on that concept, but a role perchance....

Good idea.
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TUF
Posts: 21,309
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2/8/2013 8:55:53 PM
Posted: 3 years ago
Royal did something similar to this, in her yu-gi-oh 5D's game, though that took place at night.

Anyways, I agree with logic, I don't like it.

IT would would activity of the game, make it go by too much faster with unnecesary death, and it's would reduce the quality of the game. Maybe if it was like one players role, and he could only do it once during the game, then sure. But not any player, every day. That's too much mass death, which would detract from the fun of the game.
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