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Game of DDO - GAME THREAD

drafterman
Posts: 18,870
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6/11/2013 6:58:21 PM
Posted: 3 years ago
Basics:
1. There is only one attribute that matters in this game: Political Power (PP)
2. Each player has two types of political power: Innate & Accumulated (IPP & APP)
3. Each of the starting players start with 50 IPP
4. New players may join at any time, but start with 0 IPP
5. During the course of the game, players may pledge allegiance to other players
6. Players may only pledge allegiance to one other player at a time
7. The relationships of pledges between players form nested hierarchical structures called "fiefdoms"
8. Each player is at the "top" of their own fiefdom, and is dominate to every other player in that fiefdom
9. Each player belongs to the each of the fiefdom of the player they are pledged to, and to the fiefdom of the player that that player is pledged to, etc., and are subordinate to those players
10. Each player's APP is equal to their IPP plus the APP of each player directly below them in thier fiefdom.
11. Fiefdoms that are not nested within other fiefdoms are "kindgoms." The players at the top of such fiefdoms are "Kings."
12. Players at the top of non-Kingdom fiefdoms may title their fiefdom (and themselves) as they choose.
13. The goal of the game is to have the highest score.

Game Structure:
1. The game is always on
2. This thread is for public discussion and deliberation
3. Players may use any PMs they wish to communicate privately with each other
4. Official actions are submitted to me via PM
5. Each player may have 4 actions active at a time (one each of: Pledge, Attack, Order, Trade; or Declare Independence); Duplicate actions negate the actions submitted before them
6. All actions are processed at midnight each day
7. Where possible, actions are processed simultaneously; otherwise they are processed in the order they are received
8. Scores are calculated at midnight each day; your APP will be added to your current score; starting scores are 0
9. During the first "turn" players may only take the action: Pledge
10. Active players accumulate 5 IPP at the end of each turn.
11. Inactive players suffer a penalty of -5 IPP at the end of each turn.

Actions:
Each phase you may:
1. Pledge - You may pledge allegiance to another player. If you are already pledged to another player, you will remove your support of that player and suffer a penalty of -10 points to your IPP (takes affect at the beginning of the turn). This is the only action that may be taken during the first turn of the game. Pledges that would form "loops" within fiefdoms are ignored.
2. Attack - You may attack another player. You may only attack players at the bottom levels of a fiefdom. If a player is not at the bottom level of a fiefdom you must eliminate all the players subordinate to them first. Players with 0 APP are ignored for these purposes. If you attack someone you are directly pledged to, you will remove your support of that player and suffer a penalty of -20 points to your IPP (takes affect at the beginning of the turn)
3. Order - You may give your immediate subordinates (those one level below you in your fiefdom) an order to attack another player's fiefdom in line with #2. This is not binding. However, if they refuse your order, they will suffer a penalty of -10 points to their IPP (takes affect at the beginning of the turn). If they follow your order (and win the battle) they will earn a bonus of 10 points to their IPP (Takes affect at the beginning of the turn)
4. Declare Independence - You may formally withdraw your support for another player at no penalty, but only if you take no other action.
5. Trade - If you have a vassal, you may give that vassal to another player.

Attacking:
Attacking can be broken into a series of battles which are either 1-on-1 or Many-on-1 (1 player cannot attack multiple players). When attacking, the defending player is given the identities of the player(s) attacking them.

1-on-1:
The Defender May:
A) Counter-Attack - the player with the highest IPP wins. The winner's IPP is reduced by that of the loser and the loser's IPP is reduced to 0.
B) Retreat - The defender automatically loses and their IPP is reduced by half (rounded down).
In either case, the winner's IPP is increased by 10.

Many-on-1:
The Defender May:
A) Counter-Attack - the defender decides which attacking players it will attack in return and how much of its political power will be directed at each of those players. This breaks the battle into several 1-on-1 sub-battles and processed accordingly. However, the 10 IPP bonus for winning a battle is divided equally (rounded down) among all of the attackers.
B) Retreat - The defender automatically loses and their IPP is reduced by half (rounded down).

Defending and Attacking:
If a player has initiated an attack and is attacked by another player, they must either A) abandon their own attack; or B) press their own attack, but afterwards, suffer a lose to the player(s) attacking them as if they retreated.

Pre-emptive Strikes:
You may select a target which, at the time of selection, is invalid, so long as the target will be valid when the actions are processed. For example, if two players (A&B) are pledged to player C, neither, individually, can attack player C (since C is not at the bottom level of its fiefdom). However, if both A & B decide to attack C, they remove their support, making C at the bottom level of its fiefdom and ellible for attack.

However, should the target not actually become valid (for example, B reconsiders and decides not to attack), the attack is forfeited at the attacking player(s) suffer an additional penalty of -10 points to their IPP.

Vassals:
Any player reduced to IPP by losing an attack is made a vassal of the winning player. The Vassal immediately stops pledging support to whoever they were and automatically starts pledging support to the winner. IF the vassal lost to multiple winners, they become a vassal of the winning player with the most APP. Ties will be broken by RNG.

Vassals may take no action on their own. They may not refuse orders issued to them by their superior. No othe player may pledge to a vassal. Vassals may not obtain vassals of their own. Any player that would become vassal to another player that already is a vassal instead becomes a vassal to that player's immediate superior. Vassals accumulate/lose IPP normally. Vassals stop being vassals when they have 50 or more IPP.
drafterman
Posts: 18,870
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6/11/2013 6:58:44 PM
Posted: 3 years ago
Format:
#. Player Name (IPP/APP/SCORE)

Current Player List:
1. Lord StephenHawkins (50/50/0)
2. Lord Antidoter (50/50/0)
3. Lord FrackJack (50/50/0)
4. Lord LogicalMaddog (50/50/0)
5. Lord Freedo (50/50/0)
6. Lord Detective (50/50/0)

BEGIN!

REMINDER: The only action you may take this turn is: Pledge.
Detective
Posts: 18
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6/11/2013 7:02:22 PM
Posted: 3 years ago
Pledge allegiance to FrackJack.
I made a signature because I could,
I did not make it because I should,
If I should not then I still would,
Because I'm a rebel, like Robin Hood.

I'm joking, I lied, oh dear I deceived you,
If I had no conscience that I'd pretend it were true,
For I am no rebel, I'm a sheep of the norm,
Afraid to be shamed if I displayed my true form.
drafterman
Posts: 18,870
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6/11/2013 7:04:17 PM
Posted: 3 years ago
Not that you aren't allowed to broadcast your actions here, just that they are only officially processed when submitted to me via PM.
Detective
Posts: 18
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6/11/2013 7:04:37 PM
Posted: 3 years ago
Sorry!
I made a signature because I could,
I did not make it because I should,
If I should not then I still would,
Because I'm a rebel, like Robin Hood.

I'm joking, I lied, oh dear I deceived you,
If I had no conscience that I'd pretend it were true,
For I am no rebel, I'm a sheep of the norm,
Afraid to be shamed if I displayed my true form.
drafterman
Posts: 18,870
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6/11/2013 7:06:30 PM
Posted: 3 years ago
At 6/11/2013 7:04:37 PM, Detective wrote:
Sorry!

No reason to be sorry. However, I imagine a game like this is going to need to allow for a great deal of deception, which requires different channels for what you want other people to hear (here) and what you actually do (PM).
Detective
Posts: 18
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6/11/2013 7:09:04 PM
Posted: 3 years ago
If everyone pledges allegiance to one of two people, this game will work much better.

I randomly picked someone and hope that others pledge allegiance to them also.

Then I hope that the other three find one of them for two to pledge allegiance to.
I made a signature because I could,
I did not make it because I should,
If I should not then I still would,
Because I'm a rebel, like Robin Hood.

I'm joking, I lied, oh dear I deceived you,
If I had no conscience that I'd pretend it were true,
For I am no rebel, I'm a sheep of the norm,
Afraid to be shamed if I displayed my true form.
Detective
Posts: 18
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6/11/2013 7:09:47 PM
Posted: 3 years ago
Alternatively 3x2 works just as well as 2x3
I made a signature because I could,
I did not make it because I should,
If I should not then I still would,
Because I'm a rebel, like Robin Hood.

I'm joking, I lied, oh dear I deceived you,
If I had no conscience that I'd pretend it were true,
For I am no rebel, I'm a sheep of the norm,
Afraid to be shamed if I displayed my true form.
drafterman
Posts: 18,870
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6/12/2013 5:39:53 AM
Posted: 3 years ago
Format:
#. Player Name (IPP/APP/SCORE)

Kingdoms of the Realm:

-- Kingdom of Freedo --
King Freedo (55/110/50)
#- Lord FrackJack (55/55/50)

-- Kingdom of StephenHawkins
King StephenHawkins (55/55/50)

-- Kingdom of Antidoter
King Antidoter (55/55/50)

-- Kingdom of LogicalMaddog --
King LogicalMaddog (55/55/50)
FrackJack
Posts: 1,392
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6/13/2013 1:23:41 AM
Posted: 3 years ago
At 6/12/2013 9:51:04 PM, drafterman wrote:
At 6/12/2013 3:20:47 PM, drafterman wrote:
Bump.

Bump. If I don't get more active players, I'm cancelling this game.

Might have to.
: At 8/8/2013 6:15:09 PM, AnDoctuir wrote:
: The idiots are rebelling.

http://i.imgur.com...
drafterman
Posts: 18,870
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6/13/2013 7:08:54 AM
Posted: 3 years ago
I'll go one more day. If activity doesn't pick up, rocks will fall and everyone will die.

Summary:
Scores calculated.
Logical attacks Frackjack. Result: Tie (both players reduced to 0 IPP)
The following players lost 5 IPP due to inactivity:
- FREEDO, Frackjack, StephenHawkins, Antidoter
The following players gained 5 IPP due to activity:
- Logical Maddog

Kingdoms of the Realm:
-- Kingdom of Freedo --
King Freedo (50/50/160)
#- Lord FrackJack (0/0/105)

-- Kingdom of StephenHawkins
King StephenHawkins (50/50/105)

-- Kingdom of Antidoter
King Antidoter (50/50/105)

-- Kingdom of LogicalMaddog --
King LogicalMaddog (5/5/105)
cybertron1998
Posts: 5,818
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6/13/2013 11:29:28 AM
Posted: 3 years ago
I join the Game
Epsilon: There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice, the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero... never gets to see that ending. They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end, they just have to have faith.
drafterman
Posts: 18,870
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6/13/2013 12:34:46 PM
Posted: 3 years ago
Kingdoms of the Realm:
-- Kingdom of Freedo --
King Freedo (50/50/160)
#- Lord FrackJack (0/0/105)

-- Kingdom of StephenHawkins --
King StephenHawkins (50/50/105)

-- Kingdom of Antidoter --
King Antidoter (50/50/105)

-- Kingdom of LogicalMaddog --
King LogicalMaddog (5/5/105)

-- The lordless --
Serf cybertron (0/0/0)
Serf daytonanerd (0/0/0)
drafterman
Posts: 18,870
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6/14/2013 7:22:55 AM
Posted: 3 years ago
Activity is picking up a bit. Some players have suggested that things might be a bit complex or confusing. If so, please ask questions.

Summary:
- Scores Calculated.
- The Kingdom of FREEDO has conquered the Kingdom of LogicalMaddog!
- daytonanerd pledges to Stephen Hawkings
- The following players gained 5 IPP due to activity:
FREEDO, Logical Maddog, Daytonanerd, cybertron
- The following players lost 5 IPP due to inactivity:
StephenHawkins, Antidoter

Kingdoms of the Realm:
-- Kingdom of Freedo --
King Freedo (50/55/210)
#- Lord FrackJack (0/0/105)
#- Vassal LogicalMaddog (5/5/110)

-- Kingdom of StephenHawkins --
King StephenHawkins (45/50/155)
#- Sir daytonanerd (5/5/0)

-- Kingdom of Antidoter --
King Antidoter (45/45/155)

-- The lordless --
Serf cybertron (5/5/0)
Stephen_Hawkins
Posts: 5,316
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6/14/2013 3:30:25 PM
Posted: 3 years ago
Sorry, I am so confused by how the fighting works. Can someone explain this example:

Player 1: (100,50,5000)
Player 2: (50, 100, 4500)

What would happen if Player 2 counterattacked, and what would happen if player 2 retreated, for example?

This'd be good if this combined with Freedo's game...
Give a man a fish, he'll eat for a day. Teach him how to be Gay, he'll positively influence the GDP.

Social Contract Theory debate: http://www.debate.org...
drafterman
Posts: 18,870
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6/14/2013 3:50:58 PM
Posted: 3 years ago
Ugh. I've fvcked up. With FREEDOs similar game running I'm going to put this one on hiatus while I work out the mechanics of this a bit more thoroughly.

sorry