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Pilot WAP game thread

NightofTheLivingCats
Posts: 2,294
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10/11/2013 8:09:50 PM
Posted: 3 years ago
RULES:

War:

Everyone starts off with 1000 soilders.

They can be broken down to 100 groups.

Tactics play a role. If you are attacked from 2 fronts, you suffer, or whoever is the dupe you grass-kicked.

You can get better units later on ( I will explain later)

War can be declared at any time.

UNIT POWER:

I will put 'I' for 100 units, 'II' for 200. I will follow the Roman numarals to depict armies power.

Expand your nation:

To expand, move your units to a specified spot. To do this, say, for example 4 down, 10 left. (Hexs dont have a 'side', but a point touches). For every spot you dont own, 2 spots next to the movenment will be yours.

Tech:

You can go full science in this game and research things that will benefit you. Walls, forts, homes, aquaducts and schools will either boost defense or improve to lives of your subjects.

The world market:

You can bargin for Tech and soldiers. This is done in the Game thread. This will probably be the ONLY option that you could confirm in the game thread. If you want, you can confirm in the PMs. The exchange is made when both sides switch resoruces.

Mod notes:

My marks on the world map will be shown as Blue and red lines next to each other. It WILL be clear who is who.

1. Fire Nation (Daytona) __{ Blue nation)
2. Galatic Empire (TN05) __ (Red Nation}
3. Ice Kingdom (Adventure time) (TA) _{White nation)
4. Galafrey (TDK)__ (Black nation)
5. Britannia (Smithereens)__ {Green nation}
6. Switzerland (Shadowguynick)__ {Purple nation}
7. Salamanders(Sparkies)__{Yellow nation}
8. Kronosian Alliance (Cybertron) __{Gray nation}

Map;

http://oi43.tinypic.com......;
daytonanerd
Posts: 6,769
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10/11/2013 8:17:02 PM
Posted: 3 years ago
Alright, I'll let you guys figure out if I'm going to be a Fire Lord like Ozai, or like Zuko. One will frighten you with an expansionalist mindset, and one will frighten you with peace and love.
#FeeltheFreezerBern
TN05
Posts: 4,492
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10/11/2013 8:40:22 PM
Posted: 3 years ago
This world is a globe, right (ie. if I get to the border, do I move to the other part of the globe and continue there?)?
NightofTheLivingCats
Posts: 2,294
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10/11/2013 8:56:04 PM
Posted: 3 years ago
At 10/11/2013 8:40:22 PM, TN05 wrote:
This world is a globe, right (ie. if I get to the border, do I move to the other part of the globe and continue there?)?

Yes

At 10/11/2013 8:34:55 PM, Smithereens wrote:
Mod, can we have more info on the nature of the techs?

I will hint if you are nearing a upgrade.

Techs are built on. It is easy to build Tech upgrades if thats all you do.
daytonanerd
Posts: 6,769
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10/11/2013 9:19:28 PM
Posted: 3 years ago
At 10/11/2013 9:03:06 PM, NightofTheLivingCats wrote:
Can everyone agree it would be nicer if players have their own map to edit? They can tell me where to move that way.

That'd be cool.
#FeeltheFreezerBern
NightofTheLivingCats
Posts: 2,294
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10/11/2013 9:24:55 PM
Posted: 3 years ago
At 10/11/2013 9:19:28 PM, daytonanerd wrote:
At 10/11/2013 9:03:06 PM, NightofTheLivingCats wrote:
Can everyone agree it would be nicer if players have their own map to edit? They can tell me where to move that way.

That'd be cool.

Get the map from the Game PM if you are moving.
Shadowguynick
Posts: 516
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10/11/2013 9:42:39 PM
Posted: 3 years ago
At 10/11/2013 8:56:04 PM, NightofTheLivingCats wrote:

At 10/11/2013 8:34:55 PM, Smithereens wrote:
Mod, can we have more info on the nature of the techs?

I will hint if you are nearing a upgrade.

Techs are built on. It is easy to build Tech upgrades if thats all you do.

Can you at least tell us the benefits we would get from upgrading tech? Like is it focused on defense or offense? Are there other considerations other than killing everyone?
Smithereens
Posts: 5,512
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10/11/2013 10:51:52 PM
Posted: 3 years ago
Proceedings have opened. Things to discuss:

Trade.
Expansion.
Global Positioning.

More people are going to have to post before we can strike bargains.
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NightofTheLivingCats
Posts: 2,294
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10/11/2013 11:12:54 PM
Posted: 3 years ago
At 10/11/2013 9:42:39 PM, Shadowguynick wrote:
At 10/11/2013 8:56:04 PM, NightofTheLivingCats wrote:

At 10/11/2013 8:34:55 PM, Smithereens wrote:
Mod, can we have more info on the nature of the techs?

I will hint if you are nearing a upgrade.

Techs are built on. It is easy to build Tech upgrades if thats all you do.

Can you at least tell us the benefits we would get from upgrading tech? Like is it focused on defense or offense? Are there other considerations other than killing everyone?

I did in the Game PM.

It Improves your units. Tech is really just a military option.
thedebatekid
Posts: 1,211
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10/12/2013 12:25:47 AM
Posted: 3 years ago
Has anybody else become extremely confused by these new elements. I miss the old game. :'(
How many licks does it take to get to the tootsie roll center of the tootsie pop? 1, 2, 3, *crunch* SON OF A !@#%!@#$!@$%$^^$$#%!!!

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NightofTheLivingCats
Posts: 2,294
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10/12/2013 12:28:21 AM
Posted: 3 years ago
At 10/12/2013 12:25:47 AM, thedebatekid wrote:
Has anybody else become extremely confused by these new elements. I miss the old game. :'(

Whats wrong?
thedebatekid
Posts: 1,211
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10/12/2013 12:30:04 AM
Posted: 3 years ago
Just adding things like travel, new army ideas, maps! This is almost nothing like the Diplomacy game. I was expecting small changes to that game, not a brand new one.
How many licks does it take to get to the tootsie roll center of the tootsie pop? 1, 2, 3, *crunch* SON OF A !@#%!@#$!@$%$^^$$#%!!!

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thedebatekid
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10/12/2013 12:33:24 AM
Posted: 3 years ago
I'm sorry, my tiny brain has problems dealing with certain things every once and a while.
How many licks does it take to get to the tootsie roll center of the tootsie pop? 1, 2, 3, *crunch* SON OF A !@#%!@#$!@$%$^^$$#%!!!

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Smithereens
Posts: 5,512
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10/12/2013 12:34:52 AM
Posted: 3 years ago
At 10/12/2013 12:33:24 AM, thedebatekid wrote:
I'm sorry, my tiny brain has problems dealing with certain things every once and a while.

I think its because the mod wasn't clear on one or two issues. I'm sure it'll work out.
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thedebatekid
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10/12/2013 12:36:40 AM
Posted: 3 years ago
At 10/12/2013 12:34:52 AM, Smithereens wrote:
At 10/12/2013 12:33:24 AM, thedebatekid wrote:
I'm sorry, my tiny brain has problems dealing with certain things every once and a while.

I think its because the mod wasn't clear on one or two issues. I'm sure it'll work out.

Probably.
How many licks does it take to get to the tootsie roll center of the tootsie pop? 1, 2, 3, *crunch* SON OF A !@#%!@#$!@$%$^^$$#%!!!

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Shadowguynick
Posts: 516
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10/12/2013 5:29:41 AM
Posted: 3 years ago
At 10/11/2013 10:47:08 PM, Sparkies wrote:
I am an neutral in this meeting. I refuse to ally to anyone in this first meeting.

I think you're confused about who's Switzerland here.
drafterman
Posts: 18,870
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10/12/2013 9:21:27 AM
Posted: 3 years ago
At 10/12/2013 12:25:47 AM, thedebatekid wrote:
Has anybody else become extremely confused by these new elements. I miss the old game. :'(

If you're talking about my game, this is more of NOTCs own idea rather than a modification, and that's not a bad thing.

When this is down, I'll run D&W again with minor mods (revamp of military mechanics). For now, enjoy NOTCs game!
thedebatekid
Posts: 1,211
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10/12/2013 11:18:31 AM
Posted: 3 years ago
Ill try.
How many licks does it take to get to the tootsie roll center of the tootsie pop? 1, 2, 3, *crunch* SON OF A !@#%!@#$!@$%$^^$$#%!!!

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