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SURVIVOR - The Forum Game

Zaradi
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1/2/2014 10:31:01 PM
Posted: 2 years ago
Survivor is a TV show on CBS that features a band of 18 castaways that are stranded on a remote island in the middle of beautiful nowhere, split into two tribes and compete in challenges against each other in an attempt to be the last one in the game. The game is far more than that, though. The game is riddled with complex strategy in forming alliances with people on your tribe, as well as maintaining dominance in challenges. Many say that they could survive, even be the sole survivor. But could you really?

I'm going to make a game to simulate this show via the forums/PMs. Most communications in-tribe, inter-person, and person-to-mod will be done via PMs. Challenges, tribal councils past the Merge, and overall announcements shall take place via the forums. Here is how the system shall work:

Each tribe will have a tribe-wide PM. This PM can be used to hold tribe meetings to discuss things that need to be done as well as plan overall strategy for challenges and the like. Each player will also have a personal PM between themselves and myself. At any time that a player wishes to communicate privately with another person or persons in their tribe, they may request another PM between them and their desired tribemate(s) be opened. Game PMs will be created and closed by me and by me solely. Players opening PMs with other players relating to the game for any reason is strictly forbidden.

Challenges, tribal actions, and other miscellaneous actions will mostly be decided by stats. When I was trying to design this game a while back I encountered the problem of how to solve challenges over the internet, where it's hard to have actual challenges. My solution is to use a statistical system similar to one found in a typical D&D style of game. There are six total stats to consider:

Strength (STR) - How strong one is. This will affect challenges that rely on strength, as well as labors around camp that require strength to be done (i.e. building shelter)
Agility (AGI) - How fast one is. This will affect challenges that rely on agility as well as labors around camp that require agility to be done (i.e. harvesting fruit from trees).
Intelligence (INT) - How smart one is. This will affect challenges that rely on intelligence as well as actions that require intelligence to be done (i.e. deceiving a tribe-mate or attempting to catch a deception).
Stamina (STA) - How healthy one is. The higher this is, the more your other stats (STR, AGI, INT) will stay at their original values. The lower it is, the lower your stats (STR, AGI, INT) will stray. Max stamina is 100. Minimum stamina is 0. If your stamina reaches 0, you risk injury and automatic removal from the game. You start with maximum stamina and stamina will decrease over time. Actions such as eating and resting will restore stamina up to the maximum amount (meaning you cannot go over 100). Performing actions around camp also take stamina depending on your other statistics and what the action requires a lot of.
Luck (LCK) - How lucky one is. This affects various stats (STR, AGI, INT) giving them a temporary increase for a certain action if you get lucky.

As referenced before, there are certain actions that one can take during the interim between challenges and sleep to affect their camp, such as building shelter, searching for food, etc. These actions will provide either temporary benefits (in the way of food to consume to increase your stamina), or long-term benefits (improving your shelter granting you more stamina for sleeping). Performing camp actions requires stamina and hours, the harder the action the more of both it requires.

Obviously, as you can see, my game is incomplete. I don't have a list of actions that one can take, with it's costs and benefits. I don't have a stat system built just yet. I don't have any challenges devised yet. And while the show features additional features such as immunity idols and Redemption Island, since this is essentially a pilot run of the game I shall not be adding those features in just to test if the system I devise is viable. If this game is a success, I may add those features in. Overall, I have a husk of a game, but have yet to fill the husk with anything. So what is the point of this? An interest check, of course.

Optimally I'm going to need 18 people, which is two tribes of nine. That's a hard sell but I'm willing to give it a shot. More realistically, I'm hoping for 12-14 people. 16 would be great. 18 would be phenomenal. From the work needing to still be done for this game I estimate maybe at least a week or two before I have everything prepared to at least begin and finish the last ending things during the beginning of the game. Potentially a month to have everything ready by the start of the game. If only two people want to play, I'm obviously not going to spend a month designing a game no one wants to play.

I expect this game to take anywhere from a month to three months of semi-active participation. If you cannot give this level of activity for that period of time I suggest you do not sign up.

Tribes will be divided randomly from the sign-up list below. The sign-ups are on a first-come, first-serve basis, although I retain the right to deny someone entry on the basis of possibility of inactivity and/or chance of not taking the game seriously. However, the liklihood of this happening is slim. If you are interested in playing, please list your name below.

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yay842
Posts: 5,680
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1/2/2014 10:31:44 PM
Posted: 2 years ago
sign-ups

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yay842
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1/2/2014 10:32:24 PM
Posted: 2 years ago
so what did i just randomly signed up for?
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Zaradi
Posts: 14,125
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1/2/2014 11:21:07 PM
Posted: 2 years ago
At 1/2/2014 11:12:06 PM, MassiveDump wrote:
What kind of challenges do you expect to do?

I intend to follow a similar trend that the show follows: more physical challenges in the early parts of the game, a mix of physical and mental challenges in the middle of the game, and more mental challenges toward the end of the game.

As for the specific challenges, at the beginning they will be mostly team oriented. Elaborate relays requiring cooperation and coordination. As it goes later into the game it will shift from a team focus to an individual focus. Ultimately to who is the best person at x challenge.

Challenges will mostly be decided by stat rolls. In the event of a relay or something like a multi-stage challenge, teams will decide who does which part of the challenge, and then from there rolls take over. Aside from that challenges are mostly auto-pilot.
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Maikuru
Posts: 9,112
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1/2/2014 11:48:19 PM
Posted: 2 years ago
Survivor is my all-time favorite show. Also, this sounds a lot like Fallout, which I am currently playing (New Vegas). I'm interested.
"You assume I wouldn't want to burn this whole place to the ground."
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Sparkies
Posts: 652
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1/3/2014 1:21:49 AM
Posted: 2 years ago
At 1/3/2014 1:15:46 AM, NightofTheLivingCats wrote:
At 1/2/2014 11:50:17 PM, Zaradi wrote:
1. YAY
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343.sparks
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Zaradi
Posts: 14,125
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1/3/2014 1:41:43 AM
Posted: 2 years ago
Sign-Ups:

1. YAY
2. Maikuru
3. Sparkies
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yay842
Posts: 5,680
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1/3/2014 1:42:53 AM
Posted: 2 years ago
1. YAY
2. Maikuru
3. Sparkies
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well you got 4
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msheahan99
Posts: 31
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1/3/2014 6:13:45 AM
Posted: 2 years ago
At 1/3/2014 1:41:43 AM, Zaradi wrote:
Sign-Ups:

1. YAY
2. Maikuru
3. Sparkie
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TN05
Posts: 4,492
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1/3/2014 10:48:22 AM
Posted: 2 years ago
I was considering doing my own version of this (with different rules, of course), lol. Sign me up for this though!
SeventhProfessor
Posts: 5,086
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1/3/2014 10:49:24 AM
Posted: 2 years ago
At 1/3/2014 6:13:45 AM, msheahan99 wrote:
At 1/3/2014 1:41:43 AM, Zaradi wrote:
Sign-Ups:

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5. SeventhProfessor
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Zaradi
Posts: 14,125
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1/3/2014 10:51:00 AM
Posted: 2 years ago
Sign-Ups:

1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
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Zaradi
Posts: 14,125
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1/4/2014 11:51:25 AM
Posted: 2 years ago
I'm working on the game. I'm optimistic with the number of people who initially signed up that I can get a workable number to play with by the time I finish preparing the game.
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Zaradi
Posts: 14,125
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1/5/2014 2:18:05 PM
Posted: 2 years ago
At 1/5/2014 4:34:22 AM, DHumptyHump wrote:
I've played in a few survivor ORGs so I can help set up the game if you'd like

That's really cool? What other sites do this? I might go study what they do to compare to what I have done right now. In terms of planning, I think I'm good right now. If you wanna sign up to play that'd be cool! :^)
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DHumptyHump
Posts: 5
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1/5/2014 10:31:59 PM
Posted: 2 years ago
At 1/5/2014 2:18:05 PM, Zaradi wrote:
At 1/5/2014 4:34:22 AM, DHumptyHump wrote:
I've played in a few survivor ORGs so I can help set up the game if you'd like

That's really cool? What other sites do this? I might go study what they do to compare to what I have done right now. In terms of planning, I think I'm good right now. If you wanna sign up to play that'd be cool! :^)

They're all set up on create your own forum sites and people link their games to other games. Here's one I got booted early in http://pokemonbigbrother1.proboards.com... there's other games linked to it in the general section. I'll sign up for this game too
Zaradi
Posts: 14,125
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1/7/2014 11:49:16 PM
Posted: 2 years ago
Sign-Ups:

1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
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Ten more to a full game.
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TheAntidoter
Posts: 4,323
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1/8/2014 8:23:54 AM
Posted: 2 years ago
Don't Sign me up unless it appears you won't hit 20 easily.
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DudeStop
Posts: 1,278
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1/8/2014 7:37:16 PM
Posted: 2 years ago
At 1/7/2014 11:49:16 PM, Zaradi wrote:
Sign-Ups:

1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
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Ten more to a full game.

DudeStop!
Cooldudebro
Posts: 383
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1/8/2014 7:37:42 PM
Posted: 2 years ago
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5. SeventhProfessor
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yay842
Posts: 5,680
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1/8/2014 7:52:50 PM
Posted: 2 years ago
1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
7. DHumptyHump
8. Dudestop
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Cooldudebro
Posts: 383
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1/8/2014 7:55:54 PM
Posted: 2 years ago
nah. I'll be number 9

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PotBelliedGeek
Posts: 4,298
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1/8/2014 8:12:39 PM
Posted: 2 years ago
This seems like it has a lot of potential. I'm in.
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yay842
Posts: 5,680
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1/8/2014 8:13:28 PM
Posted: 2 years ago
1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
7. DHumptyHump
8. PotbelliedGeek
9. cooldudebro
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30 Important Life Lessons
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Zaradi
Posts: 14,125
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1/8/2014 9:20:43 PM
Posted: 2 years ago
Sign Ups:

1. YAY
2. Maikuru
3. Sparkie
4. Msheahan
5. SeventhProfessor
6. TN05
7. DHumptyHump
8. PotbelliedGeek
9. cooldudebro
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7 More.

Wow this is filling up faster than I thought. I gotta kick it into high gear to get this done.
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