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Beginner Mafia 18.3 - Endgame

Khaos_Mage
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1/12/2014 8:09:00 PM
Posted: 2 years ago
What the hell happened?!?
Mafia wins.

Mafia-
PBG/Aloke:

Senator Robert Kelly - As the Senator who ran the anti-mutant campaign and pushed for their eradication, you hold massive political power. As such, you are the GOVERNOR. Once per game, you may stop the lynch from occurring and subsequently end the day phase. This action must be submitted before the hammer vote is cast. If the lynch is against you, it will be activated automatically. You win with the humans (mafia).

Sparkies:
Sentinel - The Sentinel program, created by Trask and Gyrich, was designed to hunt down mutants and kill and/or capture them. Having access to a database of known mutants, you instantly recognize them, along with their powers. As such, you are the DAY ROLE COP. Once per day, you may select a player to see their Role PM.
Furthermore, standing three stories high and equipped with energy beam blasts and traveling in packs, you are also the STRONGMAN. If you perform the nightkill, you will override any protection. You win with the humans (mafia).

Town:
PotBelliedGeek:
Professor X - With your mastery of telepathy and other psychological powers, you delve deep into the human psyche to find men's' true intentions. This ability makes you the COP. Each night, you may target one player to determine if they win with the town or not. You win with the mutants (town).

SolonKR:
Wolverine - Everyone knows about your adamantium claws and skeleton. Fewer know of your true mutant power of healing. Yet, even fewer realize you are an excellent hunter due to your superhuman senses, namely, your keen sense of smell. You are the TRACKER. You win with the mutants (town).

Zaradi:
Magneto - Magneto - As a survivor of the Holocaust, you know how evil men can be. You founded the Brotherhood of Mutants to end the tyranny of man and usher in a peaceful age for all mutant kind. With your helmet which repels psychic energy, along with a mastery of metallic substances and their magnetic fields, you are BULLETPROOF. Each night, you are automatically protected from death. You win with the mutants (town).

Hidden mod note: cannot be copped by Professor X.

Hatstand:
Jean Grey - With your telepathic and telekinetic powers, you often are able to create an invisible shield. Using this power, you are the DOCTOR. Each night, you may select one player and they will be protected from death. You win with the mutants (town).

Yay842:
Gambit - As a former thief and associate of Mister Sinister's gang, you are often distrusted. However, you are still quite the ladies man. You are the LOVER. During DP1, you must choose a player. You and that player will share a special PM where you can discuss what you wish. However, if one of you die, so does the other. You win with the mutants (town).

Hidden mod note: miller (investigates guilty)

bsh1:
Psylocke - A trained assassin, expert martial artists, and telepathy to boot; need I say more? Harnessing your telepathic energy, you wield a wicked psychic blade and, simply put, are a deadly force to be reckoned with. You are the VIGILANTE. Each night, you may select one player for death. You win with the mutants (town).

TN05:
Longshot - A mutant from the mojoverse, you have the knack for manipulating luck in your favor. As such, you are the REFLXIVE ROLEBLOCKER. If you are targeted for an action (excluding the mafia night kill), you will automatically roleblock that player. In addition, you will also learn their role. You win with the mutants (town).

Third Place - TP
Crypto:

Mister Sinister - TP - Born Nathaniel Essex, a scientist obsessed with evolution, you made a pact with Apocalypse for virtual immortality. However, you wish to break your servitude to him, and you have found your way, through the manipulation of mutant genes. You are the MAD SCIENTIST. Each night, you may target one player in an attempt to copy their mutant DNA. You must obtain DNA from both one male and one female mutant, while they are still alive. Once completed, you will win at the end of the following DP after successfully obtaining the two DNA samples. Failure to accomplish this task results in your passive victory (i.e. you become a joint-win survivor). You have no allegiances, so you win by yourself.
Let it be known the following:
When you copy someone's DNA, they will be notified their DNA has been copied.
Upon the second sample, at the DP start, the following text will appear:
"Mister Sinister has completed his task, and by the end of the day, he will have his child"
My work here is, finally, done.
SolonKR
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1/12/2014 8:14:38 PM
Posted: 2 years ago
That moment when you realized the OLD Pots was confirmed by wincon, not the new Pots...
SO to Bailey, the love of my life <3
Hatstand
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1/12/2014 8:15:25 PM
Posted: 2 years ago
Pots - just a note. In the future, ask about stuff like that modkill threat in the scum PM. The fact that you were worried about it was pretty suspicious.

Town - keep track of who's confirmed and who isn't. TN was confirmed by wincon and by a dead townie. Pots wasn't confirmed at all.

Bsh - some plans have to change.

Otherwise, good game, all.
PotBelliedGeek
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1/12/2014 8:15:25 PM
Posted: 2 years ago
At 1/12/2014 8:14:38 PM, SolonKR wrote:
That moment when you realized the OLD Pots was confirmed by wincon, not the new Pots...

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yay842
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1/12/2014 8:15:47 PM
Posted: 2 years ago
pots is just the master of manipulation
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PotBelliedGeek
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1/12/2014 8:16:19 PM
Posted: 2 years ago
At 1/12/2014 8:15:25 PM, Hatstand wrote:
Pots - just a note. In the future, ask about stuff like that modkill threat in the scum PM. The fact that you were worried about it was pretty suspicious.

Town - keep track of who's confirmed and who isn't. TN was confirmed by wincon and by a dead townie. Pots wasn't confirmed at all.

Bsh - some plans have to change.

Otherwise, good game, all.

Ummm.... I did ask about it in the mafia pm?
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yay842
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1/12/2014 8:17:02 PM
Posted: 2 years ago
i was really tempted when you vtl yourself, i kept thinking you were using reverse psychology and tried hard to not believe you Solon
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Hatstand
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1/12/2014 8:17:55 PM
Posted: 2 years ago
At 1/12/2014 8:16:19 PM, PotBelliedGeek wrote:
At 1/12/2014 8:15:25 PM, Hatstand wrote:
Pots - just a note. In the future, ask about stuff like that modkill threat in the scum PM. The fact that you were worried about it was pretty suspicious.

Town - keep track of who's confirmed and who isn't. TN was confirmed by wincon and by a dead townie. Pots wasn't confirmed at all.

Bsh - some plans have to change.

Otherwise, good game, all.

Ummm.... I did ask about it in the mafia pm?

You didn't get an answer? Hmm...
PotBelliedGeek
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1/12/2014 8:17:59 PM
Posted: 2 years ago
So, as a noob, I would like to know:
Did anyone get suspicious of me?
And if so, what was it that tipped you off? You can answer even if you were dead by then.
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Khaos_Mage
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1/12/2014 8:18:04 PM
Posted: 2 years ago
This game should have been over DP4, in all honesty, with a town win.

By mafia killing Zaradi (Bulletproof) NP2, they exposed themselves as having a Strongman. That is one role known.

At start of DP3, you had TN05 all but mod-confirmed. There was no way TN05 was mafia, since Hat and bsh1 were both roleblocked, both visited, and were not CC'd. There was no reason to assume mafia would be able to guess these actions, and somehow, the other mafia role needed to be a roleblocker.

With TN05 confirmed, this also confirmed Hat and bsh1, since they were not CC'd.
Further, Solon tracked bsh1 to TN05, and would only have known that had he been mafia tracker. This was confirmed DP4, since mafia stopped the lynch on scum.

So, come DP5, the only non-confirmed players were PBG and Yay, who should have been dead a long time ago. Why would mafia not have killed the lovers by this point? To play with town while a vig lurked?
My work here is, finally, done.
Hatstand
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1/12/2014 8:20:17 PM
Posted: 2 years ago
At 1/12/2014 8:17:59 PM, PotBelliedGeek wrote:
So, as a noob, I would like to know:
Did anyone get suspicious of me?
And if so, what was it that tipped you off? You can answer even if you were dead by then.

1. Early claiming bomb
2. Being worried about being modkilled.

Other than that you were null.
yay842
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1/12/2014 8:20:44 PM
Posted: 2 years ago
i just think we wouldnt have died because there were much more important roles than 2 doods (supposing Pos was bomb) would be completely pointless to kill, like Vanilla
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PotBelliedGeek
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1/12/2014 8:22:50 PM
Posted: 2 years ago
At 1/12/2014 8:18:04 PM, Khaos_Mage wrote:
This game should have been over DP4, in all honesty, with a town win.

By mafia killing Zaradi (Bulletproof) NP2, they exposed themselves as having a Strongman. That is one role known.

At start of DP3, you had TN05 all but mod-confirmed. There was no way TN05 was mafia, since Hat and bsh1 were both roleblocked, both visited, and were not CC'd. There was no reason to assume mafia would be able to guess these actions, and somehow, the other mafia role needed to be a roleblocker.

With TN05 confirmed, this also confirmed Hat and bsh1, since they were not CC'd.
Further, Solon tracked bsh1 to TN05, and would only have known that had he been mafia tracker. This was confirmed DP4, since mafia stopped the lynch on scum.

So, come DP5, the only non-confirmed players were PBG and Yay, who should have been dead a long time ago. Why would mafia not have killed the lovers by this point? To play with town while a vig lurked?

I made it a priority to kill off everyone who I deemed "sharp" enough to get suspicious of the fact that yay was still alive, and I covered yay by convincing him that scum was either too focused on taking out doctor and vig to notice, or that they were afraid of the bomb.
Also, solon wanst confirmed or active, so he made an excellent scapegoat.
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Khaos_Mage
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1/12/2014 8:23:22 PM
Posted: 2 years ago
bsh1:
You did not use your vig one single night, except to confirm TN05, which IMO, should have been done NP1. If he was town, he's safe. If not, he's dead.
NP3, I have no idea why you didn't vig Sparkies.
NP4, you should have killed Solon, regardless if you believed him or not. Here's why:
Going into NP4, there were 5 players. Mafia's going to kill one, most likely you or TN05. So, by killing NP4, you would have brought the game down to the confirmed TN05 or you and the lovers.
My work here is, finally, done.
Khaos_Mage
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1/12/2014 8:26:56 PM
Posted: 2 years ago
At 1/12/2014 8:22:50 PM, PotBelliedGeek wrote:
At 1/12/2014 8:18:04 PM, Khaos_Mage wrote:
This game should have been over DP4, in all honesty, with a town win.

By mafia killing Zaradi (Bulletproof) NP2, they exposed themselves as having a Strongman. That is one role known.

At start of DP3, you had TN05 all but mod-confirmed. There was no way TN05 was mafia, since Hat and bsh1 were both roleblocked, both visited, and were not CC'd. There was no reason to assume mafia would be able to guess these actions, and somehow, the other mafia role needed to be a roleblocker.

With TN05 confirmed, this also confirmed Hat and bsh1, since they were not CC'd.
Further, Solon tracked bsh1 to TN05, and would only have known that had he been mafia tracker. This was confirmed DP4, since mafia stopped the lynch on scum.

So, come DP5, the only non-confirmed players were PBG and Yay, who should have been dead a long time ago. Why would mafia not have killed the lovers by this point? To play with town while a vig lurked?

I made it a priority to kill off everyone who I deemed "sharp" enough to get suspicious of the fact that yay was still alive, and I covered yay by convincing him that scum was either too focused on taking out doctor and vig to notice, or that they were afraid of the bomb.
Also, solon wanst confirmed or active, so he made an excellent scapegoat.

Fair enough.
But with town lynching you, and you taking out vig instead, you:
waste a DP by governing yourself
kill three townies, NK, NK, Yay
don't tip your hand

That's a good deal, while keeping claimed BP (scummy role) alive, and even a doctor who can't seem to protect anyone.
My work here is, finally, done.
Khaos_Mage
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1/12/2014 8:31:30 PM
Posted: 2 years ago
Town:
a tool that was never used was justification.
I don't recall anyone asking others why their role fit with their characters.
Beast = bomb? How.

Honestly, beast = governor would have made sense, since beast is a scholar and diplomat.
My work here is, finally, done.
Khaos_Mage
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1/12/2014 8:35:57 PM
Posted: 2 years ago
Criticisms aside:
You all played, you all learned, and that's the purpose of the beginner's series.
Feel free to reference these games if ever asked for meta.
Feel free to sign up for other games, if they ever start posting sign ups again.

I trust you all have a good grasp on how the game is played here on DDO, and good luck in the future.
Thanks for playing.

Did you like the themed game?
Did you think this game was balanced?
My work here is, finally, done.
yay842
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1/12/2014 8:39:56 PM
Posted: 2 years ago
At 1/12/2014 8:31:30 PM, Khaos_Mage wrote:
Town:
a tool that was never used was justification.
I don't recall anyone asking others why their role fit with their characters.
Beast = bomb? How.

Honestly, beast = governor would have made sense, since beast is a scholar and diplomat.

i thought beast was that foo who can transform into animals
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yay842
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1/12/2014 8:40:23 PM
Posted: 2 years ago
At 1/12/2014 8:39:56 PM, yay842 wrote:
At 1/12/2014 8:31:30 PM, Khaos_Mage wrote:
Town:
a tool that was never used was justification.
I don't recall anyone asking others why their role fit with their characters.
Beast = bomb? How.

Honestly, beast = governor would have made sense, since beast is a scholar and diplomat.

i thought beast was that foo who can transform into animals

or that devil guy with a spiked tail who can use ninja powers to teleport and stuff
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Hatstand
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1/12/2014 8:41:13 PM
Posted: 2 years ago
At 1/12/2014 8:39:56 PM, yay842 wrote:
At 1/12/2014 8:31:30 PM, Khaos_Mage wrote:
Town:
a tool that was never used was justification.
I don't recall anyone asking others why their role fit with their characters.
Beast = bomb? How.

Honestly, beast = governor would have made sense, since beast is a scholar and diplomat.

i thought beast was that foo who can transform into animals

Theme research can be very useful.

I let that one slip though my fingers...
Khaos_Mage
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1/12/2014 8:42:24 PM
Posted: 2 years ago
Night Actions:

NP1 NP2 NP3 NP4
1. Aloke/PBG 1x GovN/A N/A DP3 gov NK bsh1
2. SparkiesDay RC, SMDP Hat/SM PotsRC Z/SM ZSM Hats Dead
3. bsh1Vig nothing TN05 waive waive
4. PotbelliedGeek CopSolon Dead Dead Dead
5. SolonKR Tracker Crypto bsh1 Sparkies Yay
6. Yay842 LoverAloke (random) N/A N/A N/A
7. TN05R. RB N/A N/A N/A N/A
8. Crypto TP bsh1 dead dead Dead
9. Zaradi BP N/a N/A dead Dead
10. Hatstand DoctorPots TN05N/a DeadDead
My work here is, finally, done.
Khaos_Mage
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1/12/2014 8:43:20 PM
Posted: 2 years ago
At 1/12/2014 8:40:23 PM, yay842 wrote:
At 1/12/2014 8:39:56 PM, yay842 wrote:
At 1/12/2014 8:31:30 PM, Khaos_Mage wrote:
Town:
a tool that was never used was justification.
I don't recall anyone asking others why their role fit with their characters.
Beast = bomb? How.

Honestly, beast = governor would have made sense, since beast is a scholar and diplomat.

i thought beast was that foo who can transform into animals
beast boy, and wrong universe (DC)

or that devil guy with a spiked tail who can use ninja powers to teleport and stuff
nightcrawler
My work here is, finally, done.
Khaos_Mage
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1/12/2014 8:48:38 PM
Posted: 2 years ago
Also, I thought I left fake claiming pretty easy for scum. I did give them Cyclops.
But, in the video, I think only half of the characters displayed were used.
Left open was (from memory): beast, jubilee, Storm, Rogue, and Cyclops

In my opinion, a good mod will make fake claiming not impossible, and with five free claims from the video alone, plus two townies who were in a handful of episodes combined, I tried my best to make make claiming easy.

Also, kudos to Hatstand on her theme analysis.
It was spot on.
The reason I posted the video was to narrow the genre. It was a clue, indeed.
My work here is, finally, done.
bsh1
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1/12/2014 10:12:11 PM
Posted: 2 years ago
GG

nac
Live Long and Prosper

I'm a Bish.


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Hatstand
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1/12/2014 10:48:03 PM
Posted: 2 years ago
At 1/12/2014 10:43:57 PM, PotBelliedGeek wrote:
I honestly loved being scum!

How it looked:

http://i1096.photobucket.com...

How it felt:
https://encrypted-tbn0.gstatic.com...

Being scum is a bit like that. It's a fantastic feeling when everything's going to plan and everyone's town-reading you... And it's just a tad stressful when things go wrong. That's how I see it, anyway. Some people apparently don't feel that stress. Or maybe things just never go wrong for them. That would be nice.
bsh1
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1/12/2014 10:51:42 PM
Posted: 2 years ago
At 1/12/2014 10:48:03 PM, Hatstand wrote:
At 1/12/2014 10:43:57 PM, PotBelliedGeek wrote:
I honestly loved being scum!

How it looked:

http://i1096.photobucket.com...

How it felt:
https://encrypted-tbn0.gstatic.com...

Being scum is a bit like that. It's a fantastic feeling when everything's going to plan and everyone's town-reading you... And it's just a tad stressful when things go wrong. That's how I see it, anyway. Some people apparently don't feel that stress. Or maybe things just never go wrong for them. That would be nice.

From when I've scum-played, I can vouch for its stressfulness.
Live Long and Prosper

I'm a Bish.


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yay842
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1/12/2014 10:58:08 PM
Posted: 2 years ago
when you suspect someone as scum:
http://cdn.alltheragefaces.com...
when someone suspects you of scum:
http://cdn.memegenerator.net...
when someone has a townread on you when you're actually scum:
http://i2.kym-cdn.com...
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