Total Posts:9|Showing Posts:1-9
Jump to topic:

Imperialism: Antartica

Jifpop09
Posts: 2,243
Add as Friend
Challenge to a Debate
Send a Message
3/29/2014 11:14:37 PM
Posted: 2 years ago
About

Imperialism: Antarctica, is a new game I created, very similar to fate. I did not want to be constrained by the same rules. There will be a couple differentiation's. The main idea is to start colonies and to exploit a places resources in a fierce capitalistic battle.

Introduction

The year is 1949. The US and Soviet Union are now engaged in a fast paced arms race, and ideological showdown. A company known as Eon Industries has led an expedition to Antarctica, and found massive amounts of resources, including a rare metal known as Marium. Scientists have researched the metal, and found, when broken down, can form into a efficient fuel. The expedition has also led to massive oil, iron, coal, and platinum findings. Enough to support the world economy three times over. The cold war powers are now in a race to colonize the continent and exploit its resources.

How to Play

The game will be divided into revelations. Every revelation will be accompanied by a major event that impacts the game greatly. Time will constantly pass, and the game will be influenced by real world events. You can also directly influence the events of the Cold war, as your actions in Imperialism will lead to direct changes in history. Players will submit actions through PM.

Every player will have stats, which influence the game. They can be raised through in-game actions and after battles or events. Stats will be recorded on a separate document.

Citizens: Increase the effectiveness and efficiency of your colony, and amount of random events. Every player starts with 100. This stat will increase greatly overtime.

Soldiers: Increase the amount of troops that will take place in battles or defense. Relies on Power and Arsenal.

Research: Will allow you to receive more stat points on revelations and by completing missions. Hire researchers from civilian pop.

Prestige: Increases the amount of citizens you receive and will lead to more rewarding evens and missions.

Strength: This will directly influence the effectiveness of your soldiers in battle.

Other Factors

Account: This will be the money in your bank. Can be used to buy stuff. Everyone starts with 1,000,000$

Income: How much money you make each revelation. Increases by starting businesses. Everyone starts with 500,000$

Arsenal: The amount of artillery, guns, or vehicles your colony has. Every colony starts with 60 rifles and two shipping boats.

Victory Conditions

Players will be divided into three teams. Democratic, Communist, and Neutral. You win with your team, even though you can still eliminate them. Since you will be playing as companies, you will not be restricted by international law. You can eliminate players on your team if you want, and if they do more harm then good.

Democratic Victory: Win by preventing the communists from winning the race for Antarctica.

Communist Victory: Win by preventing the Democracies from winning the race for Antarctica.

Neutral Nations Victory: Win by retaining influence after the race is over.

Interactive Map
http://www.geoatlas.com...

Stat Log (Unfilled until game starts)
https://docs.google.com...

Player Signups
----------------------
Democratic Nations
America:
Bonus: Strong naval power. US Marines. More trade powers.

United Kingdom:
Bonus: Has a colony near the continent. Royal Marines.

France:
Bonus: Has 10 more soldiers. French Marines

Australia:
Bonus: Faster influx between colony. Royal Marines.

Republic of China:
Bonus: Provides two missiles to arsenal

Communist Nations

Soviet Union:
Bonus: Starts with a tank. Spetnaz.

Peoples Republic of China:
Bonus: Suffers less penalties from mistreating colonists.

North Korea:
Bonus: Can retain near total control of colonists

Neutral Nations

India:
Bonus: 30 more colonists

Saudi Arabia:
Bonus: Assassinations and trench guns

Other Rules

1. All actions in PM must be in bold

2. If your leader dies, then will not be able to play until next period
Leader of the DDO Revolution Party
lannan13
Posts: 23,078
Add as Friend
Challenge to a Debate
Send a Message
3/30/2014 1:41:01 PM
Posted: 2 years ago
Sign me up for china.
-~-~-~-~-~-~-~-Lannan13'S SIGNATURE-~-~-~-~-~-~-~-

If the sky's the limit then why do we have footprints on the Moon? I'm shooting my aspirations for the stars.

"If you are going through hell, keep going." "Sir Winston Churchill

"No one can make you feel inferior without your consent." "Eleanor Roosevelt

Topics I want to debate. (http://tinyurl.com...)
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Jifpop09
Posts: 2,243
Add as Friend
Challenge to a Debate
Send a Message
3/30/2014 4:51:13 PM
Posted: 2 years ago
At 3/29/2014 11:14:37 PM, Jifpop09 wrote:
About

Imperialism: Antarctica, is a new game I created, very similar to fate. I did not want to be constrained by the same rules. There will be a couple differentiation's. The main idea is to start colonies and to exploit a places resources in a fierce capitalistic battle.

Introduction

The year is 1949. The US and Soviet Union are now engaged in a fast paced arms race, and ideological showdown. A company known as Eon Industries has led an expedition to Antarctica, and found massive amounts of resources, including a rare metal known as Marium. Scientists have researched the metal, and found, when broken down, can form into a efficient fuel. The expedition has also led to massive oil, iron, coal, and platinum findings. Enough to support the world economy three times over. The cold war powers are now in a race to colonize the continent and exploit its resources.


How to Play

The game will be divided into revelations. Every revelation will be accompanied by a major event that impacts the game greatly. Time will constantly pass, and the game will be influenced by real world events. You can also directly influence the events of the Cold war, as your actions in Imperialism will lead to direct changes in history. Players will submit actions through PM.

Every player will have stats, which influence the game. They can be raised through in-game actions and after battles or events. Stats will be recorded on a separate document.

Citizens: Increase the effectiveness and efficiency of your colony, and amount of random events. Every player starts with 100. This stat will increase greatly overtime.

Soldiers: Increase the amount of troops that will take place in battles or defense. Relies on Power and Arsenal.

Research: Will allow you to receive more stat points on revelations and by completing missions. Hire researchers from civilian pop.

Prestige: Increases the amount of citizens you receive and will lead to more rewarding evens and missions.

Strength: This will directly influence the effectiveness of your soldiers in battle.

Other Factors

Account: This will be the money in your bank. Can be used to buy stuff. Everyone starts with 1,000,000$

Income: How much money you make each revelation. Increases by starting businesses. Everyone starts with 500,000$

Arsenal: The amount of artillery, guns, or vehicles your colony has. Every colony starts with 60 rifles and two shipping boats.

Victory Conditions

Players will be divided into three teams. Democratic, Communist, and Neutral. You win with your team, even though you can still eliminate them. Since you will be playing as companies, you will not be restricted by international law. You can eliminate players on your team if you want, and if they do more harm then good.

Democratic Victory: Win by preventing the communists from winning the race for Antarctica.

Communist Victory: Win by preventing the Democracies from winning the race for Antarctica.

Neutral Nations Victory: Win by retaining influence after the race is over.

Interactive Map
http://www.geoatlas.com...

Stat Log (Unfilled until game starts)
https://docs.google.com...

Player Signups
----------------------
Democratic Nations
America:
Bonus: Strong naval power. US Marines. More trade powers.

United Kingdom:
Bonus: Has a colony near the continent. Royal Marines.

France:
Bonus: Has 10 more soldiers. French Marines

Australia: NightofthelivingKats
Bonus: Faster influx between colony. Royal Marines.

Republic of China:
Bonus: Provides two missiles to arsenal

Communist Nations

Soviet Union:
Bonus: Starts with a tank. Spetnaz.

Peoples Republic of China: Lannan13
Bonus: Suffers less penalties from mistreating colonists.

North Korea:
Bonus: Can retain near total control of colonists

Neutral Nations

India:
Bonus: 30 more colonists

Saudi Arabia:
Bonus: Assassinations and trench guns

Other Rules

1. All actions in PM must be in bold

2. If your leader dies, then will not be able to play until next period
Leader of the DDO Revolution Party
noprisu
Posts: 61
Add as Friend
Challenge to a Debate
Send a Message
3/31/2014 9:46:24 PM
Posted: 2 years ago
I'd like Saudi Arabia please.
It is double pleasure to deceive the deceiver- Machiavelli
RIP Imabench, Troll of trolls.
Jifpop09
Posts: 2,243
Add as Friend
Challenge to a Debate
Send a Message
4/1/2014 3:33:29 PM
Posted: 2 years ago
At 3/30/2014 4:51:13 PM, Jifpop09 wrote:
At 3/29/2014 11:14:37 PM, Jifpop09 wrote:
About

Imperialism: Antarctica, is a new game I created, very similar to fate. I did not want to be constrained by the same rules. There will be a couple differentiation's. The main idea is to start colonies and to exploit a places resources in a fierce capitalistic battle.

Introduction

The year is 1949. The US and Soviet Union are now engaged in a fast paced arms race, and ideological showdown. A company known as Eon Industries has led an expedition to Antarctica, and found massive amounts of resources, including a rare metal known as Marium. Scientists have researched the metal, and found, when broken down, can form into a efficient fuel. The expedition has also led to massive oil, iron, coal, and platinum findings. Enough to support the world economy three times over. The cold war powers are now in a race to colonize the continent and exploit its resources.


How to Play

The game will be divided into revelations. Every revelation will be accompanied by a major event that impacts the game greatly. Time will constantly pass, and the game will be influenced by real world events. You can also directly influence the events of the Cold war, as your actions in Imperialism will lead to direct changes in history. Players will submit actions through PM.

Every player will have stats, which influence the game. They can be raised through in-game actions and after battles or events. Stats will be recorded on a separate document.

Citizens: Increase the effectiveness and efficiency of your colony, and amount of random events. Every player starts with 100. This stat will increase greatly overtime.

Soldiers: Increase the amount of troops that will take place in battles or defense. Relies on Power and Arsenal.

Research: Will allow you to receive more stat points on revelations and by completing missions. Hire researchers from civilian pop.

Prestige: Increases the amount of citizens you receive and will lead to more rewarding evens and missions.

Strength: This will directly influence the effectiveness of your soldiers in battle.

Other Factors

Account: This will be the money in your bank. Can be used to buy stuff. Everyone starts with 1,000,000$

Income: How much money you make each revelation. Increases by starting businesses. Everyone starts with 500,000$

Arsenal: The amount of artillery, guns, or vehicles your colony has. Every colony starts with 60 rifles and two shipping boats.

Victory Conditions

Players will be divided into three teams. Democratic, Communist, and Neutral. You win with your team, even though you can still eliminate them. Since you will be playing as companies, you will not be restricted by international law. You can eliminate players on your team if you want, and if they do more harm then good.

Democratic Victory: Win by preventing the communists from winning the race for Antarctica.

Communist Victory: Win by preventing the Democracies from winning the race for Antarctica.

Neutral Nations Victory: Win by retaining influence after the race is over.

Interactive Map
http://www.geoatlas.com...

Stat Log (Unfilled until game starts)
https://docs.google.com...

Player Signups
----------------------
Democratic Nations
America:
Bonus: Strong naval power. US Marines. More trade powers.

United Kingdom:
Bonus: Has a colony near the continent. Royal Marines.

France:
Bonus: Has 10 more soldiers. French Marines

Australia: NightofthelivingKats
Bonus: Faster influx between colony. Royal Marines.

Republic of China:
Bonus: Provides two missiles to arsenal

Communist Nations

Soviet Union:
Bonus: Starts with a tank. Spetnaz.

Peoples Republic of China: Lannan13
Bonus: Suffers less penalties from mistreating colonists.

North Korea:
Bonus: Can retain near total control of colonists

Neutral Nations

India:
Bonus: 30 more colonists

Saudi Arabia: Noprisu
Bonus: Assassinations and trench guns

Other Rules

1. All actions in PM must be in bold

2. If your leader dies, then will not be able to play until next period
Leader of the DDO Revolution Party