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Co-Mod

RevNge
Posts: 13,835
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2/23/2015 4:01:19 PM
Posted: 1 year ago
I need a co-mod to help me work out the mechanics of my upcoming Fate game centered around survival and building civilizations; preferably if you could be online for a good part of 11:00PM ~ 2:00PM, DDO Time. It'd be useful if you had prior experience in modding as well. I'm hoping for the game to be worked out by the first week of March and have the sign-ups by then.
RevNge
Posts: 13,835
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2/23/2015 6:17:21 PM
Posted: 1 year ago
At 2/23/2015 6:12:26 PM, Geographia wrote:
I would suggest restricting the number of actions one could take and have it be in threads.

Fixes a lot of problems.

Thanks. I'll stick to PM though. :P
YamaVonKarma
Posts: 7,570
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2/23/2015 6:33:54 PM
Posted: 1 year ago
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.
People who I've called as mafia DP1:
TUF, and YYW
YamaVonKarma
Posts: 7,570
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2/23/2015 6:37:16 PM
Posted: 1 year ago
A modified Insurgents format may work.
Such as having certain members becoming infected and the other players having to deduce and kill them or all become infected.

Don't use this ex as I plan to.
People who I've called as mafia DP1:
TUF, and YYW
RevNge
Posts: 13,835
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2/23/2015 6:38:18 PM
Posted: 1 year ago
At 2/23/2015 6:33:54 PM, YamaVonKarma wrote:
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.

There are several ways to gain victory, lol. How long that will be, though, I don't know. I'm planning to add AI's of varying difficulty as well. It's kind of like Civ, I suppose.
RevNge
Posts: 13,835
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2/23/2015 6:38:56 PM
Posted: 1 year ago
At 2/23/2015 6:37:16 PM, YamaVonKarma wrote:
A modified Insurgents format may work.
Such as having certain members becoming infected and the other players having to deduce and kill them or all become infected.

Don't use this ex as I plan to.

Yama, it's a civilization game, not a zombie apocalypse/detective game, lol.
RevNge
Posts: 13,835
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2/23/2015 6:40:10 PM
Posted: 1 year ago
At 2/23/2015 6:37:16 PM, YamaVonKarma wrote:
A modified Insurgents format may work.
Such as having certain members becoming infected and the other players having to deduce and kill them or all become infected.

Don't use this ex as I plan to.

I'd love to have you as a player if you want though, lol.
YamaVonKarma
Posts: 7,570
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2/23/2015 6:41:39 PM
Posted: 1 year ago
At 2/23/2015 6:38:18 PM, RevNge wrote:
At 2/23/2015 6:33:54 PM, YamaVonKarma wrote:
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.

There are several ways to gain victory, lol. How long that will be, though, I don't know. I'm planning to add AI's of varying difficulty as well. It's kind of like Civ, I suppose.

Give a few Civs unique challenges and advantages like the Vaults of Fallout.
Force interaction and competition regularly.
People who I've called as mafia DP1:
TUF, and YYW
RevNge
Posts: 13,835
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2/23/2015 6:45:31 PM
Posted: 1 year ago
At 2/23/2015 6:41:39 PM, YamaVonKarma wrote:
At 2/23/2015 6:38:18 PM, RevNge wrote:
At 2/23/2015 6:33:54 PM, YamaVonKarma wrote:
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.

There are several ways to gain victory, lol. How long that will be, though, I don't know. I'm planning to add AI's of varying difficulty as well. It's kind of like Civ, I suppose.

Give a few Civs unique challenges and advantages like the Vaults of Fallout.
Force interaction and competition regularly.

I already have something worked out, don't worry. Do you want to help me mod?
Bennett91
Posts: 4,237
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2/23/2015 6:46:05 PM
Posted: 1 year ago
At 2/23/2015 4:01:19 PM, RevNge wrote:
I need a co-mod to help me work out the mechanics of my upcoming Fate game centered around survival and building civilizations; preferably if you could be online for a good part of 11:00PM ~ 2:00PM, DDO Time. It'd be useful if you had prior experience in modding as well. I'm hoping for the game to be worked out by the first week of March and have the sign-ups by then.

You should have stuck with modding the last fate game, that was fun.

But anyways I want to play this one!
RevNge
Posts: 13,835
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2/23/2015 6:47:45 PM
Posted: 1 year ago
At 2/23/2015 6:46:05 PM, Bennett91 wrote:
At 2/23/2015 4:01:19 PM, RevNge wrote:
I need a co-mod to help me work out the mechanics of my upcoming Fate game centered around survival and building civilizations; preferably if you could be online for a good part of 11:00PM ~ 2:00PM, DDO Time. It'd be useful if you had prior experience in modding as well. I'm hoping for the game to be worked out by the first week of March and have the sign-ups by then.

You should have stuck with modding the last fate game, that was fun.

It was bastard hard for me and redundant. This one will be a lot more fun for me to mod as long as the co-mod doesn't bail.
But anyways I want to play this one!

All right. :P
YamaVonKarma
Posts: 7,570
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2/23/2015 6:48:09 PM
Posted: 1 year ago
At 2/23/2015 6:45:31 PM, RevNge wrote:
At 2/23/2015 6:41:39 PM, YamaVonKarma wrote:
At 2/23/2015 6:38:18 PM, RevNge wrote:
At 2/23/2015 6:33:54 PM, YamaVonKarma wrote:
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.

There are several ways to gain victory, lol. How long that will be, though, I don't know. I'm planning to add AI's of varying difficulty as well. It's kind of like Civ, I suppose.

Give a few Civs unique challenges and advantages like the Vaults of Fallout.
Force interaction and competition regularly.

I already have something worked out, don't worry. Do you want to help me mod?

Depends on if I have my pc and if you need players more
People who I've called as mafia DP1:
TUF, and YYW
RevNge
Posts: 13,835
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2/23/2015 6:50:48 PM
Posted: 1 year ago
At 2/23/2015 6:48:09 PM, YamaVonKarma wrote:
At 2/23/2015 6:45:31 PM, RevNge wrote:
At 2/23/2015 6:41:39 PM, YamaVonKarma wrote:
At 2/23/2015 6:38:18 PM, RevNge wrote:
At 2/23/2015 6:33:54 PM, YamaVonKarma wrote:
... I can try.
Looks like my games will need to wait.
Oh! And make sure to build in an end date or final (reachable in less than a month) objective so players have a goal.

There are several ways to gain victory, lol. How long that will be, though, I don't know. I'm planning to add AI's of varying difficulty as well. It's kind of like Civ, I suppose.

Give a few Civs unique challenges and advantages like the Vaults of Fallout.
Force interaction and competition regularly.

I already have something worked out, don't worry. Do you want to help me mod?

Depends on if I have my pc and if you need players more

I'm hoping for around 10 or so.
Korashk
Posts: 4,597
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2/23/2015 9:05:42 PM
Posted: 1 year ago
My mafia skills are a bit rusty, but back in the day I considered myself to be a decent player and an excellent mod. I'd love to help your game out.
When large numbers of otherwise-law abiding people break specific laws en masse, it's usually a fault that lies with the law. - Unknown
Zaradi
Posts: 14,128
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2/23/2015 10:40:32 PM
Posted: 1 year ago
At 2/23/2015 4:01:19 PM, RevNge wrote:

I've modded a fate game before. If you need help I can.
Want to debate? Pick a topic and hit me up! - http://www.debate.org...
1harderthanyouthink
Posts: 13,107
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2/23/2015 10:41:24 PM
Posted: 1 year ago
At 2/23/2015 9:05:42 PM, Korashk wrote:
My mafia skills are a bit rusty, but back in the day I considered myself to be a decent player and an excellent mod. I'd love to help your game out.

This isn't mafia.
"It's awfully considerate of you to think of me here,
And I'm much obliged to you for making it clear - that I'm not here."

-Syd Barrett

DDO Risk King
Korashk
Posts: 4,597
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2/23/2015 10:46:37 PM
Posted: 1 year ago
At 2/23/2015 10:41:24 PM, 1harderthanyouthink wrote:
At 2/23/2015 9:05:42 PM, Korashk wrote:
My mafia skills are a bit rusty, but back in the day I considered myself to be a decent player and an excellent mod. I'd love to help your game out.

This isn't mafia.

Nevermind then.
When large numbers of otherwise-law abiding people break specific laws en masse, it's usually a fault that lies with the law. - Unknown
RevNge
Posts: 13,835
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2/24/2015 12:06:35 AM
Posted: 1 year ago
At 2/23/2015 10:40:32 PM, Zaradi wrote:
At 2/23/2015 4:01:19 PM, RevNge wrote:

I've modded a fate game before. If you need help I can.

Sure, PM me.
Bennett91
Posts: 4,237
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3/3/2015 10:04:14 PM
Posted: 1 year ago
At 2/23/2015 4:01:19 PM, RevNge wrote:
I need a co-mod to help me work out the mechanics of my upcoming Fate game centered around survival and building civilizations; preferably if you could be online for a good part of 11:00PM ~ 2:00PM, DDO Time. It'd be useful if you had prior experience in modding as well. I'm hoping for the game to be worked out by the first week of March and have the sign-ups by then.

How's it coming?
Bennett91
Posts: 4,237
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3/8/2015 8:50:15 AM
Posted: 1 year ago
At 2/23/2015 4:01:19 PM, RevNge wrote:
I need a co-mod to help me work out the mechanics of my upcoming Fate game centered around survival and building civilizations; preferably if you could be online for a good part of 11:00PM ~ 2:00PM, DDO Time. It'd be useful if you had prior experience in modding as well. I'm hoping for the game to be worked out by the first week of March and have the sign-ups by then.

it's not happening is it?
2001bhu
Posts: 1,301
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3/8/2015 12:35:39 PM
Posted: 1 year ago
At 2/24/2015 12:06:35 AM, RevNge wrote:
At 2/23/2015 10:40:32 PM, Zaradi wrote:
At 2/23/2015 4:01:19 PM, RevNge wrote:

I've modded a fate game before. If you need help I can.

Sure, PM me.

CAn I co. co. mod just so I can get some xp moding?