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Pantheon on Park Avenue END GAME

Skepsikyma
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4/7/2015 5:45:15 PM
Posted: 1 year ago
Ares was breathing heavily in the midnight air, beneath the trees. Exhilarating. He relived it, felt Hestias spine straining in his hand again. At your command my lord. Then her neck had snapped. Artemis was a dead weight at the tip of his spear now, and he shrugged her corpse to the soaked grass as he approached the King of the Gods. Zeus was shaking with rage. He drew himself up, and his voice boomed through the rain "YOU OVERSTEP YOURSELF, ARES!" There was a sudden hush, and a thunderbolt struck his spear with such violence that it exploded, throwing him back against a tree. Everything was white and ringing. He was the god of war; he would not be conquered by this relic! He rose to his feet. The older man raised his hands again, his short beard and long hair dampened by the downpour. "Aphrodite... she tells me that mother screamed when she died." He roared, and the air began to tingle.

Ares braced himself. But there was a sudden peace. No, not a peace, an uneasiness: a writhing under the skin, a presence in the shadows. It slipped from tree to tree, shuddered in the leaves, seemed to watch from behind the stars. There were sounds, faint, that slipped through the channels of the mind like water. The baying of dogs. The sizzle of a lit torch. These flowers... had there always been flowers? Deep purple, hooded, nodding in spikes. There was a rush of wind, the rustle of leaves. And then a form was standing where before there was none: a hunched woman, decrepit, her ragged hair trailing down black robes, her face shrouded in darkness. The lightening flashed, and she cast three shadows behind her. She took a step forward, and seemed to dissolve to shift into a mist which grew, and then solidified. There was a song high on the air, a queer murmuring. Old familiar words in this strange new tongue.

O Night, thou friend to Secrets; you clear fires,
That, with the Moon, succeed when Day retires:
Great Hecate, that know'st, and aid imparts
To our designs: your charms, and magic Arts:
And thou, o Earth, that to Magicians yields
Thy powerful simples: airs, winds, mountains, fields;
Soft murmuring springs, still lakes, and rivers clear:
You Gods of woods; you Gods of night, appear!

From that grey shroud walked a woman tall, proud, and dark. Her black hair was wild, and from it rose the spikes of an iron crown. He was compelled, he could not disobey. He knelt before her, and felt in her stolen power, the demesnes of all of the slain. He shuddered, and lowered his head. "Ares, my faithful servant. You have earned your reward. Your task is complete. Your freedom is granted. You alone have walked the narrow path and survived the twilight of the Gods. Leave this place and never challenge my power."

"Your servant obeys, Mistress."

Zeus seemed to wake from a sort of stupor. The goddess turned her head, and with a wave of her hand his form began to lose solidity, slowly melting and crumbling into liquid smoke. His scream was silent.

She turned towards her city, her world, and smiled.

WINNER
Third Party

Raisor - Hecate
You are Hecate, goddess of poison, necromancy, sorcery, and magic. Long have you waited at the intersections of this world and the next, offering guidance in your dark arts to worthy mortals. It was you to whom Medea called to in both her hours of need and her hour of wrath, and from whom she learned her deadly lore. In the impenetrable blackness of midnight did Jason wade through shadows and frigid water to spill blood in your name. The baying of hounds heralds your approach, aconite grows in the shadow of your footfalls, and at the intersection you wait, triune goddess, guardian at the door between life and death. The gods stir, old rivalries awaken, and here you remain, surveyor and potential participant.

Your demesne is magic, boundaries, and intersections. Thus, you are the SURVIVOR. Your removal from Olympus and chthonic nature also allow you to meld with the shadows, making you the 2x COMMUTER. At the beginning of NP3 you will be asked to choose a fork in the path, and will be offered one of three new abilities.

Forks available:

The path of the shadows: You withdraw into the shadows, embracing your cthonic nature. You become a permanent commuter, but lose your vote.

The path of the torch: You step into the light and confront your foes. You gain a 1x gladiator. Upon using it, you become popular if you survive.

The path of aconite and yew: You gain a 1x poison. Upon using it, you investigate innocent for the remainder of the game.

JOINT WINNERS
Mafia

Bull_Diesel - Ares
You are Ares, god of War. A force of raw, unrestrained violence, you have often lived on the periphery of Olympians, hated and feared by both gods and men. Now their power wanes, and with the introduction of mortality to the immortal arena, you will at last stand triumphant.

Your demesne is war. Thus, you are the 1x STRONGMAN and 1x VANILLAIZER. If you perform the NK and the target is protected, you will bypass that protection and consume the ability. You may also target one player during the course of the game and cripple them, removing their role entirely.

BlackVoid - Aphrodite
You are Aphrodite, the goddess of love and beauty. Born fully formed out of sea foam off the shores of Cyprus, you have breathed life into beloved stone, tempted a mortal prince with the possession of beauty, and lain with both mortals and gods beyond counting. Your enemies have felt the sting of heartache, and your allies have found their greatest desires. Yet you, the most beautiful and desirable of all deities, has been forced into an eternally loveless marriage to a deformed and spiteful god. Now, in this twilight of divinity, you have a chance to break free of these bonds of immortality and pursue that which has been denied to you.

Your demesne is love, lust, and beauty. Thus, you are the NEXUS. All night actions which target you are redirected to a random target. Your cunning and capacity for deception also allow you to, once per game, use your GRAND SEDUCTION skill to choose the redirection target of each person who visits you that NP.

EndarkenedRationalist - Persephone
You are Persephone, goddess of flowers, spring, and curses. Beloved daughter of Demeter and Zeus, you were stolen away by the callous and covetous Hades, and imprisoned in the underworld as his unwilling bride. There you remained, as your mother allowed the crops of the world to wither in her misery, until your father demanded your return. However, your mother's rescue came too late, as those who eat of the underworld"s fruits are bound to it, and you had swallowed a handful of pomegranate seeds. Therefore, a compromise was struck: one third of the year would be spent reigning in the underworld, during which the world above withered and died at your mother's mourning, only to burst into bloom upon your return. As the power of the gods fades, you at last see the chance to break this tortured cycle and live freely.

Your demesne is the judgement of the dead, vernal vegetation, and the curses of the dead. Thus, you are a 1x FRAMER, 1x LAWYER and 1x POISONER. Poisoning a player causes them to die during the next DP, regardless of protection. If you choose to poison a player, the mafia cannot perform an NK that NP.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
Skepsikyma
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4/7/2015 5:45:49 PM
Posted: 1 year ago
LOSERS
Town

Korashk - You are Athena, goddess of wisdom, defensive war, and justice. The patron deity of Athens, you brought to olive tree to Greece, and trained several heroes, including Perseus and Heracles, in their tasks. Whether delivering mercy to Arachne or stalwart condemnation to Medusa, you have never let sentimentality impede the letter of the law.

Your demesne is justice, law, and defensive strategy. Thus, you are the DEFENSIVE JOAT. You possess a 1x DOCTOR, 1x BULLETPROOF (consumed reflexively), and 1x BODYGUARD.

FT/Mikal - You are Hades, god of death, the underworld, and wealth. The last to choose between heavens, the sea, and the bowels of the earth, you were left with the latter. Under your reign lie the mist and gloom of the lands of the dead, the horrors of Tartarus, the sacred rivers Styx and Lethe, and all the incredible wealth of the hidden deeps. You reign with your stolen bride upon a cold throne, and only a storied few have ever escaped your domain.

Your demesne is the dead, the deep places of the earth, and riches. Thus, you are the 1x VIGILANTE, and may choose to kill one player during the course of the game. However, life never ends with death. Upon entering your domain, that player will fall under your control, and their own vote will follow yours for the remainder of the game, making you the DOUBLEVOTER once a successful kill has been executed.

F-16 - You are Apollo, god of truth, art, male beauty, and the sun. One of the most celebrated of the gods, your influence has stretched wide, and your favor has long been sought by those of intelligence and refinement. Though your advances have oft been spoiled by fate or by your intended you have managed to survive through trial after trial, though perhaps the same cannot be said of those who tried your patience.

Your demesne is the contemplation of reason and art. Thus, you are the ASCETIC, and are unaffected by non-fatal actions which target you. You are also the 1x PRIEST, and may choose to reveal the roles of all players which visited you during the NP once during the game.

Bossyburito - You are Demeter, goddess of the harvest, sacred law, and the cycle of life and death. All life depends on you for sustenance, and thus you hold tremendous power in your hands. You once used this power of extortion to return your daughter to you from the underworld itself, and you have always held other power in that shadowy boundary between life and death.

Your demesne is agriculture, life, and sacred law. Thus, you are the DOCTOR, and may protect one player each night from the NK.

HIDDEN FLAVOR: If Persephone dies, you become a vanilla odd-day voteless.

Daltonian: You are Poseidon, god of the sea, earthquakes, and horses. When the earth, seas, and heavens were divided, you chose second and inherited the seas, and rule them as your domain. You have built the walls of Troy and torn them down, decided the fates of heroes, and weathered many a storm from your watery domain.

Your demesne is the sea, in which you are sovereign. Thus, you are BULLETPROOF, and are immune to any NK.

Medic (Rev) - You are Hestia, goddess of hearth and home. A humble deity much beloved by the common people, you had little influence with the rest of the gods, and busy yourself with the tending of the smaller things in life.

Your demesne is domestic life, thus you are VANILLA.

Ore_Ele - You are Hephaestus, god of craftsmen and the forge. Flung from the heights by your own mother for your deformity at birth, you returned to Olympus after training in the arts of craftsmanship. Since then you have risen far and crafted many clever devices, including a fine net with which to catch Aphrodite in her adultery, her famed girdle, the winged sandals of Hermes, and the impenetrable Aegis breastplate. You have also worked with the cyclopes, who craft the thunderbolts of Zeus.

Your demesne is smithing, sculpture, and fire. Thus, you are the INVENTOR, and can craft the following items and distribute one each night period: 1X AEGIS (1x BP), 1X MESH (1X COP), and 1X THUNDERBOLT (1X VIG)

XLAV/Wylted - You are Artemis, goddess of the hunt, wild animals, and virginity. You and your sisters rule the forests and wild places of the world, and woe be unto any who disturb you. Niobe"s tears and the blood of her children ran freely at the touch of your arrows, and there was no pity for Actaeon or Adonis when they transgressed. But you were not without kindness, and spirited away Iphigenia for her bravery in the face of sacrifice.

Your demesne is the wilderness, the hunt, and chastity. Thus, you are the 1x COMMUTER, and may vanish into the wilderness once during the game, making yourself untargettable by night actions. You are also the 2x WATCHER.

YYW - You are Hera, goddess of women and marriage, and Queen of Olympus. Your envy, spite, and ruthlessness are things of legend, and your watchfulness never ceases. Echo, Lamia, and Heracles have all felt your wrath, and Troy burnt over a slight. Though some may question your severity, none doubt your efficacy.

Your demesne is marriage, and hell hath no fury like a woman scorned. Thus, you are the BRUTAL COP, and may investigate one character each night while also roleblocking them.

Zaradi (Khaos_Mage) - You are Hermes, god of transition, commerce, and thieves. The messenger of the gods, you have been often been relied upon for your fleetness and cunning to delivery essential messages and escort important mortals into the presence of the gods. It is also your task to escort the dead to the underworld.

Your demesne is boundaries, transmission, and deception. Thus, you are the 3x TRACKER.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
Skepsikyma
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4/7/2015 5:46:24 PM
Posted: 1 year ago
WTF moments:

1. Town thinking that Bull_Diesel was confirmed town in light of this post:
At 3/31/2015 11:35:04 PM, Skepsikyma wrote:
At 3/31/2015 11:28:46 PM, Wylted wrote:
I wonder if YYWs actions would have went through on his death and he would've targeted Bull for investigation. I think we should ask Skept that.

I'm following the golden rule for this game, so as long as nothing interfered with YYWs role it would have went through tonight. However, if the hypothetical situation would occur (A non-lethal night action targeting a reflexive roleblocker while being roleblocked) I would consider that a conflict with the golden rule to be resolved by RNG (to decide whether or not the night action counted as a visit).

It was mod confirmed that Bull had a 50% chance of making that visit. F-16 caught him DP3, and BV was trying to bus him against the town"s protests, and he somehow came out of it town-confirmed.

2. Ore never ccing Bull. Bull claimed gunsmith and doublevoterizer, which both Ore and FT already were. Ore should have pushed this while he was alive, or someone should have picked up on this after he flipped.

3. The fact that town lynched or killed all four of their protective roles without scum lifting a finger. That happened in none of my test runs. Bull ended this game without ever using his reflexive strongman.

4. The fact that no one targeted BV during the entire game. In the rationally-directed tests that I ran, BVs role really f*cked decision-making up, but it wasn"t used once during this entire game.

Best parts of the game:

Scum in the last few DPs.

Raisor"s play this entire game, really. Hats off.

F-16"s trap was brilliant, even if it ultimately failed.

Raisor receiving the BP from Ore, and Ore then giving the Vig to him while he was commuting. I really would have died if that went through.

Why town lost: this game was pretty heavily skewed in towns favor. In retrospect, I should have replaced the BP with a neg utility role. But they still lost because scum got lucky, were skilled, and because of two huge mistakes on their part:

1. Sloppily confirming Bull as town.

2. Khaos" and XLAV/Wylted"s TvT. This provided a huge distraction, and fuel for both of their mislynches.

I really can"t blame either faction for not catching Raisor, as he was utterly convincing as town, and scum was right to avoid killing him due to his commuter shots.

Night Actions:

NP1:
1. BV " Aphrodite (Waive)
2. Endark " Persephone (Lawyer self)
3. F-16 " Apollo (None)
5. Ore_Ele " Hephaestus (Give Net to FT/Mikal)
6. YYW/Harder " Hera Cop/RB Ore (Investigate Ore_Ele)
7. Bossy " Demeter (Protect YYW)
8. Daltonian " Poseidon (None)
9. (Khaos) Zaradi " Hermes (Track Bull)
10. Raisor " Hecate (Waive)
11. XLAV " Artemis (Watch F-16)
12. Medic " Hestia (None)
14. Bull_Diesel " Ares (Strongman FT)

NP2:
1. BV " Aphrodite " Kill YYW x
3. F-16 " Apollo " Priest x
5. Ore_Ele " Hephaestus " BP to Raisor
6. YYW/Harder " Hera " Inv/RB Bull
8. Daltonian " Poseidon " None
9. Zaradi(Khaos) " Hermes " Track YYW
10. Raisor " Hecate " Waive
11. XLAV " Artemis " Watch Khaos
12. Medic " Hestia - None
14. Bull_Diesel " Ares " Vanillaize F16

NP3:
1. BV " Aphrodite " Kill Wylted/XLAV
3. F-16 " Apollo " None
5. Ore_Ele " Hephaestus " Waive
9. Zaradi(Khaos) " Hermes " Track Rev (Medic)
10. Raisor " Hecate " Commute " Chooses PATH OF THE TORCH
11. XLAV " Artemis " Commute
12. Medic(Rev) " Hestia " None
14. Bull_Diesel " Ares " None

NP4:
3. F-16 " Apollo " None
5. Ore_Ele " Hephaestus " Vig to Raisor
9. Zaradi(Khaos) " Hermes " None
10. Raisor " Hecate " Commute
11. XLAV " Artemis " None
12. Medic(Rev) " Hestia " None
14. Bull_Diesel " Ares " Kill Ore

NP5:
3. F-16 " Apollo " None
10. Raisor " Hecate " None
11. XLAV " Artemis " None
12. Medic(Rev) " Hestia " None
14. Bull_Diesel " Ares " Kill F-16

NP6:
10. Raisor " Hecate " None
12. Medic(Rev) " Hestia " None
14. Bull_Diesel " Ares " Kill Rev

MAFIA JOINT WINS WITH SURVIVOR

Things I would like to apologize for:

Infrequent vote counts. I have a pretty full work schedule, and I know that it can be a pain. Sorry.

Me f*cking up the action resolution NP2 and having some confusion as to how ascetic resolves. This was a noob error, and I apologize for the confusion which it caused.

A slightly unbalanced game in favor of town.

Not making some things perfectly clear, like the fact that the mafia roleblock was reflexive.

I designed this game to be one in which all factions would have to pace themselves. Please offer any constructive criticism which you have, I welcome any corrective suggestions. This was my first game, and I plan to do better next time.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
Skepsikyma
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4/7/2015 5:49:11 PM
Posted: 1 year ago
Congratulations to the winners. It was an honor to host you all.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
F-16_Fighting_Falcon
Posts: 18,324
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4/7/2015 5:59:00 PM
Posted: 1 year ago
At 4/7/2015 5:46:24 PM, Skepsikyma wrote:
WTF moments:

1. Town thinking that Bull_Diesel was confirmed town in light of this post:
At 3/31/2015 11:35:04 PM, Skepsikyma wrote:
At 3/31/2015 11:28:46 PM, Wylted wrote:
I wonder if YYWs actions would have went through on his death and he would've targeted Bull for investigation. I think we should ask Skept that.

I'm following the golden rule for this game, so as long as nothing interfered with YYWs role it would have went through tonight. However, if the hypothetical situation would occur (A non-lethal night action targeting a reflexive roleblocker while being roleblocked) I would consider that a conflict with the golden rule to be resolved by RNG (to decide whether or not the night action counted as a visit).

I cannot roleblock Bull unless Bull visits me in the first place. Bull was roleblocked and thus could not visit anyone. So, Bull should never have visited me in the first place. I shouldn't have gotten a result that a 1X Strongman, 1X Vanillizer visited me.

This is not the golden rule or any sort of natural action resolution.

I interpreted your clarification to mean something else because I couldn't believe that you'd allow something so absurd to happen.

Town WAS overpowered. Town was also under-numbered. 4 scum total in 14 is rather high. I'd recommend adjusting future games so town has less powers and more PEOPLE.

It really is unfair of you to say that this was town's fault. Your interpretation doesn't make sense under any criteria.

But overall, you modded well besides that glitch. Thanks for modding.
BlackVoid
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4/7/2015 5:59:10 PM
Posted: 1 year ago
At 4/7/2015 5:56:58 PM, FourTrouble wrote:
I'm sad I was killed N1.

Yeah, that was kind of my decision. Sorry about that.

I wanted your 99% townread on me taken to the grave.
Ore_Ele
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4/7/2015 6:04:28 PM
Posted: 1 year ago
I mentioned that we had the two gunsmith roles and listed Bull as scum for it. But with the multiple double votes and multiple commuters, it just didn't stand out enough to push too hard on.
"Wanting Red Rhino Pill to have gender"
BlackVoid
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4/7/2015 6:04:40 PM
Posted: 1 year ago
At 4/7/2015 6:00:42 PM, Wylted wrote:
How was Bull not blocked? YYW visited him right? What am I missing there?

It seems like the way Skep modded this situation was: Two people roleblocked Bull, so he flipped a coin on which one went through. F-16's was the one that won, so he got the result.

Objectively, it probably is a strange way to mod the situation. F-16 is right, he only roleblocks someone if they visit him, but YYW blocking Bull should have stopped him from visiting F-16 in the first place. So F-16's role would have never activated, meaning no coin flip.

Unless Skep had something else in mind.
Wylted
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4/7/2015 6:06:16 PM
Posted: 1 year ago
At 4/7/2015 6:04:40 PM, BlackVoid wrote:
At 4/7/2015 6:00:42 PM, Wylted wrote:
How was Bull not blocked? YYW visited him right? What am I missing there?

It seems like the way Skep modded this situation was: Two people roleblocked Bull, so he flipped a coin on which one went through. F-16's was the one that won, so he got the result.

Objectively, it probably is a strange way to mod the situation. F-16 is right, he only roleblocks someone if they visit him, but YYW blocking Bull should have stopped him from visiting F-16 in the first place. So F-16's role would have never activated, meaning no coin flip.

Unless Skep had something else in mind.

If that is the case, it is an extremely odd way to mod that.
Raisor
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4/7/2015 6:09:25 PM
Posted: 1 year ago
At 4/7/2015 6:00:55 PM, FourTrouble wrote:
Why'd Raisor choose to win with mafia instead of town?

I didn't know Bull was scum!

I just did whatever I thought would end the game the fastest.
Raisor
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4/7/2015 6:10:24 PM
Posted: 1 year ago
Also, hats off to Wylted and XLAV raging in twilight when they were just as clueless as everyone else.

Fricking BULL
BlackVoid
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4/7/2015 6:14:35 PM
Posted: 1 year ago
At 4/7/2015 6:01:00 PM, EndarkenedRationalist wrote:

At 4/7/2015 5:45:15 PM, Skepsikyma wrote:

Any objections to me posting mafia PM?
Skepsikyma
Posts: 8,286
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4/7/2015 6:18:20 PM
Posted: 1 year ago
At 4/7/2015 5:59:00 PM, F-16_Fighting_Falcon wrote:
At 4/7/2015 5:46:24 PM, Skepsikyma wrote:
WTF moments:

1. Town thinking that Bull_Diesel was confirmed town in light of this post:
At 3/31/2015 11:35:04 PM, Skepsikyma wrote:
At 3/31/2015 11:28:46 PM, Wylted wrote:
I wonder if YYWs actions would have went through on his death and he would've targeted Bull for investigation. I think we should ask Skept that.

I'm following the golden rule for this game, so as long as nothing interfered with YYWs role it would have went through tonight. However, if the hypothetical situation would occur (A non-lethal night action targeting a reflexive roleblocker while being roleblocked) I would consider that a conflict with the golden rule to be resolved by RNG (to decide whether or not the night action counted as a visit).

I cannot roleblock Bull unless Bull visits me in the first place. Bull was roleblocked and thus could not visit anyone. So, Bull should never have visited me in the first place. I shouldn't have gotten a result that a 1X Strongman, 1X Vanillizer visited me.

This is not the golden rule or any sort of natural action resolution.

I interpreted your clarification to mean something else because I couldn't believe that you'd allow something so absurd to happen.

Town WAS overpowered. Town was also under-numbered. 4 scum total in 14 is rather high. I'd recommend adjusting future games so town has less powers and more PEOPLE.

It really is unfair of you to say that this was town's fault. Your interpretation doesn't make sense under any criteria.

But overall, you modded well besides that glitch. Thanks for modding.

Sorry. I set things up as a big paper with all of the roles, and arrows to show which night decisions could potentially affect each player. Since Bull's action on you would cause a reflexive roleblock, I had three arrows pointing to him: yours, Khaos's, and YYW's. I resolved roles based on those which only had arrows going out first, with no actions affecting them until all of them were resolved, then triggered all kills simultaneously at the end of the NP. It worked perfectly, with the exception of that one time, when I had two arrows pointing at a player, a relevant difference between what those arrows resulted in (visit or no visit while being tracked), and the priority list on mafiascum couldn't help because they were both roleblocks. So I flipped a coin to decide which went through. This is just to explain what exactly I did. In hindsight your logic makes sense, and I'll definitely keep that in mind from here on out.

I thought that less than 33% (more mislynches than scum) is the typical scum ratio. What would you recommend?
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
Raisor
Posts: 4,462
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4/7/2015 6:19:58 PM
Posted: 1 year ago
At 4/7/2015 6:14:35 PM, BlackVoid wrote:
At 4/7/2015 6:01:00 PM, EndarkenedRationalist wrote:

At 4/7/2015 5:45:15 PM, Skepsikyma wrote:

Any objections to me posting mafia PM?

Please do.
EndarkenedRationalist
Posts: 14,201
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4/7/2015 6:20:10 PM
Posted: 1 year ago
At 4/7/2015 6:14:35 PM, BlackVoid wrote:
At 4/7/2015 6:01:00 PM, EndarkenedRationalist wrote:

At 4/7/2015 5:45:15 PM, Skepsikyma wrote:

Any objections to me posting mafia PM?

Nope
FourTrouble
Posts: 12,777
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4/7/2015 6:22:36 PM
Posted: 1 year ago
At 4/7/2015 6:18:20 PM, Skepsikyma wrote:
I thought that less than 33% (more mislynches than scum) is the typical scum ratio. What would you recommend?

Skep, I talked to you about this before the game even began, when I wasn't sure if I wanted to play. I said there needs to be more (not less) mislynches available than the number of scum. Remember? You said you agreed and that your game followed that principle. For this game, with 4 scum, I'd have at least 5 mislynches.
Raisor
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4/7/2015 6:24:20 PM
Posted: 1 year ago
At 4/7/2015 6:04:40 PM, BlackVoid wrote:
At 4/7/2015 6:00:42 PM, Wylted wrote:
How was Bull not blocked? YYW visited him right? What am I missing there?

It seems like the way Skep modded this situation was: Two people roleblocked Bull, so he flipped a coin on which one went through. F-16's was the one that won, so he got the result.

Objectively, it probably is a strange way to mod the situation. F-16 is right, he only roleblocks someone if they visit him, but YYW blocking Bull should have stopped him from visiting F-16 in the first place. So F-16's role would have never activated, meaning no coin flip.

Unless Skep had something else in mind.

It isn't how I would have done it and it does seem counterintuitive. I really thought Bull was town confirmed.

But at the same time he explicitly stated how he would resolve everything so I don't know how much town can complain.

I'm sure you guys were whooping it up during the last DP.
Skepsikyma
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4/7/2015 6:24:54 PM
Posted: 1 year ago
At 4/7/2015 6:22:36 PM, FourTrouble wrote:
At 4/7/2015 6:18:20 PM, Skepsikyma wrote:
I thought that less than 33% (more mislynches than scum) is the typical scum ratio. What would you recommend?

Skep, I talked to you about this before the game even began, when I wasn't sure if I wanted to play. I said there needs to be more (not less) mislynches available than the number of scum. Remember? You said you agreed and that your game followed that principle. For this game, with 4 scum, I'd have at least 5 mislynches.

You did, didn't you? The game ended after the fifth mislynch. Your kill wasn't scum directed, you just unluckily targeted town. So the one failed mafia kill was balanced out by the misvig. This game, naturally, would have resolved in five mislynches for four scum.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
FourTrouble
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4/7/2015 6:25:27 PM
Posted: 1 year ago
I was between Raisor, Bull, and Rev, and had no idea which of ya'll was scum, so I definitely think it was a tough choice at the end. I understand Raisor just going for the quickest lynch. But at that point, I would have tried to lynch the last mafia, just to keep things fun and interesting. It's one of those rare situations where you get to have as much fun as you do when you're town (scumhunting), but you also are guaranteed a win even if you're wrong, which is awesome.
Skepsikyma
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4/7/2015 6:26:17 PM
Posted: 1 year ago
At 4/7/2015 6:14:35 PM, BlackVoid wrote:
At 4/7/2015 6:01:00 PM, EndarkenedRationalist wrote:

At 4/7/2015 5:45:15 PM, Skepsikyma wrote:

Any objections to me posting mafia PM?

So long as it doesn't violate site rules. Wasn't there something recently involving posting PMs?
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
FourTrouble
Posts: 12,777
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4/7/2015 6:26:44 PM
Posted: 1 year ago
At 4/7/2015 6:24:54 PM, Skepsikyma wrote:
At 4/7/2015 6:22:36 PM, FourTrouble wrote:
At 4/7/2015 6:18:20 PM, Skepsikyma wrote:
I thought that less than 33% (more mislynches than scum) is the typical scum ratio. What would you recommend?

Skep, I talked to you about this before the game even began, when I wasn't sure if I wanted to play. I said there needs to be more (not less) mislynches available than the number of scum. Remember? You said you agreed and that your game followed that principle. For this game, with 4 scum, I'd have at least 5 mislynches.

You did, didn't you? The game ended after the fifth mislynch. Your kill wasn't scum directed, you just unluckily targeted town. So the one failed mafia kill was balanced out by the misvig. This game, naturally, would have resolved in five mislynches for four scum.

Were there five mislynches? Korashk, Dalt, and Xlav are the only one's I remember. Who were the others?
Skepsikyma
Posts: 8,286
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4/7/2015 6:29:18 PM
Posted: 1 year ago
At 4/7/2015 6:26:44 PM, FourTrouble wrote:
At 4/7/2015 6:24:54 PM, Skepsikyma wrote:
At 4/7/2015 6:22:36 PM, FourTrouble wrote:
At 4/7/2015 6:18:20 PM, Skepsikyma wrote:
I thought that less than 33% (more mislynches than scum) is the typical scum ratio. What would you recommend?

Skep, I talked to you about this before the game even began, when I wasn't sure if I wanted to play. I said there needs to be more (not less) mislynches available than the number of scum. Remember? You said you agreed and that your game followed that principle. For this game, with 4 scum, I'd have at least 5 mislynches.

You did, didn't you? The game ended after the fifth mislynch. Your kill wasn't scum directed, you just unluckily targeted town. So the one failed mafia kill was balanced out by the misvig. This game, naturally, would have resolved in five mislynches for four scum.

Were there five mislynches? Korashk, Dalt, and Xlav are the only one's I remember. Who were the others?

Khaos. Oh, Bossy was vigged and I was counting that.
"The Collectivist experiment is thoroughly suited (in appearance at least) to the Capitalist society which it proposes to replace. It works with the existing machinery of Capitalism, talks and thinks in the existing terms of Capitalism, appeals to just those appetites which Capitalism has aroused, and ridicules as fantastic and unheard-of just those things in society the memory of which Capitalism has killed among men wherever the blight of it has spread."
- Hilaire Belloc -
Daltonian
Posts: 4,797
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4/7/2015 6:33:09 PM
Posted: 1 year ago
GJ Raisor. Your play was awesome. This is *not* what I was expecting in this endgame, lol.

Question for Raisor: Did you actually think XLAV was mafia?

With my dying breath, I FOSed F-16, XLAV/Wylted, and BV, and town read Medic, Ore, and Raisor. I also maintained that there was scum in the F-16, Bull, Khaos pool (though I at the time null read the latter two).

To be honest, I had no idea why people were town reading Bull - especially after I died - but I figured I was just not comprehending the mechanics or had missed something. I remember I really scum read him at one point whilst he was alive. I'm not sure why I dropped it after, or why I suddenly accepted both him and Khaos as being town as I was reading the game post-mortem.

I changed my mind on the F-16 read like the next DP, but I still adamantly believed XLAV/Wylted was mafia right up until the end of the game. It probably had something to do with the fact that their play was scummy and unhelpful. I probably would have lynched XLAV had I been alive and would defend that choice.

My town play has room for lots of improvement, though, but I went into this game knowing it wasn't the greatest anyway. Being scum is way more fun :(

We did have both wagons on Bull and ER at one point though, which is funny, lol...
F _ C K
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