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Mafia Game Review System?

Syko
Posts: 393
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6/22/2016 12:53:52 PM
Posted: 1 year ago
Floating a proposal:
Each mod sends a brief of their game to the mod directly behind them in the hopper for a balance review. If the mod doesn't respond, they get moved to the hold list.

There was a game several years ago hosted by Lannan that had a godlike mafia with an unlimited cult, and I'm sure there's been some hilarious tales about other designs that happened while I was away.

I remember one of the games I played here in 2013 I was the cult recruiter and didn't have any X-shot modifiers or flavours. I won hands down, but it seems that modding practice has greatly improved since then, and there doesn't appear to be a general pressing desire for mod improvement. It's probably just something that would help but otherwise wouldn't really have a major impact on how mafia is played on DDO.

Thoughts? Objections?

Doesn't really make a difference to me though as I'm deactivating any day now. Was good to see ageless faces like Bsh1, Budda and FT as much as it was to see a new generation.
For Mother Russia.
FourTrouble
Posts: 15,952
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6/22/2016 2:26:41 PM
Posted: 1 year ago
At 6/22/2016 12:53:52 PM, Syko wrote:
Floating a proposal:
Each mod sends a brief of their game to the mod directly behind them in the hopper for a balance review. If the mod doesn't respond, they get moved to the hold list.

There was a game several years ago hosted by Lannan that had a godlike mafia with an unlimited cult, and I'm sure there's been some hilarious tales about other designs that happened while I was away.

I remember one of the games I played here in 2013 I was the cult recruiter and didn't have any X-shot modifiers or flavours. I won hands down, but it seems that modding practice has greatly improved since then, and there doesn't appear to be a general pressing desire for mod improvement. It's probably just something that would help but otherwise wouldn't really have a major impact on how mafia is played on DDO.

Thoughts? Objections?

Doesn't really make a difference to me though as I'm deactivating any day now. Was good to see ageless faces like Bsh1, Budda and FT as much as it was to see a new generation.

Who are you?
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F-16_Fighting_Falcon
Posts: 18,337
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6/22/2016 2:47:45 PM
Posted: 1 year ago
At 6/22/2016 2:26:41 PM, FourTrouble wrote:
At 6/22/2016 12:53:52 PM, Syko wrote:
Floating a proposal:
Each mod sends a brief of their game to the mod directly behind them in the hopper for a balance review. If the mod doesn't respond, they get moved to the hold list.

There was a game several years ago hosted by Lannan that had a godlike mafia with an unlimited cult, and I'm sure there's been some hilarious tales about other designs that happened while I was away.

I remember one of the games I played here in 2013 I was the cult recruiter and didn't have any X-shot modifiers or flavours. I won hands down, but it seems that modding practice has greatly improved since then, and there doesn't appear to be a general pressing desire for mod improvement. It's probably just something that would help but otherwise wouldn't really have a major impact on how mafia is played on DDO.

Thoughts? Objections?

Doesn't really make a difference to me though as I'm deactivating any day now. Was good to see ageless faces like Bsh1, Budda and FT as much as it was to see a new generation.

Who are you?

That's one royalpaladin's avatars so maybe it's her. Or maybe not. Who know?
Buddamoose
Posts: 19,450
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6/22/2016 4:05:28 PM
Posted: 1 year ago
At 6/22/2016 2:47:45 PM, F-16_Fighting_Falcon wrote:

That's one royalpaladin's avatars so maybe it's her. Or maybe not. Who know?

Hrmmm, ur right, that is an RP avi from way back. Interesting :/
"Reality is an illusion created due to a lack of alcohol"
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lannan13
Posts: 23,297
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6/23/2016 2:18:20 AM
Posted: 1 year ago
Just for the record RP, I've gotten way better at mafia and balancing the games.
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