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Betrayal at House on the Hill

TheGreatAndPowerful
Posts: 3,012
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7/20/2016 4:45:09 PM
Posted: 4 months ago
This is a cool game that I came across recently. It is a turn-based, horror-themed, semi-cooperative game for 3-6 players with random elements that ensures novel game play each time.

Premise
The players are explorers who are trapped in a creepy house. The players will explore the house, discovering new rooms, finding things and triggering events. At some point during the game, the haunt will occur. After this, one of the explorers becomes a traitor, while the rest become heroes. It is then a race against time as the traitor and heroes complete their goals.

The Players
There are 6 colors (white, blue, purple, red, orange, and green) which can represent 1 of 2 possible characters. Each player chooses one of the colors and one of the characters of that color. It is not possible for two players to be both of the characters repsented by a single color. The characters are:

White - Professor Longfellow/Father Rhinehardt
Blue - Madame Zostra/Vivian Lopez
Purple - Heather Granville/Jenny LeClerc
Red - Darrin "Flash" Williams/Ox Bellows
Orange - Zoe Ingstrom/Missy Dubourde
Green - Brandon Jaspers/Peter Akimoto

Characters have four traits. 2 physical traits (speed/might) and 2 mental traits (sanity /knowledge). Each trait has 8 ranks which determines how powerful the character is, represented by a number from 1 to 8. A number of events or abilities require you to roll a number of die equal to the value of that trait and sum up the die. (Die rolls are a random number chosen from 0-2, so the average die roll is 1).

Events can increase or decrease the rank of each trait, but the value of the traits is not linear, e.g., Darrin "Flash" Williams speeds are as follows

Rank 1 - 4
Rank 2 - 4
Rank 3 - 4
Rank 4 - 5 (Starting)
Rank 5 - 6
Rank 6 - 7
Rank 7 - 7
Rank 8 - 8

If Darrin lost 1 Speed, his speed would drop from 5 to 4, but after that it would stay at 4 even if he lost more ranks. Sometimes ranks can result in an increase/decrease of more than 1.

In addition to affecting dice rolls, the speed value determines how far a character can move each turn and the might roll is used for combat among players (and betwen players and monsters).

Lastly, sometimes affects will force you to take physical or mental damage. When a player takes such damage, they choose which among their physical (speed/might) or mental (sanity/knowledge) traits they lose ranks from. E.g., a player that takes 3 physical damage may choose to lose 2 speed ranks and 1 might rank.

Before the Haunt begins, a player may not drop below Rank 1 in a trait. After the Haunt begins they may drop below Rank 1, resulting in death.

Player Stats
(bracketed value is starting value)
White
Professor Longfellow
2-2-4-[4]-5-5-6-6
1-2-[3]-4-5-5-6-6
1-3-[3]-4-5-5-6-7
4-5-5-5-[5]-6-7-8

Father Rhinehardt
2-3-[3]-4-5-6-7-7
1-2-[2]-4-4-5-5-7
3-4-5-5-[6]-7-7-8
1-3-3-[4]-5-6-6-8

Blue
Madame Zostra
2-3-[3]-5-5-6-6-7
2-3-3-[4]-5-5-5-6
4-4-[4]-5-6-7-8-8
1-3-4-[4]-4-5-6-6

Vivian Lopez
3-4-4-[4]-4-6-7-8
2-2-[2]-4-4-5-6-6
4-4-[4]-5-6-7-8-8
4-5-5-[5]-5-6-6-7

Purple
Heather Granville
3-3-[4]-5-6-6-7-8
3-3-[3]-4-5-6-7-8
3-3-[3]-4-5-6-6-6
2-3-3-4-[5]-6-7-8

Jenny LeClerc
2-3-4-[4]-4-5-6-8
3-4-[4]-4-4-5-6-8
1-1-2-4-[4]-4-5-6
2-3-[3]-4-4-5-6-8

Red
Darrin "Flash" Williams
4-4-4-5-[6]-7-7-8
2-3-[3]-4-5-6-6-7
1-2-[3]-4-5-5-5-7
2-3-[3]-4-5-5-5-7

Ox Bellows
2-2-2-3-[4]-5-5-6
4-5-[5]-6-6-7-8-8
2-2-[3]-4-5-5-6-7
2-2-[3]-3-5-5-6-6

Orange
Zoe Ingstrom
4-4-4-[4]-5-6-8-8
2-2-3-[3]-4-4-6-7
3-4-[5]-5-6-6-7-8
1-2-[3]-4-4-5-5-5

Missy Dubourde
3-4-[5]-6-6-6-7-7
2-3-3-[3]-4-5-6-7
1-2-[3]-4-5-5-6-7
2-3-4-[4]-5-6-6-6

Green
Brandon Jaspers
3-4-[4]-4-5-6-7-8
2-3-3-[4]-5-6-6-7
3-3-3-[4]-5-6-7-8
1-3-[3]-5-5-6-6-7

Peter Akimoto
3-3-3-[4]-6-6-7-7
2-3-[3]-4-5-5-6-8
3-4-4-[4]-5-6-6-7
3-4-[4]-5-6-7-7-8

Movement
Each player may move a number of squares equal to their Speed. They may pause their movement to perform other actions and continue moving so long as their total movement for the turn does not exceed their Speed. If a player attempts to move through a door that has no room on the other side, they will Discover a new room.

When a player moves into an undiscovered area, a new room will be randomly general. Some rooms are specific to certain floors (the house has a basement, a ground floor, and an upper floor).

Many rooms have special text or rules that apply to them. Sometimes rules only affect the first person to find the room, any player that passes through it, or any player that ends a turn there. Sometimes effects are once per game, once per game per player, or happen repeatedly. Some effects are mandatory while some are optional.

Many rooms will cause you to find an Item, trigger an Event or Omen. When this happens, the player gains the Item or suffers the effects of the Event or Omen immediately, and the rest of their movement is cancelled. They may still take other actions (as applicable) but may not move any more that turn.

Items, Events, Omens
Items are just that, items players can carry and use. These usally grant a benefit in performing some actions. Whenever an item requires a die roll to use, it may only be used once per turn.

Events are often harmful and require the player to make some sort of roll for a trait. Success usually means gaining a rank in that trait while failure often means losing a rank or suffering damage (or some other harmful effect).

Omens are sometimes a combination of both, often representing helpful objects but also possible having harmful effects. More importantly, is that each Omen found brings the game closer to the Haunt.

Players can trade a single item with another player in the same room (if they both agree), drop any number of items in the room they are in, pick up any number of items in the room they are in. A player may do any of these that they want, but may do each only once per turn, and only once per item. (So while a player can both drop and pick up items, they cannot drop and pick up the same item).

Attacking
After the Haunt begins, players may attack other players or monsters. When attacking, each opponent makes a Might roll. Whoever rolls the greater number wins the fight and the loser suffers physical damage equal to the difference in totals.

Monsters do not take damage and instead are stunned. Stunned monsters lose their next turn and do not inhibit player movement. They will still defend themselves when attacked, but cannot inflict damage if the attacking player loses.

If you inflict 2 or more damage on an opponent you can opt to do no damage but instead steal a tradable item from them.

The Haunt
As more Omens are revealed, the chances of the Haunt being triggered increase. Once the Haunt is triggered, a Traitor will be selected among the explorers. The Traitor and the remaining explorers (Heros) will each be given two different scenarios unknown to the other side. The object of the game is for each side to complete their goals before the other.

Play continues with the player after the Traitor's, meaning the Traitor is automatically the last to move in each turn. After the Traitor's turn, the Traitor may control any monsters that may be in the House. Traitors and monsters ignore any harmful text of special room rules and can choose to ignore the effects of Event cards. The monsters will continue to operate (under the Traitor's control) even if the Traitor dies.

As stated above, once the Haunt begins, players are now able to die.

Players and monsters can obstruct each others movements. For each opponent in a room, it costs 1 extra speed to move out of that room. However, a player is always able to move at least 1 space, regardless of how m
TheGreatAndPowerful
Posts: 3,012
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7/20/2016 4:45:24 PM
Posted: 4 months ago
Adaptation
I will adapt this game for forum play. Players retain autonomy over their movement, actions and choices, but I will roll/draw for any random effects to include: discovering new rooms, rolling for traits, drawing Item/Event/Omen cards, and making the Haunt roll. I will relay to the players all available information as a result of their actions and will provide images of the house (and player stats) as the game progresses.

The game will be played entirely within this thread.

Sign-ups
When you sign up, choose a color and a character.
1.
2.
3.
4.
5.
6.
Geographia
Posts: 1,467
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7/20/2016 7:28:38 PM
Posted: 4 months ago
At 7/20/2016 4:45:24 PM, TheGreatAndPowerful wrote:

Sign-ups
When you sign up, choose a color and a character.
1. Geo -Father Rhinehardt - Blue
2.
3.
4.
5.
6.
Cobalt
Posts: 991
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7/22/2016 1:26:41 AM
Posted: 4 months ago
I'm assuming the values listed are for speed/might/sanity/knowledge, in that order.

If so, I am /in as Orange.
TheGreatAndPowerful
Posts: 3,012
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7/22/2016 11:24:55 AM
Posted: 4 months ago
At 7/22/2016 1:26:41 AM, Cobalt wrote:
I'm assuming the values listed are for speed/might/sanity/knowledge, in that order.

If so, I am /in as Orange.

That is correct, would you like to be Zoe Ingstrom or Missy Dubourde?
Cobalt
Posts: 991
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7/22/2016 7:47:45 PM
Posted: 4 months ago
At 7/22/2016 11:24:55 AM, TheGreatAndPowerful wrote::
That is correct, would you like to be Zoe Ingstrom or Missy Dubourde?

Zoe Ingstrom, please.
TheGreatAndPowerful
Posts: 3,012
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7/23/2016 1:15:18 AM
Posted: 4 months ago
Sign-ups
When you sign up, choose a color and a character.
1. Geo - Father Rhinehardt - White
2. Cobalt - Zoe Ingstrom - Orange
3.
4.
5.
6.

Since this is filling up slowly, I'll probably start after the next person signs up.