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Colonel Blotto game

Discipulus_Didicit
Posts: 3,087
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8/3/2016 3:53:28 PM
Posted: 4 months ago
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^
Roukezian
Posts: 1,711
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8/3/2016 9:39:58 PM
Posted: 4 months ago
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

I am interested.
Discipulus_Didicit
Posts: 3,087
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8/5/2016 8:35:40 PM
Posted: 4 months ago
Bump.

I think this could be a fun start of something new for this fourm, it doesn't have to end with colonel blotto. Any number of game theory games coud be played in this fashion. I think it woud be a nice change of pace from mafia but I need more than one person to make it work, preferably 4-5 would be a good start.
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^
I_Wanna_Rawk
Posts: 480
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8/5/2016 9:28:57 PM
Posted: 4 months ago
At 8/5/2016 8:35:40 PM, Discipulus_Didicit wrote:
Bump.

I think this could be a fun start of something new for this fourm, it doesn't have to end with colonel blotto. Any number of game theory games coud be played in this fashion. I think it woud be a nice change of pace from mafia but I need more than one person to make it work, preferably 4-5 would be a good start.

I would do this but I am in the process of putting together a group of people to play a zombie RPG in this forum. I agree though, a change would be good.
Discipulus_Didicit
Posts: 3,087
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8/6/2016 6:11:06 AM
Posted: 3 months ago
At 8/5/2016 9:28:57 PM, I_Wanna_Rawk wrote:
At 8/5/2016 8:35:40 PM, Discipulus_Didicit wrote:
Bump.

I think this could be a fun start of something new for this fourm, it doesn't have to end with colonel blotto. Any number of game theory games coud be played in this fashion. I think it woud be a nice change of pace from mafia but I need more than one person to make it work, preferably 4-5 would be a good start.

I would do this but I am in the process of putting together a group of people to play a zombie RPG in this forum. I agree though, a change would be good.

Yes, I did see that zomb game. Not sure I would have time for an RPG though. But that's the cool thing aboit game theory games, they take next to no effort to play. Fifteen minutes a day at most. If I get more people interested I will try again to convince you ;)
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^
I_Wanna_Rawk
Posts: 480
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8/6/2016 12:34:47 PM
Posted: 3 months ago
At 8/6/2016 6:11:06 AM, Discipulus_Didicit wrote:
At 8/5/2016 9:28:57 PM, I_Wanna_Rawk wrote:
At 8/5/2016 8:35:40 PM, Discipulus_Didicit wrote:
Bump.

I think this could be a fun start of something new for this fourm, it doesn't have to end with colonel blotto. Any number of game theory games coud be played in this fashion. I think it woud be a nice change of pace from mafia but I need more than one person to make it work, preferably 4-5 would be a good start.

I would do this but I am in the process of putting together a group of people to play a zombie RPG in this forum. I agree though, a change would be good.

Yes, I did see that zomb game. Not sure I would have time for an RPG though. But that's the cool thing aboit game theory games, they take next to no effort to play. Fifteen minutes a day at most. If I get more people interested I will try again to convince you ;)
Ok, I'll think some more if you can get enough.
9spaceking
Posts: 4,213
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8/10/2016 2:52:19 PM
Posted: 3 months ago
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

Sounds interesting but I'm pretty sure I already found the ideal strategy. You must win 6 games so you can guarantee at least a tie by dividing your troops evenly among the 6 armies that you must win in.
100/6 = 16.67....
So if you set it up like 0 0 0 0 16 16 16 16 16 16, you'll have 4 left, which means you can either have 1 1 1 1 16.... or you can give 1 randomly to 4 of the 16's to solid your victory against the same set up.
Equestrian election
http://www.debate.org...

This House would impose democracy
http://www.debate.org...

Reign of Terror is unjustified
http://www.debate.org...

Raise min. wage to $10.10
http://www.debate.org...
9spaceking
Posts: 4,213
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8/10/2016 2:55:03 PM
Posted: 3 months ago
At 8/10/2016 2:52:19 PM, 9spaceking wrote:
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

Sounds interesting but I'm pretty sure I already found the ideal strategy. You must win 6 games so you can guarantee at least a tie by dividing your troops evenly among the 6 armies that you must win in.
100/6 = 16.67....
So if you set it up like 0 0 0 0 16 16 16 16 16 16, you'll have 4 left, which means you can either have 1 1 1 1 16.... or you can give 1 randomly to 4 of the 16's to solid your victory against the same set up.

actually... I guess
1,0,1,0,16,17,16,17,16,16
ties against
1,1,1,1,16.... [two losses two wins]

And it also ties against
0,0,0,0, 17*4, 16,16 [2 lose 2 win]

But it wins against everything else
Equestrian election
http://www.debate.org...

This House would impose democracy
http://www.debate.org...

Reign of Terror is unjustified
http://www.debate.org...

Raise min. wage to $10.10
http://www.debate.org...
Discipulus_Didicit
Posts: 3,087
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8/10/2016 3:51:22 PM
Posted: 3 months ago
At 8/10/2016 2:52:19 PM, 9spaceking wrote:
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

Sounds interesting but I'm pretty sure I already found the ideal strategy. You must win 6 games so you can guarantee at least a tie by dividing your troops evenly among the 6 armies that you must win in.
100/6 = 16.67....
So if you set it up like 0 0 0 0 16 16 16 16 16 16, you'll have 4 left, which means you can either have 1 1 1 1 16.... or you can give 1 randomly to 4 of the 16's to solid your victory against the same set up.

Some strategies are undoubtably better than others, but there is no undefeatable strategies. 1 1 1 1 16 16 16 16 16 16 for example can be defeated by all of the following:

2 2 2 2 17 17 14 15 14 15
2 2 2 2 20 22 12 13 12 13
2 2 2 2 17 17 17 20 17 4

Just to name a few.

The key to the game is that although any strategy can be easily defeated if you know what your opponent will use, you actually don't know what your opponent will do.

Again, some strategies are without doubt better than others and the one you propose is good but none are unbeatable.
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^
Discipulus_Didicit
Posts: 3,087
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8/11/2016 11:50:55 AM
Posted: 3 months ago
That makes three people. I would like at least four to start.
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^
9spaceking
Posts: 4,213
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8/12/2016 2:02:21 PM
Posted: 3 months ago
At 8/10/2016 3:51:22 PM, Discipulus_Didicit wrote:
At 8/10/2016 2:52:19 PM, 9spaceking wrote:
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

Sounds interesting but I'm pretty sure I already found the ideal strategy. You must win 6 games so you can guarantee at least a tie by dividing your troops evenly among the 6 armies that you must win in.
100/6 = 16.67....
So if you set it up like 0 0 0 0 16 16 16 16 16 16, you'll have 4 left, which means you can either have 1 1 1 1 16.... or you can give 1 randomly to 4 of the 16's to solid your victory against the same set up.

Some strategies are undoubtably better than others, but there is no undefeatable strategies. 1 1 1 1 16 16 16 16 16 16 for example can be defeated by all of the following:

2 2 2 2 17 17 14 15 14 15
2 2 2 2 20 22 12 13 12 13
2 2 2 2 17 17 17 20 17 4

Just to name a few.

The key to the game is that although any strategy can be easily defeated if you know what your opponent will use, you actually don't know what your opponent will do.

Again, some strategies are without doubt better than others and the one you propose is good but none are unbeatable.

at least 20 20 20 20 20 0 0 0 0 0 is almost guaranteed to at least tie any game.
Equestrian election
http://www.debate.org...

This House would impose democracy
http://www.debate.org...

Reign of Terror is unjustified
http://www.debate.org...

Raise min. wage to $10.10
http://www.debate.org...
Discipulus_Didicit
Posts: 3,087
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8/12/2016 2:08:42 PM
Posted: 3 months ago
At 8/12/2016 2:02:21 PM, 9spaceking wrote:
At 8/10/2016 3:51:22 PM, Discipulus_Didicit wrote:
At 8/10/2016 2:52:19 PM, 9spaceking wrote:
At 8/3/2016 3:53:28 PM, Discipulus_Didicit wrote:
Would anyone be interested in a thread for playong this game, where armies/strategies are sent to me and I announce the winners? If you do not know what this is, it is a very simple easy to play game detailed quite well here:

http://pages.physics.cornell.edu...

If there is sufficent intrest in the concept then I will go into more detail about how it would work.

Sounds interesting but I'm pretty sure I already found the ideal strategy. You must win 6 games so you can guarantee at least a tie by dividing your troops evenly among the 6 armies that you must win in.
100/6 = 16.67....
So if you set it up like 0 0 0 0 16 16 16 16 16 16, you'll have 4 left, which means you can either have 1 1 1 1 16.... or you can give 1 randomly to 4 of the 16's to solid your victory against the same set up.

Some strategies are undoubtably better than others, but there is no undefeatable strategies. 1 1 1 1 16 16 16 16 16 16 for example can be defeated by all of the following:

2 2 2 2 17 17 14 15 14 15
2 2 2 2 20 22 12 13 12 13
2 2 2 2 17 17 17 20 17 4

Just to name a few.

The key to the game is that although any strategy can be easily defeated if you know what your opponent will use, you actually don't know what your opponent will do.

Again, some strategies are without doubt better than others and the one you propose is good but none are unbeatable.

at least 20 20 20 20 20 0 0 0 0 0 is almost guaranteed to at least tie any game.

Hm, less likely to lose but impossible to win. I liked the other one better.
Cobalt - You could be scum too.
Matt - I suppose. But I also might not be.

Kiri - Yeah, I don't know what DD is doing.
Vaarka - He's doin'a thingy do

DD - The best advice most often goes unheeded.
Wise Man - KYS, DD.
DD - Case in point ^