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GoT Mafia Results

oceanix
Posts: 747
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8/16/2010 12:36:23 PM
Posted: 6 years ago
MAFIA WIN

ROLES
1. You are Mr. Carter, the Anti-Miller. Given that you hid your allegiance to the Order for some time, you appear innocent on investigation. You can be recruited into the masons. You pass lie-detectors. You appear innocent on death. You win with the mafia.
2. You are Isabel, the Doctor. Given that you have the ability to heal people, each night you can choose to save someone. You are selfless, and thus cannot choose yourself. You win with the town.
3. You are Marduke, the Vanilla mafia. Given your tendencies to take revenge, you choose and carry out the night kills. You win with the mafia.
4. You are Keziah, the Roleblocker. Given your powers' ability to prevent Arkarian from using his role while he was in the underworld, each night you may choose one person to block. Any night actions they have will not be carried out. You win with the mafia.
5. You are Ethan, the two-shot Illusionist. Given that you can cast illusions, during up to two night phases you can disguise someone (for the purposes of explanation, Person A) to look like another player (Person B). Any night actions on Person A in addition to any actions on Person B will be carried out on Person B. You win with the town.
6. You are Rochelle, the Cop. Given your ability to tell true allegiance through touch, each night you can investigate one person to tell their allegiance. You win with the town.
7. You are Arkarian, the Mason Recruiter. Given your ability to pull people together in the books, during three nights you can recruit someone into the masons. If you recruit mafia, all masons will die. You win with the town.
8. You are Matt, the Ignorant. Given that you believe you're normal throughout the book, you aren't aware of your roles. Each night, you can submit one action, and if one of your powers would allow you to do that, it is carried out. You win with the town.
9. You are Sera, the Contactor. Given your contact of your brother and mother (and care for Arkarian), you can send messages to the characters Arkarian and Ethan. You may only do this after you die. You win with the town.
10. You are King Richard, Hero of the People. Given your part in the prophecy, if you are lynched, a day phase is skipped, and Lathenia may not use her night role the following night. You win with the town.
11. You are Lathenia, the Banisher. Given your frequent part in sending people to the underworld, each night phase you banish one person to the underworld for the day phase. You may not banish the same person twice in a row. You win with the mafia.
12. You are Neriah, the One-Shot Truthseer. Given your gift of truthseeing, during one time during the game you can investigate a statement to see if it's true. You win with the town.
13. You are Lorian, the One-Shot Vigilante. Given your use of violence in the books only when it was absolutely necessary, you may on one night phase choose to kill someone. If the kill does not go through, you do not lose your ability. You win with the town.
14. You are Jimmy, the Booby-Trapper. Given your talent for traps in the books, on odd-numbered nights you can set up booby traps at another player's home. If anyone goes in or out of the home, you are made aware of who set them off. Your booby traps last until they are set off. You win with the town.

ANALYSIS
I'd say one of the deciding factors in the game was inactivity. I thought the rule was 24 hour phases for small games; sorry about that. I gave the mafia basically a complete anti-miller. However, the mason recruiter was blocked each night phase until killed, and the cop never investigated him.

Lwerd also had a powerful role, but it would've been difficult to use without knowing the series. She did use the investigative role, but her investigation only gave her an innocent on the cop. I thought the passive bulletproof ability would be nice for her (happy coincidence, roles were assigned randomly), since she's frequently been killed during the first few phases. However, the mafia roleblocked and killed her, so the bulletproof was useless. She still lived a few phases.

Puck's early character claim hurt the town (not much that could have prevented it) because the mafia assumed he was the cop and blocked him.

Sac8 did a nice job at the end keeping the attention off of LeafRod.

The town probably should have asked for LeafRod's role claim.

Any suggestions to improve my modding?
Korashk
Posts: 4,597
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8/19/2010 9:05:10 AM
Posted: 6 years ago
At 8/16/2010 12:36:23 PM, oceanix wrote:
1. You are Mr. Carter, the Anti-Miller. Given that you hid your allegiance to the Order for some time, you appear innocent on investigation. You can be recruited into the masons. You pass lie-detectors. You appear innocent on death. You win with the mafia.

Anti-Miller is a townie role that makes a townie reveal as a mafia and wins with the town.
When large numbers of otherwise-law abiding people break specific laws en masse, it's usually a fault that lies with the law. - Unknown
Korashk
Posts: 4,597
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8/19/2010 9:08:10 AM
Posted: 6 years ago
At 8/16/2010 12:36:23 PM, oceanix wrote:
Any suggestions to improve my modding?

I would suggest taking less creative liberty with the game mechanics on your first time modding.

(This is your first time modding, right?)
When large numbers of otherwise-law abiding people break specific laws en masse, it's usually a fault that lies with the law. - Unknown