At 3/16/2012 10:11:55 AM, nonentity wrote:
Can I be added to the list?
Whoops, wrong thread :)
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3/16/2012 10:12:13 AM Posted: 1 year ago At 3/16/2012 10:11:55 AM, nonentity wrote: Whoops, wrong thread :) |
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3/16/2012 10:36:59 AM Posted: 1 year ago At 3/16/2012 9:18:38 AM, drafterman wrote:At 11/20/2011 4:41:29 PM, tvellalott wrote:3) Don't get involved unless you need to: For god sake, don't help the mafia or the town if you think one team is winning to easily. Don't tweak roles after the fact because the cop was night killed NP1. Thems the breaks. If mafia get lucky, don't then boost town to compensate (or vice versa). That's not fair, is it? A way to combat this is to work out worst case scenarios for both teams; work out the quickest possible win for both teams. It will help you balance and prevent mod interference being necessary. This can be true not just for roles but for game mechanics as well. In my HP game for instance, I didn't have any specific roles that I wanted to see succeed but I wanted the game to end quicker. With the overeager vig getting killed NP1 and the dayvig getting killed NP2, it slowed to pace of the game to 1/3 of the pace I intended it to go. I didn't want it to run for 9 day phases and I seriously considered adding in a serial killer midgame like TV did to start killing people and moving the game along quicker. I am glad I didn't though as it allowed town and mafia to battle it out without mod interference and the end result was better than if I had put in a serial killer and the game ended in 6-7 day phases instead of 9. |
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3/19/2012 9:13:51 PM Posted: 1 year ago Determining how many votes it takes to lynch:
It takes a majority of all alive players to lynch someone. If there are an even number of alive players, a majority would be half the total # of alive players PLUS ONE. If there are an odd number of alive players, a majority is half the total # of alive players, rounded up to a whole number. Examples: 8 alive players => takes 8/2 + 1 to lynch, which is 5 9 alive players => takes 9/2 = 4.5 rounded up to 5 to lynch Sidenote: mafia automatically wins when it is 4 mafia against 4 town not because they have enough votes to mislynch a townie (they don't, it takes 5) but because they have enough votes to refuse to lynch a mafioso (town only has 4 votes, whereas it takes 5 to lynch a mafioso). If you made them play it out, they would refuse to lynch a mafioso and get another kill in the NP once the DP ends in a no lynch. |
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3/27/2012 2:29:09 AM Posted: 1 year ago Role question:
If a player is bulletproof, are they protected from day vig kills as well as night vig kills, or would it just be night vig kills? "Any way you measure it from society's point of view, the Down Syndrome individual is inferior." - Lordknukle "You know if Transformers procreated like organic creatures such as mammals, Optimus would totes be gettin laid like a boss." - Buddamoose : At 12/26/2012 8:40:59 AM, Df0512 wrote: But my president is black. Affirmative actions, atleast in most of America, isn't necessary anymore. |
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3/27/2012 2:30:11 AM Posted: 1 year ago At 3/27/2012 2:29:09 AM, Zaradi wrote: Both. |
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4/4/2012 10:14:03 PM Posted: 1 year ago I would recommend that Mods make it more balanced. When I was Mod, I made 1 person Mafia and he wasn't overpowered like the Juggernaut but he wasn't underpowered. The game went down to luck and chance but he made it extremely interesting. Also make sure to look at the night actions correctly and make the NP long.
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5/12/2012 9:49:48 PM Posted: 1 year ago My advice on balancing and story:
When in doubt, lowball. What I'm saying here is that make BOTH sides of mafia UNDERPOWERED. Don't give either mafia or town too much power, because they can really run on autopilot. All they have to do is process their information and spit it back out in the means that they have. Kinda a boring game, and it does not actually test the players involved much. In addition, as DeNinja has said earlier, the game is your marble. I'm going to skew this a little and say that the game that you are creating is a work of art. Use it to innovate in mafia. If you think that you are going to make the game go out of control with your idea, then consult with another person or go with a innovative story. Don't just do a *insert thing you like* theme; do something that is more than the intro to DP4 than "character died int the night. " If I dare say it, make the OPs enjoyable and informative. Just don't do the ordinary. |
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7/29/2012 7:33:32 PM Posted: 9 months ago We (the DDO mafia elite) are in the process of rewriting and combining this thread and the "TV's Mafia Guide" thread into one better formatted thread, so if you have anything to add please do so swiftly.
Captain Hindsight says "You shouldn't have spent so much time on DDO." |
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10/5/2012 10:19:55 PM Posted: 7 months ago Necrophilia always finds a way.
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4/18/2013 7:48:29 AM Posted: 1 month ago I have a question, is there a possiblity for there to be more then 1 of the same role in a game. Like 2 vanillias.
I am a ginger and I will set your soul on fire. |
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4/18/2013 8:04:21 AM Posted: 1 month ago At 4/18/2013 7:48:29 AM, lannan13 wrote: Yes. Happens all the time mate. DDO NewsCenter Episode 3: http://www.debate.org... |