The mod list used to be divided between big vs. small games (which maxed out at 14 players). Now games are starting with 20+ people so I think mods need to make an effort to keep their games moving. Ignatious Creek Mafia started on 4/22 (1 month + 3 days ago) and has half the players still living... wut? My game started on 5/15 and ended six days later on 5/21. What gives? At this rate I'll be 30 the next time I get to host a game (and I wanna try out a concept :P ).
I think instead of "Announcements" threads mods will have a better chance at getting a faster response if they send out individual PMs reminding people to submit their night actions. I think I'll be doing this in the future; it prevents people from submitting info in the wrong thread as well. I also think the mods should keep a list of replacements handy (probably dead townies - they're more likely to keep up with the game) in mind since a lot of people tend to go inactive. Another suggestion would be to implement day phase time limits - perhaps 3 days max. Any other suggestions?
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Keep It Moving...
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5/25/2012 12:16:25 PM Posted: 11 months ago |
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5/25/2012 12:18:43 PM Posted: 11 months ago Mafia definitely has slowed down lately...
DDO newscenter episode 2:http://www.debate.org... |
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5/25/2012 12:18:51 PM Posted: 11 months ago At 5/25/2012 12:16:25 PM, Danielle wrote: I generally post the reminder in the Announcements PM and then PM players the next day if I do not have their Night Actions. It cuts down on the work that I have to do as a mod and also gives people time ot think. |
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5/25/2012 12:19:06 PM Posted: 11 months ago At 5/25/2012 12:18:43 PM, TUF wrote: This. :( |
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5/25/2012 12:20:45 PM Posted: 11 months ago 24 hour time limit on NP's. If they aren't sent in by that time, waive 'em. Let the players no before the game that slowness won't be tolerated. At least, thats the approach I'm going to take.
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5/25/2012 12:21:04 PM Posted: 11 months ago At 5/25/2012 12:20:45 PM, BlackVoid wrote: |
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5/25/2012 12:22:53 PM Posted: 11 months ago At 5/25/2012 12:20:45 PM, BlackVoid wrote: I wanted to do that for my wal-mart game, but decided people would send in night actions. I did that for DBZ though and it seemed to work out DDO newscenter episode 2:http://www.debate.org... |
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5/25/2012 12:23:45 PM Posted: 11 months ago At 5/25/2012 12:19:06 PM, royalpaladin wrote:At 5/25/2012 12:18:43 PM, TUF wrote: "Any way you measure it from society's point of view, the Down Syndrome individual is inferior." - Lordknukle "You know if Transformers procreated like organic creatures such as mammals, Optimus would totes be gettin laid like a boss." - Buddamoose : At 12/26/2012 8:40:59 AM, Df0512 wrote: But my president is black. Affirmative actions, atleast in most of America, isn't necessary anymore. |
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5/25/2012 6:06:31 PM Posted: 11 months ago it has to do with the mod. relatively inactive players, like thadd, make inactive mods.
but i can relate danielle - my game also moved (and ended) ridiculously fast |
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5/25/2012 6:10:11 PM Posted: 11 months ago At 5/25/2012 12:20:45 PM, BlackVoid wrote: I agree with this, 24 hours is enough for a night phase, any longer than that and it seems like it gets more difficult to retain focus on a game, in addition to adding to the time it takes to complete a game. |
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5/25/2012 6:12:27 PM Posted: 11 months ago With the influx of new members, there is plenty more demand for playing.
All we need to do let more people mod at a time. Your highly adored emperor/dictator/grand-poobah/all that good stuff. Vice-President to the honorable Airmax adminstration, as well. Is it happening? http://applejack.ponychan.net... Only the DDO Elite may access this link: http://www.ddoelite.com... |
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5/29/2012 12:39:17 PM Posted: 11 months ago *Cue Quickfire games*
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