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  • Video gamaes have influence on kids.

    I believe with the fact that video games make kids more violent. Now a day there are games with mature rated content that involves lots of violence, and it encourges kids to become like the characters in the game. Thats why now days games including rating on them like rated "R" or "M" mature. They put that on the games for reason and it should be seriously considered.

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  • Dont be a bitch

    Of course they dont it's a fantasy dont fuck up the world by making violent video games banned you gotta just chill like seriously love and piece and KILLING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MWAHAHAHAHAHAHHAHAHAHAHAHAHH ILL RULE THE WORLD HA HA HA HA HA HA HA AHA AHAHA HAHA H H AHAHHA H AH AH AH

  • Nope, no way

    The most common argument is that video games desensitize your reaction to violence, thus making you violent. But anyone who has the cognitive faculties to purchase, set up and operate modern games consoles won't have trouble with being desensitized. Willoughby (Professor) and Adachi(Willoughby's student) tracked violent competitive games (ex: Mortal Kombat Vs. DC Universe), violent non-competitive games (Left 4 Dead 2), non-violent competitive games (Fuel), and non-violent non-competitive games (Marble Blast Ultra). What they found was fascinating: it wasn't violence that triggered aggression; it was competition. "We found that playing more hours a day of the two types of competitive games did predict aggression over time," Adachi wrote in his 2013 study. "Whereas playing non-violent, non competitive games did not. So that really gets at the idea that, well, it may not be the violence, it may be the competition in games that is responsible for a link between video games and aggression." So everything that is competitive makes you violent. Sports do so do tests, school, and anything that has anything to do with 2+ people competing. According to records held by the U.S. Office of Juvenile Justice and Delinquency Prevention and Office of Justice Programs, sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. Although researchers have often noted the preference of violent video games by many school shooters, given that 97 percent of adolescents play video games such a preference is not overly surprising. It could similarly be argued that oxygen consumption predicts school shootings and crime, because most school shooters likely breathed within 10 seconds before their violent attack. A 2002 US Secret Service (www.Secretservice.Gov/ntac/ssi_final_report.Pdf Warning, extreme Tldr) of forty-one individuals who had been involved in school shootings found that twelve percent were attracted to violent video games, twenty-four percent read violent books and twenty-seven percent were attracted to violent films. .According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure (Video games). The moral panic over violent video games is definitively harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester (Why waste money and time on combating violence through stopping drugs, gangs, bullying, child abuse, poverty, starvation, desperation, poor mental health, hate, racism, fights, and depression when you can blame pixels for all violence and spend tons of money and time on saying that video games make you violent!).

  • Kids are kids

    I do not think that video games make kids particularly more violent than other types of media. Kids twenty years ago where still fake shooting each other playing cops and robbers and other types of role playing games. Kids just need support and boundaries in order to make sure that they learn right from wrong.

  • Its like watching a horror movie, you know it isn't real.

    Speaking from personal gaming experience, a violent games is only attractive as it has the classic puzzle structure of achieving a goal. The violence is just the casing. Besides violence is a part of life, all you have to do is turn on the news to see a whole world of REAL violence, but watching some one shoot another person doesn't make me want to go kill someone.

  • No, kids know that video games are fantasy.

    No, video games do not make kids violent. Video games are no more likely to make a child violent than they are likely to make a child a spaceship pilot or a professional dancer. Violence comes from those guiding the child failing to instill the virtues of non-violence in children, not violent media.


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