Granted, scientific research could reveal developmental harms from violent video games. But it seems more likely that concern over such pastimes represents merely the latest instance of adult panic and confusion over youth culture, and the new media that surfaces reliably in each generation. If kids are exhibiting unmotivated or violent behavior, their absorption in video games, violent or otherwise, seems likely to be a symptom rather than a cause of the problem. Helping such kids cultivate mutually trusting relationships with peers and adults is harder than bashing their entertainment choices. But it's much more likely to be useful in promoting their growth. As part of establishing healthy habits and trusting relationships, it might sometimes be useful to limit time spent playing video games, at least until kids can manage other aspects of their lives well. But such a policy would be a detail, not the heart, of a meaningful plan.
Violent video games enable academic achievement, because they provide stress release and promote problem solving. Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.Violent video games enable academic achievement, because they provide stress release and promote problem solving. Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.Violent video games enable academic achievement, because they provide stress release and promote problem solving. Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.Violent video games enable academic achievement, because they provide stress release and promote problem solving. Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.
whether it is violence from a video game, or real life violence. Instead, it seems like the time spent on playing the games, time that could have been spent on learning, has the biggest effect on intelligence. No studies point to the fact that someone who has a violent upbringing has a lower intelligence level. I do believe that the games have an effect on emotional development and sensitivity levels, however.
A violent video game is simply a means of entertainment. If violent games were said to hinder academic achievement then the same could be said about violent movies. An individuals academic achievement is based on natural ability and hard work in and out of the classroom therefore video games don't really enter he equation.
Violent video games do not do any good for kids. Kids become too focused on the games and do not pay attention to their school work and what is important. Parents need to limit what their kids play on video systems and how much time they spend playing games. School work needs to be important.
Human children are naturally capable to imitate from the milieu- what they do is influenced by what they see on TV and in real life. So, he who watch violence in any form is believed to imitate this. Furthermore, watching video games are more powerful to distract children from their assigned academic duties.
Violence in our video games is related to poor academic performance as well as delayed social skills. The time spent playing these video games would be better spent studying. Although it is unclear if poor students favor violence as an outlet, or if the violence changes the students behavior. In either case, the student would benefit from refraining from the use of violent video games.
because they provide stress release and promote problem solving. Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.
Posted By: FlakyHerb64
Video games can mess of a study night, that's for sure. Prioritizing something else in comparison to the school work is possible in lieu of video games. It is a pleasure that gets the best of us, and our addictive states sometimes. When you combine any video game in this context, yes it does hinder academic achievement. Violence isn't necessarily the determining factor.
I do not that believe violence has any factor on intelligence, whether it is violence from a video game, or real life violence. It is not the violence in video games that has an effect on intelligence. Instead, it seems like the time spent on playing the games, time that could have been spent on learning, has the biggest effect on intelligence. No studies point to the fact that someone who has a violent upbringing has a lower intelligence level. I do believe that the games have an effect on emotional development and sensitivity levels.
Prioritizing something else in comparison to the school work is possible in lieu of video games. It is a pleasure that gets the best of us, and our addictive states sometimes. When you combine any video game in this context, yes it does hinder academic achievement. Violence isn't necessarily the determining factor.
As video game usage increases, GPA and SAT scores decrease. Teenagers who frequently play video games are twice as likely to have ADD or ADHD. The negative effects on teens who play violent video games for extended periods of time are that they "tend to be more aggressive, are more prone to confrontation with their teachers, may engage in fights with their peers, and see a decline in school achievements."
I believe that violent video games will not affect any academic achievement because video games are just for entertainment. However, if the person plays before an important test, then it might show that their grade went down and degraded, but other than that, game play does not affect how the person does well in school.
Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.
There are a lot of negatives to violent video games, or addicting video games in general. The biggest negatives, in my opinion, is they take time away from more worthwhile activities, like socializing, exercise, and creative thinking. However, the violence in video games isn't something that would lower someone's intelligence or hinder their academic achievement. Violent video games might be bad in some ways, but they don't make you stupid.
A violent video game is simply a means of entertainment. If violent games were said to hinder academic achievement then the same could be said about violent movies. An individuals academic achievement is based on natural ability and hard work in and out of the classroom therefore video games don't really enter he equation.
I don't think violent video games hinder academic achievement necessarily. If kids are going to do well in school, playing these games won't affect them scholastically unless they develop an addiction to the games that interferes with their studies. Violent video games could provide a kind of release from the stress put upon kids today in school where it seems they are pushed to their limits.
Violent video games do not detract from a child's participation in the classroom. Although the games might take up time when the child is at home, the child is still given the same opportunity as their peers to excel while in the classroom. They have access to the same teachers and books.
Ever since middle school, I have been playing violent video games but during that period of time I was one of the few people to ever have an exceptional score on an SAT (college level test). Also I had an A average and nothing lower than that throughout my school years. Finally, I have never, ever thought of shooting a person or even own a gun in the first place. Sure I can hold a grudge when losing to another player in a multi-player game but did I ever try to kill them? NO. It affects people differently. Every person in the world isn't identical.
Violent video games enable academic achievement, because they provide stress release and promote problem solving.
Violent video games are not just mindless violence. Players have to prepare their characters for combat, master hand-eye coordination, and go through problem solving, in order to get through storylines. Video games also provide a badly needed stress outlet from the pressures of constant schooling. Adults can go out to smoke, drink, and take vacations where they want, plus call in sick on an off day. Kids don't have those luxuries.
I don't believe that violent video games have an effect on academic achievement. You have to be pretty knowledgeable to play some of these games. It's not just shoot, shoot, bam, bam. You have to know how, when, why and where to direct your violence when playing a video game. You have to develop a technique in order to keep your score up. So, in essence, its' not just a group of stupid kids playing these violent video games. And, these video games are not at school with these kids when they are learning. I think when a child descends academically it has more to do with parental regulation, or a personal challenge the child might have, than it does with the types of video games that they play. For instance, if a child is doing anything else when they should be studying/learning, the problem is not that misplaced activity. The problem has more to do with the child getting their priorities straight. I would be more concerned with what they do with their intelligence after playing a violent video game, than I would be about the video game negatively affecting their intelligence.
Video games, especially violent games, typically immerse participants into a fictional world where they have to cooperate and survive to achieve goals. Contrary to the stigma these games have, that process is actually highly social and highly stimulating. Game players do distinguish fictional violence from real violence, and so long as players can limit their game playing time so as not to interfere with study time, they should only benefit from that kind of engagement.
The overuse of all video games, and other technology driven devices, hinders academic achievement. But more importantly, they hinder activity, imagination, and one's ability to think outside the box. Close watch should be kept on a child's time spent playing all video games. Violent video games are no different than watching a violent movie, reading a book with violence, or simply watching the nightly news.
It is not the violence in video games that has an effect on intelligence. Instead, it seems like the time spent on playing the games, time that could have been spent on learning, has the biggest effect on intelligence. No studies point to the fact that someone who has a violent upbringing has a lower intelligence level. I do believe that the games have an effect on emotional development and sensitivity levels.
They can be used as a positive tool to increase achievement, but they can also become an addiction that removes the student from his or her studies. Furthermore, violent video games make up less than 10% of the video game market, an often overlooked fact. As of today, a majority of schools are incorporating or building programs to incorporate video game interaction as a tool to promote learning. As for violent video games, specifically, they rarely add or take away from scholastic pursuit; there has been no conclusive evidence to suggest this is so.
In my opinion, one has nothing to do with the other. Violent video games are just that: games, nothing more nothing less. I grew up in the video game age, playing games, and was a straight-A student. I think it's all in the upbringing of the child. If they are taught that they are only games, then the child will learn that it is a game and not reality.
There is a constant debate on whether violent video games affect intellectual and academic achievement. This is not entirely conclusive because many of the smarter children also happen to play violent and mindless video games. One could argue so do less intelligent kids, but this doesn't mean the game makes them dumb. They may just not be as smart as other kids. You can also find people who are dumb who don't play violent video games.