I played one of the GTAs once, and it was terrible. I don't understand how people enjoy it. All I was doing was running around doing hookers and stomping people to death for no reason.
Here's the thing. Anyone can say it doesn't desensitize you, but you actually have to think about it. Companies will spend thousands or even millions of dollars to air a 30-second commercial advertising their product. They wouldn't be doing it if it didn't work. Therefore watching a 30-second commercial might make you want to go buy that product. If 30-seconds can suck you in, how about hours and hours? If you play a violent video game all night, then you start to become a little more used to blood and guts flying all over the place, right?
I play Call of Duty sometimes, but I still recognize that shooting at people is generally a bad thing. I don't think video games will desensitize normal people, but some of the loonies out there might start playing and get a little too used to the violence.
Most people who play GTA are adults and this game series was made for them. But parents who let their children play these game's are at higher risk for their children to become violent and cause crimes rather than adults.
Children cannot process this type of gaming and it's too realistic for them. Children have a much more expanded imagination so if you introduce something new to them then they are going to think it's the way to go and start acting the way the game influenced them. But adults can handle this kind of violence and they know it's fiction.
No and SUV don't cause accidents, their drivers do. Put a fertile mind to interact with the character of the Grand Theft Auto and there is a good chance the player will learn something from the game's personality, the game's character. Not only that, the deeds and actions of Grand Theft Auto are more stimulating than real life. Why not carry that stimulation into a three dimensional world with no wires, consoles and infinitely more possibilities to beat the game? The players life and the world the player lives in.
Definitely No. Grand Theft Auto does not CAUSE crime. Grand Theft Auto set the table for Crime. Eat up, it is SO Delicious.
1) There Is No Evidence Linking Video Games To Real Life Violence.
2) If Violent Video Games Caused Actual Violence Then I Would Be In Prison By Now For Murder.
3) Just Like Guns, Knives, & Other Weapons Video Games Do Not Cause/Inspire People To Be Criminals, Terrorist, Or Anything Else (Video Games Do Not Lead To Or Cause Real Life Violence).
4) Video Games (Especially Violent Video Games) Actually Decrease Real Life Violence.
5) Just Like Guns, Knives, & Other Weapons Video Games Are Not The Problem When It Comes To People Committing Crimes, Or Terrorist Acts (If You Commit A Crime Or A Terrorist Act, Then You're To Blame. If You Commit A Crime, Or Terrorist Act An Inanimate Object, A Group, & Another Person Are Not To Blame It All Falls On You).
6) You People That Think Video Games Lead To Real Life Violence Or Cause/Inspire People To Be Who They Are Then You Know Nothing About Video Games Or Gamers, & You're A Bunch Of Fucking Retards.
7) I Have Been Playing Both Violent & Non-Violent Video Games Since I Was 5 Years Old (1997), & I Still Have Yet To Murder, Or Harm Another Person In Any Way.
8) The Problem Is Not Guns, The Problem Is Not Knives, The Problem Is Not Video Games. If You Commit A Crime Or Terrorist Act Then You're To Blame (A Group, Another Person, Video Games, Your Past, Flags, Guns, Knives, Other Weapons, & Inanimate Objects Are Not To Blame, Flags, Video Games (Both Violent && Non-Violent Video Games), Guns Knives, Other Weapons, & Other Inanimate Objects Do Not Have Brains, They Do Not Have Feelings/Emotions, They Do Not Have Arms, & They Do Not Have Legs), So There For If You Commit A Crime Or Terrorist Act It ALL FALLS ON YOU.
9) If Video Games Caused/Inspired People To Be Who They Are, To be Criminals, Or To be Terrorist Then All Video Gamers Would Follow The Footsteps Of What They Do Or See In A Video Game.
10) After Violent Video Game Sells Went Up In The 90s With The First PlayStation (PSX, PS1, Or PlayStation One) Real Life Violence Actually Went Down Drastically. After Sells For The PS3, PS4, Crapbox 360, & Crapbox One, GTA V Went Up Violent Crimes Caused By Children & Teens Went Down Even Faster.
People Should Be Blaming The Person Or Group That Commits The Crime Or Terrorist Act Not A Video Game, Not A Gun, Not A Mental Disorder, Not Their Past, Not Another Individual, Not A Knife, Not Another Group, Not A Flag, & Not Someone Inanimate Object Not Mentioned.
If You Blame A Video Game, A Gun, A Mental Disorder, Someone's Past, Another Individual, A Knife, A Flag, Another Group, Or Some Other Inanimate Object Not Mentioned Instead Of Blaming The Person Or Group That Committed The Crime Or Terrorist Act Then Congratulations You're A Fucking Dumbass, A Fucking Retard, & A Piece Of Shit.
Have you ever seen anybody kill another Just because they saw it on an interactive game? At least I'm not that unlucky... People DO get violent playing these kinds of games, but the ones who actually have played it Do know the consequences, For example, me, I've seen in GTA : it gives me the privilege to kill anybody I see.... But where does it actually lead me? JAIL... Or sometimes It even kills me(in-game)....
I don't think it causes crime at all. It's a matter of how kids are being raised and how people think. The reason I say kids is because we all know kids ages seven to thirteen are playing video games as well. Probably even younger. If your kid goes out and commits a crime that's on them. It's not like Rockstar makes Grand Theft Auto to have people go out and commit a crime. No subliminal message or anything. That's on YOU if you go any commit a crime; don't blame it on a game.
Especially with the release of GTA V, the Grand Theft Auto series has been just as much about curb-stomping innocent civilians and robbing banks to creating an active and relevant social commentary. The game, for those mature enough to understand it's themes, creates an environment where the player can make an opinion about these topics. It touches on the sexualizing of women, gun control, police brutality, crime activity, and even torture. It's not the game's job to tell it's player what he/she should feel, but to rather set the environment to allow the player to make these decisions.
Keep in mind that these games are truly meant for people over the age of 17, I don't feel that video games cause an increase in crime. If someone is truly affected and changed by video game violence, I think that there is a problem with that person regardless of if they've played a video game.