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Should feminazis be taken to task on a lot of their actions regarding the game's industry?

Asked by: CaptainDogma
  • Video games are becoming taken more seriously as an art form.

    As such, art, being subjective, may be criticized or praised for content. However, by taking the action of critique further and trying to cause a fundamental change in an industry that has a purpose to mirror reality on a tangent, leading to the possible loss of jobs and a media storm comprised of folk devils and over-simplified pseudo causes to much more complex problems is not a solution. Furthermore, most negative impacts come at the development companies and engine providers, not the individuals behind the initial idea, which is not dissimilar to firing a teacher for teaching a syllabus being set by an external institution.

  • Perhaps the asker should clarify.

    Are they asking if feminists like Anita Sarkeesian should be "taken to task" for daring to analyze video games with the same nuance and attention to social relevance one might a novel or film? If so, perhaps. Video games are, after all, nothing more than toys for children and basement dwelling loners to distract themselves from reality, and to suggest that the adolescent medium of gaming could ever evolve into something that aims to tell stories for all of the same purposes that have motivated other media- to teach, to opine, to persuade, to question, to re-contextualize- no. The only purpose for a video game's existence should be to entertain, and only in the most basic of ways, and it is simply childish to suggest that video games might, as every other medium has done, overflow in its performance into any of those other purposes at the same time. For them to try would result in a detestable failure to entertain, and to suggest that they might have done so inadvertently, and then to analyze a work for meanings intended and otherwise and those meanings for merit and context- all of this is the start of an oppressive regime that can only end with whites being lynched and men being victimized by these would-be feminine overlords.

    In short, this is more GamerGate doublespeak, a conlang dialect which very impressively manages to convey both racist and misogynistic themes by attempting to turn the reality of t on its head, and

  • Perhaps the asker should clarify.

    Are they asking if feminists and their ilk should be "taken to task" for daring to analyze video games for cultural nuance and social relevance as we might any other medium? If so, perhaps.

    After all, video games exist for the sole purpose of entertaining children and basement-dwelling loners. (Whether or not female children and recluses should be permitted to enjoy them is a finer point of the doctrinal debate.) Let's break it down.

    First, while video games are an incredibly versatile storytelling medium capable of seamlessly tying together myriad forms of writing, visual arts, and music with the unique aspect of interactivity, it would be remiss, even perverted to suggest that they have the same breadth of purpose. Novels, theatre, films, songs, and other media (most particularly storytelling media, but also music and still images in slightly different ways) can all be produced with the motivating purposes of informing, persuading, analyzing, questioning, entertaining, re-contextualizing issues, and so on. Many, arguably most, hold more than one such purpose.

    Video games, however, are unique in that their nature is such that they exist only to amuse. We do not have any definitive answer for why this is so, but the outrage against games like Depression Quest and games journalists who look for social relevance in gaming makes this principle clear: Video games are amusement, and nothing more. They cannot present greater meaning or purpose than that. When one tries, it is not only an automatic failure, but a disturbing disaster.

    More to the point, to suggest that a game might have such meaning or purpose, either by intent or because it has slipped inadvertently into them (something which, we must be clear, never happens in video games, even though it is well understood to happen constantly in every other medium- another aberrant aspect to this bizarre and arcane art form) is perverted. To search these games for such meaning is an affront to all decency, equivalent to hate speech. And, more to the point, to analyze these supposed meanings for merit or demerit, for social relevance or even merely examples of the continuation of social assumptions- this is undeniably the beginning of an oppressive regime which can only culminate in whites being lynched and men forced to kneel before their would-be feminine overlords.

    To summarize: This is more GamerGate doublespeak, a fascinating piece of work that exists somewhere on a continuum between "amateur propaganda" and "convoluted conlang." It almost-cleverly expresses themes of misogyny and racism by attempting to turn reality on its head, and then ties up the ugly matter in a neat little bow by pretending to be talking about video games.

  • Perhaps the asker should clarify.

    Are they asking if feminists and their ilk should be "taken to task" for daring to analyze video games for cultural nuance and social relevance as we might any other medium? If so, perhaps.

    After all, video games exist for the sole purpose of entertaining children and basement-dwelling loners. (Whether or not female children and recluses should be permitted to enjoy them is a finer point of the doctrinal debate.) Let's break it down.

    First, while video games are an incredibly versatile storytelling medium capable of seamlessly tying together myriad forms of writing, visual arts, and music with the unique aspect of interactivity, it would be remiss, even perverted to suggest that they have the same breadth of purpose. Novels, theatre, films, songs, and other media (most particularly storytelling media, but also music and still images in slightly different ways) can all be produced with the motivating purposes of informing, persuading, analyzing, questioning, entertaining, re-contextualizing issues, and so on. Many, arguably most, hold more than one such purpose.

    Video games, however, are unique in that their nature is such that they exist only to amuse. We do not have any definitive answer for why this is so, but the outrage against games like Depression Quest and games journalists who look for social relevance in gaming makes this principle clear: Video games are amusement, and nothing more. They cannot present greater meaning or purpose than that. When one tries, it is not only an automatic failure, but a disturbing disaster.

    More to the point, to suggest that a game might have such meaning or purpose, either by intent or because it has slipped inadvertently into them (something which, we must be clear, never happens in video games, even though it is well understood to happen constantly in every other medium- another aberrant aspect to this bizarre and arcane art form) is perverted. To search these games for such meaning is an affront to all decency, equivalent to hate speech. And, more to the point, to analyze these supposed meanings for merit or demerit, for social relevance or even merely examples of the continuation of social assumptions- this is undeniably the beginning of an oppressive regime which can only culminate in whites being lynched and men forced to kneel before their would-be feminine overlords.

    To summarize: This is more GamerGate doublespeak, a fascinating piece of work that exists somewhere on a continuum between "amateur propaganda" and "convoluted conlang." It almost-cleverly expresses themes of misogyny and racism by attempting to turn reality on its head, and then ties up the ugly matter in a neat little bow by pretending to be talking about video games.

  • Perhaps the asker should clarify.

    Are they asking if feminists like Anita Sarkeesian should be "taken to task" for daring to analyze video games with the same nuance and attention to social relevance one might a novel or film? If so, perhaps. Video games are, after all, nothing more than toys for children and basement dwelling loners to distract themselves from reality, and to suggest that the adolescent medium of gaming could ever evolve into something that aims to tell stories for all of the same purposes that have motivated other media- to teach, to opine, to persuade, to question, to re-contextualize- no. The only purpose for a video game's existence should be to entertain, and only in the most basic of ways, and it is simply childish to suggest that video games might, as every other medium has done, overflow in its performance into any of those other purposes at the same time. For them to try would result in a detestable failure to entertain, and to suggest that they might have done so inadvertently, and then to analyze a work for meanings intended and otherwise and those meanings for merit and context- all of this is the start of an oppressive regime that can only end with whites being lynched and men being victimized by these would-be feminine overlords.

    In short, this is more GamerGate doublespeak, a conlang dialect which very impressively manages to convey both racist and misogynistic themes by attempting to turn the reality of t on its head, and

  • This is more idiotic GamerGate doublespeak.

    By "the feminazis' actions regarding the game industry," the asker is doubtlessly referring to works like Feminist Frequency, who point out instances of sexism in video games and the surrounding culture. What the detractors like to ignore is the fact that such critiques could not be made by people who were not actively involved in the gaming industry and surrounding culture, particularly considering what an expensive time-consuming hobby gaming can be and how unlikely it would be for anyone who did not truly enjoy a game and love the medium to play trough them enough to make such critiques in the first place.

    Since the asker is annoyingly vague about what exactly they're accusing feminists of, I have to guess that they're the same complaints GamerGate has been throwing around from the start- that analyzing tropes and socializing factors in video games, that seeing anything in a video game that is relevant to serious social issues, simultaneously shouting "It's just a game!" and conversely demonizing those who see anything more valuable in a work. It is transparently clear that these are people who have no respect for the medium whatsoever.


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