Amazon.com Widgets
  • Pyro Mains are Degenerates

    It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer. It would be nice to watch them suffer.

  • Takes no skill

    Does it really take any thought to decide if pyros should be removed? Their entire design is horrible. Sure, it might be easy to kill them if you notice them and have a powerful weapon and can get to a healthpack (and, ofc, it always either ends up being used, a step away before death, or not enough before some other pyro flames you, most annoying class no doubt) but if you don't notice a pyro, even as a heavy, the chances of your death are greatly increased. The damage types a pyro has with the flame thrower at default are absurd, it takes no aim, it has no reload, it lingers, it does quite a lot of damage, it is medium ranged, it stalks with more fire, (wm1) you can even defy the laws of physics and use airblast, the most insane ability I have ever heard of, not just for it's logic. With one click, a pyro can extinguish flaming teammates with flammable gasses powerful enough to keep a giant fat man flying in a corner, and "reflect" rockets and arrows, both of which shouldn't be effected by air in that way! An "experienced" pyro (10 hours of game play > experienced pyro) can use this to make fighting against any opponent quite difficult. And, of course, that is the ceiling of the pyro, being able to not rely on wm1 to get kills, fucking disgraceful joke of a class. Also, speed, they can run as fast as a medic, almost as fast as a scout, with a big hammer, a flamethrower, a fire-suit thing, and potentially a shot gun, that is absurd too. The psychological effects a pyro might have are also annoying, seeing a pyro flaming the room mindlessly can cause hesitation, which only increases the stress of fighting them, the ones playing them have no skill, and it is really annoying! Sentry nests and pyros. Have you ever had to go against a well placed sentry turtle/nest with a bunch of pyros flaming the place? Personally, I play many games where my team ends up being completely incompetent, but even when they seem somewhat skilled, there is that one sentry in a critical location being protected by a pyro that literally flames everywhere, the best way to destroy the sentry would be with a soldier or demo, but the few pyros that know how to use airblast are always the same ones that know how to be patient and stand near engineers, you could try to snipe some of them, but the engis are hidden behind the constantly healed sentry, spy doesn't work either, obviously. It really destroys the flow, and a lot of the fun of the game. Currently, the percent is 15 to 88... First of all, WHY?! Second, I realize that the pyros have been added to the game, and can't just be removed, but I see there being no negative side effects to such an action, at least nerf them significantly.

  • It's a crutch, yo.

    I am a very experienced player on Team Fortress 2, and I can say that every class (except pyro and mini sentry engineer) is quite balanced, except for pyro. Whenever I get on a good killstreak, I am nearly ALWAYS killed by a W+M1 pyro. First, if you are playing sniper (which I play most of the time) and there is a w m1 pyro less than 15 feet away from you and he is holding down left click, the fire obstructs your vision of his head, and it is nearly impossible to headshot. Upon that, the fire damage is insane from close range, killing most classes in less than 2 seconds. I do realize there are some playstyles for pyro that do require some skill, like a airblast and airshot degreaser + flare gun pyro. But most of them are just gibus wearing noobs.

  • It's a part of the game.

    It's a fundamental aspect of the game, it creates a balance as a mostly short-range class and the burning adds an entire new element to the game. I can tell you as someone who loves to play pyro that its not as easy as it seems. Like a spy and a scout, a pyro is short-range, however you aren't incredibly fast nor can you sneak around undetected like a spy can. You simply rely on your big ass flamethrower to do the job. Pretty much every class is a staple to the game, and a part of the experience would be lost without pyros.

  • Pyro sucks but is needed

    Pyros is one of the few things that can counteract a good scout soldier or spy and as annoying as he is to play against with his stupid easy damage he is needed to prevent sertain classes from being too good, The best solution imo would be to give some reason not to wm1 like mabe having flames do less damge the longer you hold the button down or being slowe ddown when firing so you can't just hold down m1 the whole game wihtout consequence

  • Pyro has been in this game for 11 years.

    If you all really hate pyro than go back to your CoD or whatever the fuck you like playing. He's been in the game since launch and he's really easy to counter if you have a BASIC understanding of walking away from them while shooting them. I get it, Pyro can be annoying but the fact still remains. Pyro. Is. Not. Broken.

  • Pyro is fun

    If pyro is so OP, They would have dominated the score board in every casual and competitive match. But they don't. Actually, It takes judgement and skills to play Pyro. As a class with the shortest range of damage type (besides spy), Pyro has no fast and safe way to get to close range with enemies like scout and spy. The play need to be aware of the situation in order to surprise your opponents team the most.

  • Do you really want 2x the spies that we already have?

    Without Pyro, Spies would play worry-free and the Soldier would become the new Pyro because of rocket spam. Engineer would become frustrating with twice as many spies and rockets to worry about and no Pybros to help them. The game would die out because all the noobs would rage-quit due to being backstabbed or exploded the very moment they leave the spawn. The chance that Valve would even remove him after everything they did for Pyro in Jungle Inferno. It would be a waste of time. Without Pyro, TF2 would become rocket spam, stickybomb spam, grenade spam, and spies. People tend to think of a Pyroless TF2 as a wonderland where everyone is having more fun, but they forget about the negative impact it would have on the community and the gameplay. In fact, if Valve removed any one class, TF2 would be boring. TF2 was designed for each class to counter another, and with everyone playing the same class in every single round, it would get boring quickly. No Spies? Everyone goes Sniper, Engineer, or Heavy. No Soldiers? More Sentries ahead. No Pyro? Everyone is a Spy, and there are rockets and grenades flying through the air. Team Fortress 2 is perfect just the way it is, and with Pyro being the class-who-counters-all and the class-they-want-removed, everyone can see how much TF2 would need him back.

  • Do you REALLY want twice as many spies?

    Without Pyro, Spies wouldn't have to worry about being burned, resulting in many more of them. The Soldier and Demoman would become spam-all-you-want classes due to no fear of their projectiles being air lasted right back at them. Sure, Pyro will continue to annoy you, but it's better than having THREE different classes that would become even MORE annoying than the Pyro was. If Pyro didn't exist, then TF2 would start to die because Pyro is the most noob-friendly class of all. Sure, there's W+M1, but other classes can spam too. Without Pyro, all of the fun would be sucked out of classes like the Engineer and the Heavy due to all of the spies. Pyro isn't the "W+M1 is all you need" class that the community portrays. He can require skill. Take the Soldier for example. Soldier is a class that most people say takes skill, but spamming rockets is like W+M1. But Soldier isn't just made up of spamming rockets. You can rocket jump, and there are gonna be more skills but I don't play much Soldier. The skill in playing Pyro is all the combos. And combos are EVERYWHERE when it comes to the Pyro. Without Pyro TF2 wouldn't be fun anymore.
    -Boombay

  • I have a grudge against pyro

    As much as people hate pyro and he has some powerful moves, tf2 wouldnt be the same. Valve has put a lot of work into his mechanics, lore, cosmetics, etc. so I dont see why they would ever remove one of the classes that makes the game "Team" Fortress 2

  • Pyro is a good support offenicve class and a spy hunter.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.

  • Pyro is a useful team mate, spy counter, and offers a new play style.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.

  • Pyro is a useful team mate, spy counter, and offers a new play style.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.


Leave a comment...
(Maximum 900 words)
No comments yet.