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  • Takes no skill

    Does it really take any thought to decide if pyros should be removed? Their entire design is horrible. Sure, it might be easy to kill them if you notice them and have a powerful weapon and can get to a healthpack (and, ofc, it always either ends up being used, a step away before death, or not enough before some other pyro flames you, most annoying class no doubt) but if you don't notice a pyro, even as a heavy, the chances of your death are greatly increased. The damage types a pyro has with the flame thrower at default are absurd, it takes no aim, it has no reload, it lingers, it does quite a lot of damage, it is medium ranged, it stalks with more fire, (wm1) you can even defy the laws of physics and use airblast, the most insane ability I have ever heard of, not just for it's logic. With one click, a pyro can extinguish flaming teammates with flammable gasses powerful enough to keep a giant fat man flying in a corner, and "reflect" rockets and arrows, both of which shouldn't be effected by air in that way! An "experienced" pyro (10 hours of game play > experienced pyro) can use this to make fighting against any opponent quite difficult. And, of course, that is the ceiling of the pyro, being able to not rely on wm1 to get kills, fucking disgraceful joke of a class. Also, speed, they can run as fast as a medic, almost as fast as a scout, with a big hammer, a flamethrower, a fire-suit thing, and potentially a shot gun, that is absurd too. The psychological effects a pyro might have are also annoying, seeing a pyro flaming the room mindlessly can cause hesitation, which only increases the stress of fighting them, the ones playing them have no skill, and it is really annoying! Sentry nests and pyros. Have you ever had to go against a well placed sentry turtle/nest with a bunch of pyros flaming the place? Personally, I play many games where my team ends up being completely incompetent, but even when they seem somewhat skilled, there is that one sentry in a critical location being protected by a pyro that literally flames everywhere, the best way to destroy the sentry would be with a soldier or demo, but the few pyros that know how to use airblast are always the same ones that know how to be patient and stand near engineers, you could try to snipe some of them, but the engis are hidden behind the constantly healed sentry, spy doesn't work either, obviously. It really destroys the flow, and a lot of the fun of the game. Currently, the percent is 15 to 88... First of all, WHY?! Second, I realize that the pyros have been added to the game, and can't just be removed, but I see there being no negative side effects to such an action, at least nerf them significantly.

  • It's a crutch, yo.

    I am a very experienced player on Team Fortress 2, and I can say that every class (except pyro and mini sentry engineer) is quite balanced, except for pyro. Whenever I get on a good killstreak, I am nearly ALWAYS killed by a W+M1 pyro. First, if you are playing sniper (which I play most of the time) and there is a w m1 pyro less than 15 feet away from you and he is holding down left click, the fire obstructs your vision of his head, and it is nearly impossible to headshot. Upon that, the fire damage is insane from close range, killing most classes in less than 2 seconds. I do realize there are some playstyles for pyro that do require some skill, like a airblast and airshot degreaser + flare gun pyro. But most of them are just gibus wearing noobs.

  • It's a part of the game.

    It's a fundamental aspect of the game, it creates a balance as a mostly short-range class and the burning adds an entire new element to the game. I can tell you as someone who loves to play pyro that its not as easy as it seems. Like a spy and a scout, a pyro is short-range, however you aren't incredibly fast nor can you sneak around undetected like a spy can. You simply rely on your big ass flamethrower to do the job. Pretty much every class is a staple to the game, and a part of the experience would be lost without pyros.

  • Pyro is a good support offenicve class and a spy hunter.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.

  • Pyro is a useful team mate, spy counter, and offers a new play style.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.

  • Pyro is a useful team mate, spy counter, and offers a new play style.

    Pyro air blast and general support: Removing the pyro would mean there is less of a way to counter uber charges, as the pyros air blast can knock them into the air or push them out of the way to protect team mates. This also means there is no one to help cover the team from rocket fire, pipe bombs, sticky bombs or putting out team mates on fire. This also means the pyro (assuming the homewrecker or other sapper counters are equiped) can't help the engineer cover his nest.

    Pyro is the main class for dealing with spys: pyros flamthrower spreads everywhere and can ignite and find and enamy spys. The pyro is also very good at spy checking team mates. He can also counter the spys sapper.

    Pyro is a close range class: Most of the pyros strength reliys on close range, most classes have a way of keeping out of the pyros range and finishing him off. Even at close range the pyro can be out manuverd and beatan back. He also reliys on ambush tatics any pyro player who wants to live long will not charge head on, but attack from the flank or from behined.

    Combo pyros: combo pyros use a weapon in combination with the others for example, the degreaser + axtinguisher when pushing an oppent against a wall or behined, or the degreaser and shotgun knocking oppenints into the air and shooting mid flight. You would lose one of the few classes who can do affective and intresting combos, removeing a type of playstyle.

    Pyro with crowds and sentries: pyros are praticuly good at causing spread damge useing hit and run tactics to keep the enamy teams health low or at least keeping the medic busy. The pyro can also help to take out a sentry by bending the flames around the corner helping the team.

  • When you're not using W+M1, you're helping a lot.

    Pyro, in my opinion, is one of the must useful classes in the game. They can spy check, extinguish the team, give snipers fire arrows, deflect rockets, arrows, Jarate, Mad Milk, grenades, sticky bombs, flares, etc, blast enemies away from the control points and help out Engis with the Homewrecker. In some ways, they're like Medics, what with the fact they can help team mates with fire related issues, and protect them. Plus, that's all just with the flamethrower and Homewrecker!

  • Pyro Is a really good spy defense class he shouldn't go!

    All defenses aren't complete without pyro yes I admit he camps and is slow but he mows down anyone who gets in his way I've seen him mow down a heavy in less than 5 seconds so he's pretty great. And he's funny bend compare so I strongly disagree pyro should stay in TF2.

  • Pyro Is a really good spy defense class he shouldn't go!

    All defenses aren't complete without pyro yes I admit he camps and is slow but he mows down anyone who gets in his way I've seen him mow down a heavy in less than 5 seconds so he's pretty great. And he's funny bend compare so I strongly disagree pyro should stay in TF2.


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