The Instigator
Pro (for)
The Contender
Con (against)

Can Videogames Improve Your Academic Performance?

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Voting Style: Open Point System: 7 Point
Started: 12/9/2016 Category: Games
Updated: 2 years ago Status: Debating Period
Viewed: 706 times Debate No: 97839
Debate Rounds (3)
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This debate challenges the question: are videogames beneficial for learning? As pro, I am to support the claims that videogames can help with learning, while con is supposed to argue against that. This debate is based off of the debate,;

The format of the debate is as followed:
Round 1: Acceptance
Round 2 Main Arguments
Round 3: Rebutals (Please do not add any new arguments in round 3)

Good luck, and may the odds be in your favor.


I accept your challenge and am prepared to debate on the con side. I am a gamer, good luck trying to convince me. Only stipulation I give is that in your Main Argument round please define your use of "beneficial" (to what degree)
Debate Round No. 1


Firstly, I would like to clarify what my argument will be about: playing video games can possibly help improve people's learning. This does not directly mean that video games helps everyone that plays them.

My argument will be organized into different paragraphs based on the different points I want to cover.

Videogame: any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.

Point 1: Videogames can improve problem-solving skills. In games such as 2048 and Tetris, the player must find and try different approaches to beating a level in the most efficient way possible [1]. In Tetris, you must assemble the blocks in a certain sort of way to get the most amount of points.

Point 2: Fast-paced games can also improve a person's ability to acquire a new skill. Research professor at the University of Rochester, Daphne Bavelier explained that “Prior research by our group and others has shown that action gamers excel at many tasks. In this new study, we show they excel because they are better learners, and they become better learners,” she said, “by playing the fast-paced action games.” [2] Additionally, in the study conducted by Bavelier, people who played games frequently between the ages of 18 and 23 were better at monitoring what was happening around them than those who didn't play often or at all. They could keep track of more objects at at time, and were faster at picking out objects from a cluttered environment, showing how gamers have a greater awareness of what is going on around them [3].

Point 3: Videogames can also be used as educational tools. Educational games are being used in schools such as my own, using simply puzzles or fill-in-the-blank games to improve one's memory on a subject. In fact, at the moment, I'm even using a fast-paced memory game to memorize Spanish vocabulary.

Point 4: Videogames have also been used for rehabilitation. Using a videogame, a 13 year old boy with Erb's palsy was able to improve his arm control. The researchers concluded that the game format capitalized on the child’s motivation to succeed in the game and focus [4]. Doctors also believe that children that have to undergo a painful medical procedure are able to tolerate the pain more with such a distraction [5].



Yes, you have show some advantages to video game playing and I will coincide these points. However, if we exclaim this like a new medical drug do the benefits outweigh the dangers? I would purpose no.

Point 1. University of Oxford have found that children and adolescent age children that spend three or more hours a day playing video games have a noticeably higher chance of behavioral problems, including:

their emotional well-being
lack of interest in school work

This one study found no difference between types or content of the games played. In other words, the kids that played Tetris had the same increased percent of behavioral problems as the kids playing a GTA or a FPS.

Point 2. If a child spent that same time doing another task the payoff would be more thank video games.

Example, if a kid spent 3 hours+ a day playing racket ball he'd better than the gamer kid at monitoring what was happening around them and also be a lot healthier.

In summery these research groups are not comparing apples to apples. A kid playing a video game will have a greater increase in skill set than a kid that doesn't do a similar "benefit" in some other way.
Debate Round No. 2


I apologize, but I intended for round two to be where you introduce your side, and probably bring in quantitative and qualitative data supporting why video games hurt academic performance, like maybe bring in any researches conducted that refute the belief that video games help people.

I guess I'll end my argument by simply saying that, I still firmly believe that the points I've made are true, but only if one plays these games in moderation. I agree that you cannot waste your time playing games all day and still be able to benefit from them, but I believe that being able to take some spare time and play video games, whether it be Call of Duty or even a simple game of tetris may help one's abilities to do things such as acquire new skills and being able to solve problems and such.

Well, it was a nice debate.
And may the odds be ever in your favor
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Debate Round No. 3
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