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Do violent video games make people violent?

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Voting Style: Open Point System: 7 Point
Started: 5/24/2018 Category: Games
Updated: 3 years ago Status: Debating Period
Viewed: 435 times Debate No: 114273
Debate Rounds (3)
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What is violence? Violence is defined as strength of emotion or of a destructive natural force. This proves you have to be a very emotional person to have the ability to instigate violent tendencies
Does playing Mirrors Edge make you more likely to do Parkour? Does playing The Sims make you more likely to take big risks? Does playing Minecraft enhance your survival skills? If not, then why in the world would playing a shooter make you more likely to shoot someone? The entire theory is based on "they played a game about it, so they think it"s okay to do it in the real world." Look, people can be stupid, but nobody in good mental health is that stupid. People know that it"s not okay to be violent in the real world.

Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same period. [] The juvenile Violent Crime Index arrest rate in 2012 was 38% below 1980 levels and 63% below 1994, the peak year. The number of high school students who had been in at least one physical fight decreased from 43% in 1991 to 25% in 2013, and student reports of criminal victimization at school dropped by more than half from 1995 to 2011. An Aug. 2014 peer-reviewed study found that: "Annual trends in video game sales for the past 33 years were unrelated to violent crime... Monthly sales of video games were related to concurrent decreases in aggravated assaults."
Video games often require players to simulate violent actions, such as stabbing, shooting, or dismembering someone with an axe, sword, chainsaw, or other weapons. Game controllers are so sophisticated and the games are so realistic that simulating the violent acts enhances the learning of those violent behaviours. A 2015 peer-reviewed study found "compelling evidence that the use of realistic controllers can have a significant effect on the level of cognitive aggression." Two teenagers in Tennessee who shot at passing cars and killed one driver told police they got the idea from playing Grand Theft Auto III. Bruce Bartholow, professor of psychology at the University of Missouri, spoke about the effects of simulating violence: "More than any other media, these violent video games encourage active participation in violence. From a psychological perspective, video games are excellent teaching tools because they reward players for engaging in certain types of behaviour. Unfortunately, in many popular video games, the behaviour is violence." A Sep. 2014 peer-reviewed study found that first-person shooter games trained players to have better accuracy in shooting a gun outside the game, and made them more likely to aim for the head.
Per capita video game sales were $5.20 in the United States compared to $47 in Japan. In 2005, the United States had 2,279 murders committed by teenagers (27.9 per million residents) compared to 73 in Japan (3.1 per million). A study of the countries representing the 10 largest video game markets internationally found no correlation between playing video games and gun-related killings. Even though US gun violence is high, the nine other countries with the highest video game usage have some of the lowest violent crime rates (and eight of those countries spend more per capita on video games than the United States).
In conclusion there has been a lot of research into trying to prove that violent video games making people violent but due to multiple studies and reports published I think there isn"t enough evidence to back up this argument
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Debate Round No. 1
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Debate Round No. 3
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