The Instigator
junseo1
Con (against)
The Contender
JKTwice
Pro (for)

Do you agree about VR?

Do you like this debate?NoYes+0
Add this debate to Google Add this debate to Delicious Add this debate to FaceBook Add this debate to Digg  
Debate Round Forfeited
junseo1 has forfeited round #2.
Our system has not yet updated this debate. Please check back in a few minutes for more options.
Time Remaining
00days00hours00minutes00seconds
Voting Style: Open Point System: 7 Point
Started: 1/11/2018 Category: Technology
Updated: 9 months ago Status: Debating Period
Viewed: 279 times Debate No: 106582
Debate Rounds (3)
Comments (0)
Votes (0)

 

junseo1

Con

Many people use VR. VR is very fun. But, I think use VR is very dangerous.
Because first, VR can cause addiction. VR, which gives us pleasure like games, can be addicted and live a hard life every day.
Second, VR cannot distinguish between VR and reality. There are many times when VR is unable to distinguish between reality and VR, and many movies tell us about it.
Third, VR can cause motion sickness. If you get motion sickness due to VR, you can vomit, or other symptoms. Many people would prefer to have fun, but would not like it to cause motion sickness or cause many symptoms from VR.
Therefore, with VR, this addiction is indistinguishable from virtual reality, and finally, I think it should be reduced because of the various phenomena that can cause problems with VR.
JKTwice

Pro

To directly counter your three points:
Firstly, anyone can be addicted to anything, from aforementioned video games to hunting and fishing. It's just a matter if someone brushes it off as a hobby or an addiction that has gone too far and that person needs medical help. One can indeed be addicted to virtual reality, but it is their duty to monitor their playtime, much like one's use of drugs or other substances. On the second point, your wording here is incomprehensible, but from what I understand you think that virtual reality hardware can't distinguish between real life and virtual life. Literally, you are correct, as the computer isn't programmed to be able to tell the difference anyways. The point is to offer a more interactive experience in television and video games. If someone can't tell the difference between a virtual reality and the real world, then they shouldn't even be using VR headsets at all. Finally, there's a reason developers and publishers advise people with medical conditions to not play video games or engage in virtual reality, so situations like you have described above do not happen. You can find "seizure warnings" and other types in different forms of entertainment such as roller coasters, carnival rides, and exercise equipment. This is to avoid being sued by people who didn't know better than to use such equipment, and the same goes for virtual reality.
My point here is if a person can't control themselves from playing games, have medical conditions that conflict with the experience, and/or can't distinguish VR from real life, then they shouldn't even be near the things. They should instead engage in much less mentally or physically challenging activities like knitting or cooking. Virtual reality is something that can be dangerous to use in the wrong hands, but people should know what they are getting into when they buy a product like that.
A better question to ask would be "Is VR Viable Right Now?", as it reflects on the current state of pop culture and media, rather than your discussion which involves worrying about topics that are painstakingly obvious "They shouldn't use it." types of answers.
Debate Round No. 1
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 2
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 3
No comments have been posted on this debate.
This debate has 2 more rounds before the voting begins. If you want to receive email updates for this debate, click the Add to My Favorites link at the top of the page.