The Instigator
Jensonoleary
Pro (for)
The Contender
HushamFusion
Con (against)

Video games are controlling the lives of people

Do you like this debate?NoYes+1
Add this debate to Google Add this debate to Delicious Add this debate to FaceBook Add this debate to Digg  
Debate Round Forfeited
Jensonoleary has forfeited round #2.
Our system has not yet updated this debate. Please check back in a few minutes for more options.
Time Remaining
00days00hours00minutes00seconds
Voting Style: Open Point System: 7 Point
Started: 6/26/2018 Category: Games
Updated: 3 years ago Status: Debating Period
Viewed: 716 times Debate No: 116011
Debate Rounds (3)
Comments (0)
Votes (0)

 

Jensonoleary

Pro

Please do
HushamFusion

Con

Before I'd start, I'd like to say that this is my first debate on this website, and it might not be complex enough, but I hope that it's still decent.

So, first of all, WHO has diagnosed 'gaming disorder' as an actual thing. Now, you can't really use this as a fact or statement at this point, as it is fairly controversial, and even though it is official, it might still be removed at any time.
But let's discuss this in detail. Firstly, why is gaming now a 'disorder' ? Supposedly, it is obsession, which might be deemed unhealthy by some other individuals. But it is just a hobby, are we having a go at hobbies now ? I mean, what's next, a musician being diagnosed with 'singing disorder', a UFC fighter diagnosed with 'training disorder', an artist being diagnosed with 'drawing disorder' or even an engineer being diagnosed with 'technical disorder' ?
Sometimes, people are really dedicated to their hobbies to the point that it might be considered 'unhealthy' by other people; but at this point, we have to draw a line between an opinion and a fact.

Albert Einstein, for example, as the 'nerd' or 'geek' that he was (use whatever word you want), was often stigmatised for not being able to socialise like most other kids in his high/school. Either way, he had an obsession for a thing that was not particularly interesting to most average kids of his age, and they might've deemed it as a 'disorder' perhaps. This man has proven to be of great help to scientific advancements and scientific knowledge in general.

Now, you might argue that such a hobby as simply playing games might not be as useful as actually studying, which I understand, but under no circumstance, does that make it non-useful, just less useful than stuff like studying. Certain scientists have made a link between gaming and hand-to-eye coordination, which is key for a lot of useful activities such as physical ones.

Now, back to the question, apart from the good side, what bad can it do ?
Well, certainly, I'm not gonna lie, I saw cases of people that have suffered social penalties, including ones in their family, where they considerably pushed their families, friends and aquintances away. One notable and famous case would be the case of that Ukrainian kid called 'Sasha' ( you can search it up on YouTube, many people have made many parodies of it). To act in such an aggressive way, to insult your mother (and as a consequence, get poorer relations in your family), to act as a bad example for your siblings and to overall act nuts is not exactly a good thing, but, as I know from certain psychological studies I've looked at, and (even though I'm not exactly proud to say this, from my own experience)it is something that mostly KIDS tend to do. Or people with mental disorders such as autism or maybe down syndrome, which might act less mature for their age.

Whereby you are NOT falling into the category of being a child or a person with a learning disability / mental disorder that affects your learning, you might let gaming control your life as a result of peer pressure. For example, we all know how popular Fortnite has gotten in schools recently, and, as a result, a lot of 'cool kids', basically kids that are more extroverted and more social for whatever reason, play Fortnite, and might cause other kids stigma if they are not playing such a game. As a result, the other kids might get into the game to avoid this said 'stigma' and might overly play it in order to have superior knowledge and avoid further stigma.
This isn't only the case for kids (which I also mean as high-school kids), it is also the case of young adults, ranging from ages of 16 to 19 on average.
The choice of the games change, but the outcome is still the same, the more passive person will develop a deeper interest only as some sort of defense mechanism.

To use (video) gaming as a way of propaganda or indoctrination was never the case anywhere in the world, were it Nazi Germany or Fascist Italy, mostly because computers were not exactly as advanced at that time, and even today, it isn't used, and it doesn't affect the lives of people.
Debate Round No. 1
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 2
This round has not been posted yet.
This round has not been posted yet.
Debate Round No. 3
No comments have been posted on this debate.
This debate has 2 more rounds before the voting begins. If you want to receive email updates for this debate, click the Add to My Favorites link at the top of the page.

By using this site, you agree to our Privacy Policy and our Terms of Use.