Part of the problem in preparing for a cyber attack is the immense complexity of the situation: computer systems and networks of major corporations such as Sony are vast, highly complex entities, and depending on the system architecture, there could potentially be multiple possible avenues for a hacker to go about attacking it. This type of game will help security engineers to better understand the specific dangers of a given network.
PricewaterhouseCoopers (PwC), a management consulting firm, has recently unveiled a new computer simulated game called "Game of Threats." PwC uses the fast-paced game to teach their clients, especially those with little knowledge of technology and cyber security, about what happens when a company gets hacked or faces cyber threats. Participants take on the roles of both the hackers and a fictitiuous company, which helps players understand the elements involved in a cyber threat. By gaining insight into both the world of hackers, as well as the jobs of those who work toward cyber security, PwC clients, and perhaps eventually the general public, have a better understanding and strategy to prepare for a cyber attack.
Gaming technology is much like science fiction. What is fiction today is fact tomorrow. With the gaming world the same holds true. PricewaterhouseCoopers released a game based on hacking, and while this is a game today, it will provide the tools and knowledge for fending off cyber threats and hack attacks in the future.
I think this has a possibility to go both ways for good and bad. If games are made out of hacking it may attract people to game as a hacker and I can see that as a gate way to eventually becoming a real hacker. It could also teach people who want to stop hackers though.