Amazon.com Widgets
  • Gold farming seriously inflates the virtual economy.

    Gold farming, and its unavoidable bot usage, is causing sharp inflation in many online games, especially MMORPG games. By farming gold, or any currency there is in the game, people are making the currency more and more common. This is because there is no physical limit. Whenever a player gets gold from any source that isn't another player, they're creating more currency. While this on its own is no bad thing, especially since many of the shops should take care of the excess by destroying it whenever a player buys something, gold farming brings this delicate balance off. When it is possible and allowed, more people will start gold farming, increasing the amount of gold in the game, while not buying enough in in-game stores to balance out the excess. Usually, people will trade with other players, sometimes for valuable items, but other times for real world currency. Both of those have a huge influence over the virtual economy, both inflating prices of valuable goods at first, then less valuable goods. When kept up for too long, new players are not able to buy anything with their small amount of hard-earned gold anymore, resulting in annoyed players, sometimes up to the point that newer players just do not wish to participate in the game no more.

  • Yes they should be made illegal

    Gold farming and power leveling can affect a game's economy by causing inflation.[24] They may degrade the game experience for users as was noted in a legal case against IGE.These ill effects can occur whether or not such practices are sanctioned by the game operator. So they should be made illegal

  • Unloading gold or other currency should never be illegal.

    It is literally people working within the confines of a system. Developers made that system. Thus, Working as intended. I'll use a real-world example: Imagine working for hours upon hours and getting paid, Then using that money to buy food. No one is going to stop you. Your job will not penalize you for doing so. Yet, We treat games as the same way. Real-world money is limited, But only to the degree it is printed (which can be increased significantly), Which does create inflation. However, A game's economy is not as impactful to the general population of those who play it. You can still play the game and get resources. Games do not have caps to money (gold in this case). If someone is willing to pay the money to get something in-game, Let them do so. Many developers even put clauses in their terms of service and even ban players that try to sell virtual currency and/or items. Whereas, The company does the exact same thing.

    Now, If it were a security or cheating issue, I would understand. However, Many of these companies could just put in consignment, With them getting a cut of what the item sells for in real money. They could also develop software to detect cheating of where the items come from, As in figuring out if someone just created it from nothing or if they got it through normal in-game means.

    Unfortunately, This often leads some to suspect the game is purely pay to win. However, Many games exist with in-game auction houses and a system to buy in-game currency from the developers. Again, Something that developers could just code in. Some games already restrict access to their auction houses, Messaging other players, And interacting with others until certain conditions are met.

    If it really is an issue, Developers should just eliminate the trading and selling of items/gold entirely in their games if there is an issue. Then, Account selling ramps up unless locked into an IP address or device, Which confines players to one location or device. Then, Device selling will ramp up. The issues go on and on. I still remember people selling their phones when Flappy Bird got discontinued a few years ago, Making them hundreds, If not thousands of dollars.

    This issue will always be an issue as long as there are people against it.

  • No, there are other options.

    Other functions can balance the damage of gold farming out. Every time a piece of gold is looted, it creates new gold, no? But if merchants or shops are sold these items, it destroys them. There are other tweaks that can be added to avoid this situation. So,me people gold farm for a living and it would just be stupid to void out gold farming.

  • No, gold farming in games doesn't need to be made illegal.

    No, at this time I don't see a need to make gold farming for games illegal. In some nations, people make a living from this. Those who do not want to partake in this practice certainly don't have to. From my viewpoint, the practice doesn't really hurt others, and may in a few cases help individuals find gainful employment.

  • No. It is in control of the player.

    I have played many games in my past, and gold farming is acceptable (to a certain extent). What I mean is; the player should be allowed to do whatever they want in order to reach their goal, but they must also know when to stop and limit their playtime as it could become harmful. There is no need however, for gold farming to become illegal.

  • No, gold farming should be legal

    No, gold farming should be legal. While it is a very odd practice, and one many people cannot imagine wanting to engage in, gold farming requires a high level of ingenuity and work ethic. There is no reason to make gold farming illegal, because there is no harm to others from the practice.


Leave a comment...
(Maximum 900 words)
No comments yet.